
Smuggle contraband VHS tapes across the border. Discover the remnants of illicit industry. Prepare for an assassination. This is Paratopic, an atmospheric retro-3D horror adventure through a cursed fever dream.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Paratopic is probably the most important first-person game this year."
Waypoint
You got caught smuggling VHS tapes across the border, and now there's hell to pay. You want to find an elusive rare bird in the forest and snap its picture. You have to kill a man in the back room of a shady diner.
This is Paratopic, an experimental first-person horror game named by Rock, Paper, Shotgun as one of the best games of 2018, and by FACT mag as having one of the top 10 soundtracks of the year.
A narrative, horror tinged adventure game that takes you on a journey through a cruel fever dream world.
Cutting between numerous detailed and varied vignettes, unravel how the stories of three separate characters intersect.
Explore the detritus of forbidden industry, kill, drive through the night, find yourself in conversation with some very off-kilter individuals.
A leisurely playthrough should take forty five minutes give or take, with plenty more to discover in the detailed, grimey low polygon environments. Or speedrun it, if you'd prefer.
Over an hour of gorgeous dark ambient music is used to create our subtly dynamic soundscape. An anachronistic blend of modern and outdated production as glitches and textural pads meet synthesis & sampling akin to a haunted recollection of 90s Unreal Engine soundtracks.
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting experience. Worthwhile for the asking price I'd say. A lot of the reviews I've read since finishing the game are doing too much. The game's narrative is intentionally all over and wonky; it's what makes this piece unique and fun. It is not scary or unsettling; not sure why so many are saying it is so adamantly. Great music and sound design; probably the biggest pro to the game. Very nice aesthetic style too. I think you just have to take the 45 minute playthrough for what it is. Gather what you can about the story and then just think on it afterwards. Create the meaning yourself. I'll recommend it, but just barely. A normal out-of-ten score doesn't feel right for this game.
I want to like this game. I do. But after completing the game I am really not sure what I accomplished or what all of it was about. From what little content there is in this game, I would love to explore the world it is in more to learn more about it. The theme and subtle narrative hints towards the world you live in are there and open up a variety of questions for you to ask yourself. The game likes to keep you curious. This game also doesn't like providing you much in the way of answering any of those internal questions. Or for that matter, much of a plot at all. By the time you think you might actually have something going where you can get more invested, really get into the swing of a game, it ends. Abruptly. Right when you're at the point when you're like "Okay, here we go." That's it. Sure, the game was effective at killing 40 minutes of my time. But so is a Youtube video. Something this game probably would've been better off being. I didn't walk away feeling that it was a good use of $3-6, nor much of my time. While I do hope the devs jump back into this universe some day in the future, I hope it's a return that is far more fleshed out rather than the sluggish fever dream that was this.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.7K | 229 | 92% | $19.99 | |
| $96.7K | 210 | 89% | $12.99 | |
| $96.6K | 302 | 61% | $12.99 | |
| $96.7K | 241 | 86% | $12.99 | |
| $96.8K | 134 | 50% | $39.99 | |
| $96.6K | 172 | 34% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 14 | 71% | $6.74 | |
| $249K | 2.5K | 87% | $6.99 | |
| $19.4K | 128 | 92% | $9.99 | |
| $981 | 26 | 62% | $2.99 | |
| $764.9K | 3.7K | 92% | $12.99 | |
| $7.2K | 138 | 52% | $2.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
| $5.49 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the dumbass in the reviews who is hyping up the gun scene has never played a video game on his life, i just insta shot him, i like lynch movies and i understood the games story but its just a nothing burger, especially the driving scenes that you had to do 3 times holy snooze fest
What in the David Lynch is this? And keep in mind, I say this as a Lynch fan. But real fans know there's a difference between Twin Peaks Lynch, which, for all its abstraction, is at least comprehensible in its fever-dream surrealism, and Mulholland Drive-coded David Lynch, which falls into the "I could watch this film a billion times and still have no earthly idea what the heck is going on" category. Yeah, this game falls squarely into the latter. I know there are contraband VHS tapes and smuggling involved, as well as... well... I don't really know. Entities? Aliens? (Maybe. Don't quote me on that.) Bird-watching, flower Demogorgon-esque monsters... do with that information what you will. The game is very short as well, which is fine, but the worldbuilding and plot development amount to a snack-sized dose of WTF soup.
Short, low-effort slop with no artistic merit. Got it in a bundle, beat it in well under an hour, everyone thought it was super lame. Devs are terrible people, too.
i don't even know
Very David Lynch like I enjoyed this game even if I didn't quite understand what was going on
Oyunu çok anlayabildiğimi söyleyemem ama farklı bir konsepti var. Oynarken bir sahneden başka sahneye atlatıyor. Ucube bir oyun olmuş, oyun atmosferi hoşuma gittiğinden dolayı olumsuz vermiyorum. Yoksa daha ucuz fiyata veya daha uzun oynanış süresi olsa iyi olabilirdi.
weird and worthwhile little vignette. 10/10 gun scene- amazing weight and impact behind the one shot; the revolver moment was the game's peak for me, with the rest being interesting atmospheric vibes. paratopic leaves you with a curious weird feeling without asking much in return. it's an uncanny fever dream, close your eyes and take the ride.
This might be the worst horror game i have ever played was not scary and short
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Where this game's players are, estimated from review languages.
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