
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
联机用脚做的,卡的一笔
有些秘宝的解释可以通俗化一点,要么弄个名词解释,有些时候伤害不知道是怎么加出来的,比如子弹上限伤害,还有一些秘宝战技加成是怎么算子弹攻击的,后面看视频才搞懂,还有那个主的仁慈,我叠了一万点战技伤害,结果子弹出血没有加成战技伤害,写了个百分之300战技出血,我以为是吃战技伤害的,希望能改进,本质是好游戏。
你妈的我放不出来大什么鸡巴bug
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
配音不错, 画风不错, 玩起来挺爽, 做工挺精致
好玩的,除了把我测试档的80个小时存档给删了之外没什么其他问题
想让你爽,然而搞一堆DEBUFF不让你那么爽,数值用脚填,角色基本不影响BD,换角色只等于换个方法运营,一把时间长的要死,为什么那么长?猴戏1小时打怪1分钟。很多设计都不合理,在没恋人的情况下让我带2把武器的意义是什么?属性搞一大堆,每把就在分解分解分解,搞1小时叠满再出去秒怪,玩一把真的很累。感觉整个系统设计,不大改基本就是这样了。
我就TM请问了 为什么连开好几把都有一个怪卡着刷不出来就卡关了???
多人游玩还可以互相帮着背一下需要的东西,我这种只能自己玩的谁帮我背啊,总是因为格子不够被迫在2个都需要的东西里面选一个分解,单人模式能不能加一个临时格子啊,可以临时放点东西但是不生效那种
游戏是不赖,但是引导少了,剧情和主线太短,就是个引子,最操蛋的是女神低语一直不出,其他一直不修的bug别人说了,嗯……哦对了那个通关记录在哪儿看啊 以上是通关普通之前,通关普通之后,后面似乎还有东西可挖,但明显都基于肉鸽,剧情似乎值得期待,世界观可以,但是公主这波感觉冰山一角。虽然不得不“循环”,但是在增量游戏中属于少数不让我容易厌倦的了。
the game is great roguelike shooting fun but would like to see more guns and barrels added
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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