
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏很上头,不知不觉已经复活6次了,初见第二个boss那里卡了两次,试了不同属性玩法,感觉超载加多弹道加射速挺爽的,最终在艾莉西亚第三阶段倒下了,解锁了道具合成,但后期10个道具位都是放满的,下把玩试试合成效果
Fun game if you play it alone. If u play it with your friends it just becomes boring. When u play solo u get insane items nearly all the time. I play with a friend, he gets: Full legendary shop, Two mythics on shop in a row, every 3rd chest legendary.. while we both maxed out everthing... and even if I have a build that synergizes completely, he somehow has 15mio dmg in 3 sec when i have 10k the whole stage. The dmg calculation and loot distribution is just a joke. a shame because the game is really fun when u have good builds. But either u have a good build or ur tm8... and then its boring for the other one
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NICEEEEEEEEEEEEEEEEEEEE!!!!!
《暖雪》制作组的新作,还不错的rouge弹幕射击游戏,前期刚上手的时候稍微有点难度,但打到后期的时候真的很爽,尤其胡了的时候,基本是人形炮台的存在,武器、词条非常丰富,随着游戏进度也可以解锁更多可用人物,是值得购入体验的肉鸽射击佳作
死50次的那个成就以及解锁所有塔罗牌对应秘宝的成就(成就叫啥名字我忘了),设置得太恶心人了。 能完成你其他所有成就的人,根本死不到50次,有些塔罗牌的秘宝也是一眼看就是垃圾,根本不会拿。 想完成这俩成就,前者需要不断找死,后者需要不断找屎,纯折磨。 总结:此游戏对于白金党极其不友好。 虽然人微言轻,但这俩成就不删,我不会改评。
뭐지 튜토부터 막보까지 원트클 되서 왜케 쉽지? 했는데 난이도 여러개인가봄 재밌긴한듯
暖雪团队新作,融合了肉鸽射击、团队合作与生存挑战元素的多人联机动作游戏。玩家将组成一支特殊小队,在不断变化的危险环境中迎战汹涌而来的敌人,并通过战斗获取资源、强化能力,努力在一轮又一轮的风暴中存活下来。 游戏强调快速战斗与随机成长,每一次冒险都会带来不同的武器、技能与战斗组合。面对越来越强大的敌人和不断升级的危机,玩家需要合理搭配装备,选择适合自己的成长路线,在混乱的战场中杀出一条生路。
本来想着随便玩两把,结果一抬头几个小时没了。越玩越上头! 这游戏最上头的地方就是配 BD,枪、配件、宝珠、塔罗牌凑到一起,经常能整出一些很离谱的套路。前一把还在刮痧,下一把搭对了直接化身人形炮台,爽感很足。 目前还有些地方能继续打磨,内容再多一点就更好了,但核心玩法确实有东西。 适合喜欢刷刷刷、研究流派、和朋友一起坐牢…… 好评先放这,希望后面多更点武器和奇怪套路
进入游戏时,就觉得有种暗黑童话风格的画面既视感,俯视视角地牢式弹幕射击,可携带主副两种武器,为武器更换不同枪口配件,利用携带的秘宝等等去影响战斗风格,比如个人很喜欢的冰冻召唤流,武器冰宝不但是冰霜攻击伤害,武器特效是装填时会留下一个雪人在原地,朝其他雪人扔雪球,最多可存在3个雪人对敌,当拿到配件雪玉后,又能再触发冻结后召唤1个冰霜史莱姆,让战斗变得更加有趣。当然除了冰霜,还有酸性、闪电、火焰等等不同的武器配件和秘宝,完全可以自己搭配去打造自己的战斗风格。场景上还会出现一些障碍物,木箱炸药桶之类的可以利用,通过走位和翻滚去躲避弹幕来袭,消灭房间内的敌人前往下一个房间,期间还能发现一些纸条了解信息,能引发继续探索的趣味,更别说还支持多人合作了,有小伙伴更是快乐加倍!
游戏目前有很大的问题,纯数值,反复游玩的乐趣很低,提几个建议: 1.加秘宝格子,至少加5格。乘区多,格子少,不抓成长类的秘宝堆乘区后期伤害不够,能玩的千篇一律。 2.把所有数值类的塔罗牌改成机制,你游能无限成长,数值类塔罗牌价值级低,最好让每种塔罗牌能提供一种独特玩法。 3.把无限必杀削一下,雷鸣之铠至少砍到25%回能,奥义之书变为唯一效果,禁锻到50%,至少不能简简单单无限必杀,启程金币和秘宝收益的塔罗牌限制一下次数。 4.基于上面的调整之后,修改局内怪物的数值。 5.削一下占星,商人建议重做。 希望制作组能调整一下
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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