
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
显卡4070TS,昨天更新前玩着只有刷满屏道具时候会卡,今天再玩后面过个图都卡爆,开枪前也会卡半分钟,非常的影响体验!不行你教我退下版本吧,太难受了
类似元气骑士,不过有主被两技能,升级可以三选一强化主被技能,前期难过,后期成体系就简单很爽了
从试玩开始玩的 23号刚发售就买了 好玩那些就不说了 太多 说下现在我个人不满意的地方 启程终点全都叠满 武器秘宝掉的满屏都是 金币好几万 零件好几万 BOSS直接就秒了 然后就结束了 控制一下这方面 或者说来个无尽啊 结束的太快了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常上头好玩的游戏,操作手感很棒
还好我在这个游戏被改得面目全非之前通关了,在重复的刷词条和刷属性的几天之内,我逐渐对这个游戏失去了耐心,因为最后想通关其实只有唯一解,导致就很拧巴,不排除数值很爽,但是过程太过痛苦。
轻度肉鸽,对操作要求不是很高,对新手比较友好。手残如我最高难度也就15-20小时左右就能打穿,目前已3角色过了最高难度。 不过目前游戏其实问题不少,例如:局外培养的地方不多,玩法比较容易腻,角色自身的特色被枪械和秘宝抢去了风头,还有最关键的是目前的内容量太少了,尤其是BOSS实在是太少了,该不会要拆成好几个DLC卖吧,真的很担心啊…… 说实话暖雪珠玉在前,新作更应该的更优秀一点才对,但目前本作客观来看,只能属于开胃甜点,难登殿堂,需要好好打磨和补全或开发新的游戏内容。
建议添加一个背包系统,背包内的秘宝不生效,但是可以带着禁锻,不然后期太卡手了,前期也太难成长了和切换流派了
喜欢玩暖雪吗,相信我那你一定能从这款枪战续作中体验到相同的快感
爽度还没暖雪爽,能玩的流派可是少的可怜 格子也是非常的吝啬,伤害没成型之前也是非常的吝啬 debuff的概率看着低生效概率可不低 你格子少就算了,那你为什么不能把锻造放多一点 就10个格子,放点东西就没了
the game is great roguelike shooting fun but would like to see more guns and barrels added
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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