
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前面玩的很顺,到后面如果伤害之类的叠不起来就会很容易暴毙,和朋友联机的时候,叠了两百多的生长,队友全部躺了的时候只有我还在蒸,可惜到了最后,伤害太低被直接秒了
SuperWide的屏幕(26:9以上),过场动画会被拉宽,一部分overlay无法覆盖到屏幕两侧
构筑深度不够,秘宝/武器/配件之间的联动太少,无限启程导致玩到后期所有角色同质化太严重。 但考虑到价格和1.0版本,还是值得购入。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做游戏首先要让玩家看懂自己的异常效果有什么用
Fun game if you play it alone. If u play it with your friends it just becomes boring. When u play solo u get insane items nearly all the time. I play with a friend, he gets: Full legendary shop, Two mythics on shop in a row, every 3rd chest legendary.. while we both maxed out everthing... and even if I have a build that synergizes completely, he somehow has 15mio dmg in 3 sec when i have 10k the whole stage. The dmg calculation and loot distribution is just a joke. a shame because the game is really fun when u have good builds. But either u have a good build or ur tm8... and then its boring for the other one
大招触发启程/终点的道具太过强力,配合命运卡,太容易做到无限刷属性和道具,其次感觉只有物理系的道具很强。。每次想玩其他属性/异常的时候,看到道具就力竭了,希望能平衡一下⑧
本来想着随便玩两把,结果一抬头几个小时没了。越玩越上头! 这游戏最上头的地方就是配 BD,枪、配件、宝珠、塔罗牌凑到一起,经常能整出一些很离谱的套路。前一把还在刮痧,下一把搭对了直接化身人形炮台,爽感很足。 目前还有些地方能继续打磨,内容再多一点就更好了,但核心玩法确实有东西。 适合喜欢刷刷刷、研究流派、和朋友一起坐牢…… 好评先放这,希望后面多更点武器和奇怪套路
官方是不是nz有问题?无限大招从内测就是最爽的玩法,你现在直接砍掉?不当人是吧?赚钱了开始恶心玩家?
死50次的那个成就以及解锁所有塔罗牌对应秘宝的成就(成就叫啥名字我忘了),设置得太恶心人了。 能完成你其他所有成就的人,根本死不到50次,有些塔罗牌的秘宝也是一眼看就是垃圾,根本不会拿。 想完成这俩成就,前者需要不断找死,后者需要不断找屎,纯折磨。 总结:此游戏对于白金党极其不友好。 虽然人微言轻,但这俩成就不删,我不会改评。
I don't know. It looks so generic. Nothing special, and super easy to beat it. After 2 runs gets really boring.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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