
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体节奏非常紧凑流畅没什么多余的废话,沉浸感和代入感都很强,[spoiler] 破壁做的非常有创意 [/spoiler]
きちんとゲームとして出来上がっているノベルゲームとして秀逸な作品。 ホラーではあるが、それほど怖くはない…はず。序盤以降はミステリとして楽しむ側面が強くなってくるし、ホラーが苦手な人が注意すべきは数回のジャンプスケアくらいだろうか(それでも大分マイルドだとは思う)。 呪いなど反則気味な要素を主軸に据えながらもきちんとミステリしているし、謎掛けの前には必ずそれとなくヒントをくれている。そのヒントの出し方があからさま過ぎないところもGood。ミステリADVでは親切すぎる答えへの誘導はプレイヤーを萎えさせると思うが塩梅がちょうど良い。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 9.3K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.6K | 1.1K | 95% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bad decisions simulator
ホラーが苦手でもストーリーに重きがあるからか最後までプレイできた。登場人物の物語が交差していき、だんだん紐解かれる謎と、少しのメタ要素が加わって謎解きも終始面白かった。次回作もやろうと思う。
[h1] charming VN that doesn't overstay its welcome [/h1] [h2] pros [/h2] [list] [*] will run on nearly any computer running Windows 10 / 11 [*] controller support [*] a combination of thriller and detective story with mild horror elements [*] properly incorporates third-person storytelling with a mix of different first-person perspectives [*] good English localisation [*] unique 2.5D presentation - you can look around your surroundings in a full circle, with the mechanic being used for story progression as well as other optional content [*] the basic premise incorporates some of the best parts of horror VNs such as CHAOS; entries from SCI;ADV, with some additional meta-narrative components and mechanics that seem to be inspired by the Zero Escape series of VNs [*] short (<10h with planning or a reading guide) visual novel that might be a good introduction to the genre for new or inexperienced players [*] very good implementation of checkpoint systems that allow for different storyline branches to be experimented with - restarts after finding a bad ending don't take too long, which keeps the story moving quickly [/list] [h2] cons [/h2] [list] [*] a bit steep in cost per hour of gameplay, even on discount - however, it is still cheaper than a movie ticket for many more hours of content [*] story is played a little bit too straight in some areas [*] the big reveal is a bit convoluted [/list] [h2] conclusion [/h2] [list] [*] best value on discount [*] story with horror, mystery and crime elements + game mechanics: point and click, escape room, fill-in-the-blank puzzle solving [*] innovative premise and mechanics for the a game in the visual novel genre [/list]
[h1] 大失所望 [/h1] 这么说吧,人狼村给我的感觉是一顿原味鱼生,而这部则是一碟omakase。没有夸的意思,纯说它又贵又少又吃不饱。 真是疯了,一个十小时左右的无配音无CG纯视觉小说能卖到这个价,甚至还有96%的好评率我是真的看不懂,又不是有死忠粉? 美术风格很有特色算个优点,但是全程只有立绘差分表情差分,背景看起来是照片处理的,也没有任何一张正经的精致CG(甚至人狼村都有CG!人狼村甚至有配音!虽然人狼村是小制作,也没有什么大牌配音,但是人家好歹配了呢?你一个SE出品AVG的居然没有配音和CG!),你这个美术资源就真的匮乏到这个地步?? 剧情量和其他AVG相比压倒性的不足,全程只有十个小时左右这文本量就注定了写不出什么深入人心的刻画,很难想象你描写一个九个御主打圣杯战争的故事里居然只有三个御主重点描写了,站海报C位的男主相的兴家彰吾就开头结尾出现了一下,搜证全程躺尸你也能叫男主?混上C位全靠有个NB的祖宗。灯野菖蒲和根岛史周算两个次要角色,剩下的三个咒主真就纯水啊!除了剧情上的工具人属性,男大学生/地方史学者/美女理发师这三个角色真是纯纯的水,甚至都不是敷衍,就是不想写吧!我真的感受不到这个编剧完善故事所在的世界的诚意,我感觉他只想赶快交稿下班根本不想好好塑造角色,别的不说,蝶泽麻由被救出来之后想和受自己男友关照的不良女高谈谈顺便拿回了护身符,这一段剧情完全没有描写,为什么不写两笔?写一写她们是怎么追悼死去的吉见肇,顺便补足一下过往,塑造一下人物,但是就因为对剧情推进没有明显帮助,这段剧情直接消失,直接跳到蝶泽麻由拿回护身符交给警察,只有一段逃脱工厂剧情的蝶泽麻由线显得那么单薄你们作者看了不会觉得心虚吗?? 灯野菖蒲更是纯坏种,我知道又要有人说哎呀是她原生家庭,但是作者写了吗??过去的老警官作为一个不称职的父亲给她留下了怎样的心理创伤?她受了怎样的委屈?为社么那么恨父亲?为什么对浮世绘那么痴迷?全都没有具体而直接的描写!!不会觉得这种留白很诗意吧?完全是敷衍啊!你这样写她冷漠地对待事故造成的女学生尸体,毫不犹豫地咒杀父亲,对其他人地性命不屑一顾,我只能看到这个角色的自私自利,损人利己,下作小人,绿茶无赖,缺乏同理心,毫无人性,最后老警官也没有斥责她,她也没有受到报应,而是和解了??恶心谁来的? 推理及其简单,真的没有什么难度,很多谜题的答案甚至玩家早就知道,但剧情中的角色仍不知道还在那装模作样地思考和搜证,比如根岛史周就是校工这件事。我真的建议作者在写不出什么高级智斗的时候把玩家和角色的认知拉在一个水平线上而不是这样让玩家领先太多,这样会显得你的角色很蠢…… 也就是和设置系统的互动融入剧情流程这一点算是令人眼前一亮,但这个很加分的小巧思自始至终也没有几次应用,一共只有三次,两次调音量一次存档,真的太浪费了! 剧情智斗水平远远不如人狼村,多线叙事远远不如428和十三机兵,甚至整个民俗微恐的故事剧本都只能说是故事会水平,小时候我看的故事会里真就不少这样的故事,世界观设定不如FGO,文笔细腻和底层逻辑环环相扣程度也不如极限脱出1-2,这游戏到底是谁在捧??我说它最成功的一点其实是作为一个SE发行的日本游戏,生在拆那等着被人说塑造恶女角色是厌女,猎奇虐杀桥段是虐女,大叔角色是爹味,没有男同女同是顺直,没有配音CG还敢卖129是想钱想疯了不要浮木了。只要是日本游戏,哪怕23年首发没有官中也有一大帮子人上赶着捧臭脚,日本人赚钱真容易啊。
补评,神神神,感觉推理恰到好处,有的地方突脸吓到我了(งᵒ̌皿ᵒ̌)ง⁼³₌₃感觉结尾一般吧,一开始我就猜到叶子有点不对,但是戏份也太少了吧,感觉那个灯蒲没塑造好,?难不成是一腔热血为理想奋斗女子?
様々な呪いを体験しつつ事件の解決を進めていく流れが面白かった。 ホラー要素と調査・推理要素が織り交ぜられていて飽きずにプレイできた。
"Any one of us can be the enemy stand user": Spoopy Edition™ --Or at least, that's what one aspect of the game would have me believe it is. In truth, Paranormasight can be described as both a horror and a detective novel, with the latter far outweighing elements of the former. Don't get me wrong, there are certainly some classic spooks and jumpscares, which are given even more gravitas thanks to the game's panoramic control of the camera, but they're few and far in between. But despite being misled by my first impressions, I can't find myself feeling too angry. The game at its core is still a very charming whodunnit, with gorgeous character art and some very fine localization. While I wasn't at the edge of my seat for most of its length compared to one specific portion which heavily leaned into the horror genre (I won't spoil for those reading but you can definitely tell when the narrative takes a tonal shift), my finger eagerly clicked to read the next line of dialogue and I was pouring myself over the in-game files to immerse myself deeper in the lore. I enjoyed it enough that I bought the next installment of the game and I hope that it's a series that gets love for years to come.
大推 劇情很精采
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.