
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
不可多得的好游戏,有一定剧透,慎看 从美术风格:优越、灵动的美术风格简直是四星里面占了三颗,谁能懂一下这个游戏的美术老师甚至还画了口腔,能透过牙床看后牙槽,甚至还能看见什么嘟嘟嘴。美术真是太厉害了,大部分人物剧情的塑造来自于初次立绘的印象,恰好这个立绘不拉胯,做的恰好特别棒。 ——————(以下有剧透)———————— 从恐怖程度来看:开头的突脸和后期找谁是鬼上身这段给有一定接受能力但没太多的人充足的适应空间,甚至真正感觉有点恐怖的部分是每次要转身看看背后有什么的时候(说的就是那两个警察,我都以为不会被发现吓人一跳). 从故事来看:大笔特笔的一部分,总体瑕不掩瑜。 如果你喜欢日式/中式民俗故事和恐怖故事结合,贴合日常故事满足个人的超能力幻想,那你算是来对了。先说开头充满诡谲的人恭敬的给你打招呼,此时对于这个人,游玩的时候我是百般不信任(此人把游戏记混了,以为是那个人偶馆的管家一样会最后下场和玩家互捅) 但是随着剧情的一步步展开,这个人就淡出了视线。 开头兴家线结束后不免开始对自己身份起疑(这个太爽了,谁不想见谁就咒杀,你说的我不爽就拉个瞬爆)逐渐人物冲突高潮,从几个人拥有咒珠相互提防谨慎交谈,到有人有能力能让大家凑一桌交谈,故事最清晰的主线就摆在了明面上————“阻止杀人犯”。 正面剧情大家一起手拉手happy end,反面剧情在小手点点的资料中可以拼凑出一个由芦乃和晴曼构成的悲剧:一家子线性叙事的相继死在了各个地方,在时代变迁人云亦云下扭曲成为了地方缚灵,千年已逝,这俩神人也终于把自己的烂摊子给了后人来解决。 故事最早的管家实际上守护着他的使命,也就是你,神人本人。 除此之外,故事需要抨击的点太多了,就比如那个肥皂公司,大反派的b格结果love and peace也没搞好,还有这个反派,他的出现就像是在告诉我们日本法律监管制度有着大量的漏洞,但凡通缉图片能实时更新他早落网了。以及把父女矛盾放在了前缀最长的反派,当时还以为实际上是他女儿指使去杀的人,老大我们这个游戏节奏真的不会把游客赶跑吗? 还有学校里的那部分,每个人的节奏点像是没点对,虽然单马尾女孩的行动逻辑有解释,但不妨碍好长一段时间确实挺心疼000的。 以上玩游戏会感觉膈应,会感觉抓不住重点,玩完会有点疲惫,但总体加上,很克扣的情况下也只能在称上减一分。 从玩法来看:👍除了莱拉之外,这个是我觉得第四面墙做的特别好的一个,逼格刚刚好,懵逼不伤脑。 记不太清话了,但是白石让好友把她记下来,用一种深刻的方式时,她作为逝者的生命也随着存档定格了,她永远的活在了那个冲动、正直以及善良女孩的心里。好友本身就是不同身体里的同一个灵魂,她们万幸,不同的灵魂在同一个身体里感受着同一个心跳。 这一段做的太好了,以至于不忍心去怪罪另一个女孩的冲动,只会去埋怨分明有更好的游戏节奏去表现,为什么要用这样的方式去展现。 还有不能说话的洗脚哥、夫人和女孩的绝望12问,隔着时间线的救命传真机,再到一切结束时回到最初做出不一样的选择。 总体来说,这是一个玩了不会感觉亏的游戏,各个地方探索比自己亲自去一场还细致,每一个地区背后的冤魂、每个人物的羁绊,每个人想要守护的东西都深刻的藏在了故事线里。 除了那两个神人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
has inherited a little bit of point and click adventure brain, where some of the puzzles/actions required to advance to the next segment are utterly incoherent, but the writing is excellent. don't know if I'd call this one a VN per se but it's damn good
我了个冯冯呀,咋这么好玩,感觉互动上做得很好,最喜欢夫人了,夫人好美。结局上最后那个津诘和根岛俩人哥俩好有点过于理想化了吧,根岛没那么善良!!!有时候半夜玩会跑得远远的然后慢慢转动视角,害怕突脸之人就这样!
8.9/10
从整体剧情上其实没有特别出彩,但是讲故事的形式很出色 推进推理和整理信息的过程让人有一种难忘的“拨茧抽丝”感,meta要素的实现形式也很有趣 [spoiler] “用实际行动永远记住这一刻”的方式是“存档”,真的让我感到非常惊艳 [/spoiler]
마녀재판이나 해라
Absolutely brilliant visual novel with clever puzzles and usage of player input, amazing soundtrack, and interesting Japanese folklore.
最高!
微微恐带点幽默的解谜游戏,不如夫人这个角色表情扭曲的时候吓人。平面2d但是可以旋转拖拽视角探索的玩法很新颖。解谜是多线程的,不错的解谜游戏,对于我唯一的扣分点是真结局有点仓促,不如其他结局完整度高。最喜欢的结局是夫人救子的结局。玩预章的时候我以为这个游戏就是大杀特杀的风格,结果在其他线使用咒杀屡屡失败。很不喜欢美术生这个角色……前脚把自己老爹当场打死后脚喊爸爸,彻头彻尾的利己主义者还贬低别人的愿望。喜欢两个女高中生,警察二人组和侦探。总得来说剧情还是写得不错的,推荐玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $3.3M | 6.8K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.9K | 99 | 72% | $9.99 |