
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me ha gustado, las pistas están ahí para descubrirlo todo. Relativamente cortito pero te quedas bien al terminarlo. Me jugaré también la siguiente entrega.
很典型的日本轻小说叙事风格,看那个警官看得我恋老癖都要犯了。当消遣挺好玩的。
おもろかったわ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $3.3M | 6.8K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.9K | 99 | 72% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
特别喜欢警察线,看老警察和小警察拌嘴真的很有意思哈哈
신선하고 괜찮은 게임이었지만 인물 너무 많이 나와서 이름 외우기 쉽지 않음..
中间几次恍然小悟,最后恍然大悟。很不错的游戏,里面的年代感也很棒。整体非常喜欢,夯!
神作,品質好而且好多反轉
11h全成就!相当推荐!虽然没有语音不够完美,但剧情与设定不错。 以下有剧透元素,谨慎查看。 个人评分仅供参考: 恐怖氛围:2/5 前期跳脸有几处,但不涉及血腥恐怖的直接描写或图片。中后期基本无恐怖环节,作为胆小玩家很满意。只是唯一一段被吓到的跳脸不是恐怖环节而是一周目树后偷看警官这点有点好笑( 游戏剧情:4/5 大概能猜到剧情走向,剧情设计环环相扣,剧本笔力也不错。主角的设定和TE的解锁方式有点没想到,不过也的确在情理之中,前文有暗示过。叶子的身份是真没想到,直到结局5才意识到,但也挺合理,哪有真的会用宝贵的复活机会去复活一只狗的?一看就是在胡扯。 就是TE的交代有点草率,如果能写得更详细就好了。另外meta元素很赞。 游戏玩法:4/5 作为文字AVG我觉得很不错了,比如调音量或存档的环节,互动性不错。多线角度的叙事,相互影响彼此作用,最终各个视角聚焦在一起这一点我很喜欢(还是有点可惜,虽然TE各个角色没有“我”的指引下也找出了真相,但总觉得缺点什么,大概是父女的隔阂没消除吧) 美工画风:5/5 太喜欢这个画风了,除了个别几个角色没有哪个角色的立绘我不喜欢。尤其是夫人和女高们,画得太好看了,夫人颓废优雅又带点疯癫的劲,太赞了。画师的手癖是画噘嘴吗?但也好萌。 玩完全作最喜欢的是津诘警官,坚守道义的中年傲娇反差萌大叔,太喜欢了。结局5看到父女坦白有点难受,津诘一定得死吗,好不容易破除父女之间的隔阂了,但TE还是如往常一样。大叔即便面对女儿犯下的错也不会纵容,坚定自己的守则不动摇这点我很喜欢。不是很喜欢女儿的设定,甚至觉得愿望有点草率(可能我没什么艺术灵魂吧),为了偶像无论是谁都可以牺牲,我只觉得挺癫狂和自我中心。最后为梦想弑父完痛哭流涕这段我觉得蛮复杂的, 因缺少父母关爱陪伴而对父母怀恨在心,为了“自身意义”弑父,但做完又抱着父亲嚎啕大哭,对这段感觉挺复杂的。 总的来说相当推荐,去年玩完人狼村玩这个,只觉得母亲的爱各种意义上都真是伟大啊。
夯爆了,人鱼什么时候打骨折
Has an amazing start which unfortunately kind of trails off and gets distracted by the end. Overall still a decent game. 7/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.