
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.3Kreviews | 95% | — | $3.3M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
咒影=英灵,咒主=御主,圣杯=复活秘术,这何尝不是一种Fate。(设定上有那味儿了,但整体表现却高开低走。)真结局给我一种啊???这就没了的感觉( • ̀ω•́ )✧ 尽管结局有点不太行,但气氛还是很到位的 不说神作,人上人还是有的
[b]先说优点[/b]:喜欢民俗解谜多线叙述meta要素的可以闭眼冲,[spoiler]最后真结局那里输入自己刚开始的名字的时候还是挺惊喜的[/spoiler],但有点高开低走 画风十分美丽,互动性也不错,玩起来不会枯燥,就是流程好短啊10h全通了 开头氛围烘托的特别好但是本人感觉不是那么恐怖,整体氛围比较轻松 喜欢夫人和侦探哥的互动。。你俩好甜,警察组也很有化学反应,两人堪比在说相声www 约子和澪的线是我最喜欢的,两个性格互补特别好的宝宝呀,[spoiler]美智代我永远不会忘记你的TT岩井你真的是人渣[/spoiler] [b]一些槽点[/b]:感觉男女主存在感真的不强。。全程充当了一个摄像头作用,但是当战神也挺爽的,[spoiler]感觉兴家对叶子的感情也有点莫名其妙,仅花一秒就接受了要牺牲别人来复活只见过两面的女生,后面也是 [strike]boss降临我身边 [/strike][/spoiler] [spoiler]最后本人极其不喜欢菖蒲的塑造,总感觉是喂口饭再喂口史的操作。动机很奇葩,坏得很恶心。教唆并垣不救人就这么被一笔带过了吗,美智代你真的可以说自己不舒服了[/spoiler] 整体来说是个很不错的游戏!玩起来很有趣,一口气打下来会很爽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
过程很有趣,玩是肯定值得一玩的,无论是角色的俏皮话,还是悬疑+时不时的meta要素营造的氛围,加上线和线的互相影响很像428,过程里他抛出问题的地方还是挺巧妙的,有时候故事中他不抛还真不一定会往那个方向去想,谜题部分认真阅读的话挺好解的。但最后真结局收尾太草率,甚至有种之前的所作所为全部化为乌有的感觉,相比之下没有配音都算可以接受的点了。
“PARANORMASIGHT: The Seven Mysteries of Honjo” is, in my opinion, a wonderful use of the visual novel genre. I found the mechanical layer to be interesting, with its “story chart”, use of meta knowledge (also "meta mechanics"), and being asked meta questions. I enjoyed how you have to look around in 360-degree environments, memorise key information and use “files” to your advantage. The character art style is eye candy, as are the expressions. The characters themself are also very fun, and it was a joy to learn more about them. The game’s setting and world-building were also really enjoyable. I’d say that the only hit-or-miss things are: how you don’t really get to play around with the curses (something that at first might seem like an important aspect), and the [spoiler]true ending, which is generally fine, but makes it so that most of the game “didn’t happen” (I am not a fan of this “motive” - having all your progress get deleted/made unimportant)[/spoiler]. Outside of that, it was great! I didn’t play that many VN games; therefore, I can’t say if this one is “groundbreaking” with its mechanics, but it felt NOVEL to me! Haha novel, like y’know uhhh visual… novel…
开头和结尾的节奏比较快,中间部分感觉有点平淡。总体上挺喜欢这个剧本的,不过文本量要是再大点就好了。 还蛮喜欢本所讲故事方式的。各路线相互影响,有各种行动分支,不过支线要么通向坏结局,要么无法推进。这个对我来说是加分项。错综复杂的故事线我会很头大,喜欢偏单线的。虽然能预料一部分故事发展,但还是让我很有看下去的兴致,伏笔也回收得挺全的。 资料里有很多背景故事,我感觉挺有趣的。不过很多可以放到主线里面来讲?也可以填补一下文本量。 meta要素虽然不牵强,但也没太说服我,对我来说不加分不扣分吧。
[h1] 毋庸置疑的悬疑推理类神作!!(无剧透) [/h1] 最近沉迷包含怪谈、推理以及悬疑元素的剧情游戏,接连品鉴了许多此类作品,灵视异闻是最惊艳和令我感动的一款。游戏全程我跟小伙伴开屏幕共享一起推进故事,结束后给出了一致好评。 首先,游戏刚开头给人最直观的感受是完成度非常高,大部分情景我们作为主角的第一视角观察场景,可以360°观察四周,很新颖的体验,好处是代入感很强,氛围营造十分浓厚。美术及音乐也非常好评,游玩过程中的几首爵士经常把我们一起听爽听高潮。角色的表情,动作,眼神都十分十分细致,性格刻画鲜明。并且,游戏UI的设计风格简洁且统一,各类线索资料一目了然,想回顾已经获得的信息非常方便。 [h3] 然而,以上几点虽然出色但也只能算作加分项,评价一款悬疑推理游戏最核心的两点是故事内容以及推理体验。如果你是剧情推理爱好者,你一定明白同时做好这两点是多么难得。 [/h3] [b]扎实的推理元素:[/b] 此方面也是我最想称赞的一点,作为包含怪谈元素的游戏,其资料系统十分全面,很详细的记载了已知的:怪谈内容,案件总结,角色信息,名词解释以及社会背景等等,文字的信息量很高,几乎没有用不上的废话!!在推理过程中如果卡住,翻一翻资料总会带来灵感。同时,推理难度把握的刚刚好,与游戏的剧情节奏很匹配,且引导到位,是会让自己觉得“我可真聪明”的正反馈十足难度,且游玩过程中不会遇到不查攻略就没法推进的局面。 [b]最封神的剧情方面:[/b] 游戏所述的故事完整性非常非常高,不仅对人文地理,历史,环境等各方面都进行了详尽的背景铺垫,还将其串联呼应起来,使之并没沦为花哨的背景板,反而构成了剧情上演的扎实舞台。甚至连怪谈的成因也做了详尽的解释!而且游戏剧本功底实在太强大了,叙事节奏把控直接封神,没有拖沓的垃圾时间,也没有突兀的爆点,稳步开展调查,获取信息,分析局面,决定行动。游玩全程连我如此慵懒的大脑都愿意被调动起来不停的思考,只怪情节的吸引力太强了。 [i]关于meta元素:[/i]游戏开头就毫不掩饰的展现了其内含的meta元素,原本我为此捏了一把汗。因为大部分游戏并不能很好的处理meta相关剧情,搞不好就会变得很尬,烂尾。但没想到是我多虑了,其相关内容与故事其逛街融合的非常好,可以说是神来之笔,大家放心游玩(让我想到了国产游戏三相奇谈)。 最后再猛吹一波:悬疑推理类型中绝对的细糠,不得不品的一款作品,物超所值!!!(可惜没配音)
好玩 缺点是太短了不够玩 没玩过的人将获得一个相对失败的人生
好玩 avg神作之一
アドベンチャーは好きだけどホラーは嫌いで、プレイするか迷っている人。 私がそうでした。 蓋を開けてみたらホラー要素は少なく、ジャンプスケアもありませんでした。 ので、ぜひプレイしてください。
値段も安くストーリーもイラストもいいが 葦宮やあやめといったキャラが何もお咎めなしなのに対して不快感が残った
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $24.99 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $340.7K | 1.3K | 94% | $17.99 | |
| $220.2K | 987 | 93% | $19.99 | |
| $38K | 82 | 87% | $39.99 | |
| $19.8K | 99 | 72% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 4.6K | 65% | $29.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $3.3M | 3.2K | 97% | $29.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 8.3K | 93% | $14.99 |