
Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
『DOOM』等から影響を受けたローグライク・クラシックFPS。 日本語非対応且つ10年以上前のゲームなので、キーコンフィグは起動前ランチャーでしか変更出来なかったり、各アイテムや武器の効果説明が無い為、実際に入手及び使用するか毎回アンロックメニューを確認しないと何も分からないのは少し不便でした。 特にローグライクとの兼ね合いもありますが、最低HP3から始まるストック制なので雑魚敵から連続攻撃食らうと即死したり、爆発するドラム缶や投擲可能なグレネードで自爆しても1ダメージ受けて瀕死になってしまい、そこがシビアで遊びづらかったです。 ただ初期武器と能力値が異なる4クラスからなる、スピード感ある撃ち合いと弾幕要素はシンプルに面白かったです。 意外とユニーク効果の多いアイテムも多く、ショップ部屋での武器取捨選択が一番大事かもしれません。 各階層に存在する星マークのフロアボスを8体倒すとゲームクリアとなり、クリア後はハードコアとインフィニティ難易度が登場するので腕に自信がある人は挑戦してみると良いでしょう。
I had never played Atonement Edition and boy this game really shows how much better the average indie game has gotten over the years. Yeah it's not unplayable but Paranautical Activity has maybe the worst menus I've ever seen, is ugly as hell, and quickly gets repetitive. And I mean FAST. Environment design is almost completely absent and this feels like a product of the time when "lol random" was peak internet comedy. I wish I hadn't played this again so I left it with fonder memories. Play almost any other indie FPS or FPS roguelike instead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠀
en büyük pixel mi bilmem ama çok büyük pixel
Paranautical Activity was like one of first roguelite FPSes, from back when roguelike was still a novel thing, and looking back, it aged badly. Hell, if what chances are it's more known as the game taken down for it's dev cursing at and threatening Gabe Newell on social media, resulting in the title being taken off Steam for some time, than it's actual merits. Now, first thing first, as far as unappealing blocky visual styles go, this game takes the cake with really rough pseudo-voxel enemy designs and UI, and level design even more angular - while it tries to be an arena shooter, like Quake of sorts, with lots of projectiles to dodge, the individual areas are way too small and primitive to fully capitalize on this. One thing that redeems style and levels is dynamic lights that indeed look neat and distinct but that's it. Now, the gameplay, it's pretty predictable roguelite as genre is established meets arena FPS faire, with the roguelike bit sometimes offering interesting gimmicky pickups but too often boild down to flat bonuses to stats, like max lives or whatnot, whereas the FPS kinda suffers from enemy AI being primtiive and simple, running circles is always enough to deal with most threat and the failures usually happen due to fire density getting too high for you to deal with, so the main skill here is dodging, not much space for buildcrafting, most playtroughs feel quite similar as a result. Just... was nice for it's time but now there's so many more titles with a better sense of how to make something a roguelite, and even more titles that are just fun simple singleplayer shooter so this comes off weak.
Probablemente uno de los juegos mas difíciles que he jugado, fue mi primer juego estilo doom, completarlo fue realmente un dolor de cabeza.
Так себе
For a nearly decade old roguelike, it's pretty fun. As many have said, the genre has already been improved upon significantly since launch, but this game stands out thanks to its voxel aesthetic, plus it has some really cool secrets. Dev screwed themselves by sending death threats to Gabe Newell, and imo that should not be overlooked but looking at the game for what it is, it's a pretty fun time for 10 bucks.
Весёлый шутер, всем советую
[h1] Paranautical RNG Madness ! [/h1] [b] Paranautical Activity is a not so bad FPS/Roguelike hybrid from 2013. This game combines the classic FPS formula from the 90s with some difficulty and total randomness of more modern rogulikes to a rather mixed but still somewhat decent results. Did i have fun with this game ? Yes , i did. Was it frustrating most of the time ? Yes , it was. Did i like the game overall ? Yes , i did. So lets start with the positives , shall we ? The core gameplay in this game is really good and somewhat addicting especially for the lovers of the older FPS games (Doom , Quake , Blood etc.). Right out of the gate (or in our case - out of the elevator) you feel like you're home. The main aesthetic and graphics looks like modernised versions of your beloved 90s shooter. Same with movements , weapons and all other stuff - quick jumps , dashes , sound effects. Of course it doesn't look EXACTLY like shooters of the past but the style is definitely here. The game has 6 characters/heroes in total + secret Mystery Man. All of them have their own playstyle , stats and weapons. Tank , for example , is a slow character but has a lot of health right from the get go + some powerful weapons. David Bowie starts with some low health and a terrible starting weapon but moves a bit faster. Gilead on the other hand is a well rounded character and so on. Even the worst characters have their own little advantages and you can beat the game with all of them after some time and practice. The game has two modes (+ Infinite Mode which you can't unlock for some reason) - Classic and Hardcore. Classic Mode consists of 7 floors and Hardcore Mode of 8 floors (8th floor is a Boss/Mini-Boss floor. It's HELL). Every floor has Boss , Miniboss , Trap Room , Shop , Armory. Hardcore Mode adds "Casino" Room. Also in Hardcore Mode an annoying Ghost will hunt you if you can't clear the floor in under 4 minutes. He will spawn near the elevator and will fly through walls shooting projectiles at you. You can kill him only after you kill the final boss (drops an important item to do it). Very annoying fella ! There are A LOT of items and a few powerups in the game. Not all of them are useful - some are completely worthless like Doxy which will change the voice you make when you take damage. On the other hand items like Dingy (dicreases the floor size) or Compass (will show you the entire floor on the mini-map) or Davy Jone's Locker (gives health and shields + upgrade to all stats) are great and will help you tremendously on your run. Powerups like Ankh (invincibility) , Assault (doubles damage and fire rate) and Golden Heart (refills your health to the max) will also come in handy. The biggest negative and the biggest enemy in this game is not a particular monster (although moths and monkeys (?) are extremely annoying) or Boss/Mini-Boss. You can beat them all after some time. The biggest problem is the RNG. It's HORRENDOUS. I had really good runs or even perfect runs where i had almost every item (the good ones) and was so overpowered i killed almost every enemy and every Boss with just 3-4 hits. But i also had really bad runs with almost ZERO useful items and nonexistent powerups. It was really good or really bad and no in between. That was so frustrating ! I have so many hours in this game partially 'cause RNG wasn't my friend for most of the game ! I talked about aesthetic and graphics earlier and how good it looks for such an old game but it also runs great and i had only 1 crash during my 132 hour journey. A lot of people compliment music in this game and i agree with them to an extent : after so many hours i was tired of it but the music itself is great - it keeps you going , it's kickass and bombastic - perfect for this type of game ! Just a couple of words about the cheevos : most of them are REALLY hard and challenging but also doable. After some time with this game you'll unlock all of them with almost zero problems. Just concentrate on the game and the characters and the mechanics first. So , will i recommend this game to annyone ? Yes , if you like FPS/Roguelike hybrids with fluid gameplay or if you want some spin on your favourite 90s shooter. But No , if you don't like RNG shenanigans and spending a lot more time perfecting your skills and learning different characters/mechanics. Paranautical Activity is also super cheap during sales so you can grab it if you want and see for yourself. Good luck ! P.S. Ghost Will Haunt Your Dreams ! [/b]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $878.8K | 2.2K | 88% | $14.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $1.4M | 3.3K | 89% | $19.95 | |
| $124.5K | 1.8K | 74% | $3.74 | |
| $449.8K | 1.3K | 71% | $14.99 | |
| $445.8K | 1.3K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $139.2K | 279 | 62% | $16.99 | |
| $139.4K | 252 | 81% | $19.99 | |
| $139.2K | 330 | 87% | $24.99 | |
| $139.5K | 1.4K | 92% | $3.74 | |
| $139.2K | 1.9K | 71% | $2.99 | |
| $139.2K | 513 | 87% | $14.99 |