
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
このゲームを紹介していたブログで「ちょっとだけジャンプスケアがある」と書かれていたので少し不安でしたが、それほど問題ありませんでした。最初は今風の絵柄じゃないなと思いましたが、プレイしているうちにしっくりくるようになりました(特に第一印象で魅力を感じなかったミヲが今ではお気に入りに)。他には逆転裁判風味のある刑事コンビのやり取りが好きでした。プレイヤーの操作で窮地を切り抜ける仕掛けは面白かったです。最後の1ルートと真エンドのルートが難しかったですが、色々試しているうちに偶然クリアできました(そのため達成感はあまり得られず)。なめどり、資料の残り1つずつと、未解除の実績については攻略情報で確認しました。
呪力とは先制攻撃してこそ効果的という事を教えていただき為になりました。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $3.3M | 4.6K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.6K | 1.1K | 95% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流程太短了,这点时长就能通关。不推荐原价买,我5折买的觉得勉强能接受才给的好评,不然也是差评。 另外我个人其实很不喜欢这种真结局的设计方式,所有角色的痛苦,情感和成长都被抹去了,很难说真结局的各个角色还是不是我在游玩过程中遇到的那些角色。
恐怖懸疑燒腦遊戲,好玩 另外...,春惠夫人你好美
游戏时间不长,7小时打完结局。 很经典的回溯多分支视觉小说,特点是meta味很浓,美术风格独特,360°巡视领地般的探索方式。 游戏流程和人狼村之谜一样,解密难度:5/10,恐怖程度:3/10。 游戏对非日语母语者挺友好的(翻译很贴切)。故事立意很正能量,但是对我来说感触不大,算是比较清新温暖的合家欢剧情吧。整体来说确实很有上个世纪日本的感觉。(吐槽:结局能不能别老是放滚动字幕。还有,每次话没问完就得跳出去重新点人物,有点反人类了。)总之,整体还是不错的,玩起来也没有门槛。
Really good mystery, and to some degree horror, VN that plays very smoothly. I have always liked the branching VNs, like e.g. the Zero Escape series, and this one does it well, though being more straightforward than the former. The story is gripping, and the art and music is great. The only things missing in my opinion would be two things. The biggest one is voice actors, it would really heighten the experience in my opinion. The other is that I would have liked for it to keep a bit more of the horror vibe, the middle felt a lot less suspenseful than the rest and would have benefited from, personally more horror but, in general more suspense. The game also played really well on a handheld, my favorite for VNs.
真没想到这些诅咒的故事全都可以串起来,真相大白的时候真是给人出乎意料的惊喜
编剧很擅长写耍宝情节,但写男女感情的方面稍微有些勉强 —————————————————————————————— 序章有点太着急了,男主的动机好迷啊。。。为了只认识了两个月的没有感情线的女主你就要杀死几十个人吗?,。。。男主从将信将疑神秘传说的普通好少年到变成到处找人献祭的冷酷邪教徒仅间隔了两百字不到,尽管之前说明了咒物拿到后就会有杀人的欲望,倒是好歹抵抗一下吧?!我很少那么不支持主人公的行动的 ——————————————————————————————— 太太和侦探的互动还是很萌的
bad decisions simulator
ホラーが苦手でもストーリーに重きがあるからか最後までプレイできた。登場人物の物語が交差していき、だんだん紐解かれる謎と、少しのメタ要素が加わって謎解きも終始面白かった。次回作もやろうと思う。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.