
Smuggle contraband VHS tapes across the border. Discover the remnants of illicit industry. Prepare for an assassination. This is Paratopic, an atmospheric retro-3D horror adventure through a cursed fever dream.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Paratopic is probably the most important first-person game this year."
Waypoint
You got caught smuggling VHS tapes across the border, and now there's hell to pay. You want to find an elusive rare bird in the forest and snap its picture. You have to kill a man in the back room of a shady diner.
This is Paratopic, an experimental first-person horror game named by Rock, Paper, Shotgun as one of the best games of 2018, and by FACT mag as having one of the top 10 soundtracks of the year.
A narrative, horror tinged adventure game that takes you on a journey through a cruel fever dream world.
Cutting between numerous detailed and varied vignettes, unravel how the stories of three separate characters intersect.
Explore the detritus of forbidden industry, kill, drive through the night, find yourself in conversation with some very off-kilter individuals.
A leisurely playthrough should take forty five minutes give or take, with plenty more to discover in the detailed, grimey low polygon environments. Or speedrun it, if you'd prefer.
Over an hour of gorgeous dark ambient music is used to create our subtly dynamic soundscape. An anachronistic blend of modern and outdated production as glitches and textural pads meet synthesis & sampling akin to a haunted recollection of 90s Unreal Engine soundtracks.
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had no idea what was happening.
Eight dollar time waster :/ games like this have the potential to work. Devs like david szymanski and mike klubnika prove that. But they're able to pack so much into a single-sitting story game and this game packs so little in the already limited timeframe. Story is intentionally vague to the point of total disinterest, the vibes aren't on point, the monster is a generic skinny black humanoid, and GOD do you move slow! Not even like its slow so you can take the scenery in, just very slow in big yet cramped environments. This game should be free as a test demo.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am not really sure what the devs were going for with this game. It was confusing, the story didn't make sense and seemed half-complete? The gameplay progression roughly threw you from place to place with little to no explanation. I actually think this game might be a joke or someone trolling. THE DRIVING SCENES ARE WAY TOO LONG. LIKE ABSURDLY LONG. It is a walking/bad driving sim. Not horror and really shouldn't be listed in that genre.
Oyunu çok anlayabildiğimi söyleyemem ama farklı bir konsepti var. Oynarken bir sahneden başka sahneye atlatıyor. Ucube bir oyun olmuş, oyun atmosferi hoşuma gittiğinden dolayı olumsuz vermiyorum. Yoksa daha ucuz fiyata veya daha uzun oynanış süresi olsa iyi olabilirdi.
Nothing about this game is interesting or worth the ridiculous amonts of time it forces you to spend waiting and doing nothing.
When I got this game, the first review I read said something along the lines of "this game is as deep or as shallow as you let it be," and I genuinely believe that. I truly believe this game is a work of art and has a full story to tell. The title Paratopic feels fitting in the way the game presents its story through fragmented scenes and the context surrounding the important moments. You're only going to find what you're looking for if you actually bother to look for it. If you breeze through this game without ever critically thinking about what everything means, you're going to be incredibly disappointed and unsatisfied when the credits roll. I see a lot of people with about an hour of playtime criticizing the game for this exact reason. I'd say this game has to be played twice to fully understand what it's trying to tell you. There is a critical piece of information that relies on you already having seen the ending and going back because you need more answers. I'm not trying to dismiss the negative reviews, but anyone with only an hour of playtime probably gave up before they ever got the chance to put the pieces together. I would encourage you, if you're on the fence about this, to give it a shot. This is a love letter to anyone who loved Mulholland Drive or other surrealist, Lynchian stories where you're expected to piece together what you're watching for yourself. Paratopic gave me an experience that genuinely left me thinking about it for days.
i have no-idea what i just played, but it's an experience.
uhmmmm what did i just experince not in a nice or breathetaking way, but in a way that i feel like my life span was shortned due to the midness of this game nothing makes and even of that was what was intended its stupid and INSANELY poorly exectuted from start to finish.
不気味さ、気持ち悪さが強めの作品。 ホラー苦手な自分でもプレイできました。 ストーリーは明確に語られることがなく、考察がたくさん出来て好き。 セーブなしというシステムも、一周のボリュームも程よかったです。
Interesting atmospheric horror, I just wish it was longer and had more substance. The soundtrack was great though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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