
Panzer Corps 2 is the ultimate Second World War strategy game! Enjoy the time-proven gameplay formula which has been appreciated by millions of players over the years, brought to a whole new level of refinement up to the latest technical standards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 3.5Kreviews | 85% | — | $1.1M |
| $39.99 | 214ratings | 54% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is slanted too much to the AI opponent towards the end game missions. Meager amount of upgrade slots. Unrealistic combat outcomes. No way should an elite Panther unit be kicked around by M3 Stuarts. Ain't happening. Fun up to a point. I can see spending $20 om the base game but would stay away from all the redundant DLC's. Graphics are very good and adds something to the combat but to be honest if you have the original Panzercorp stick with that.
After having played the previous game (Panzer Corps 1) for a bit over 200 hours and finishing most of the Grand Campaign and now having around 100 hours in PC2 with the main campaign and the AO Spanish Civil War (SCW) finished, I feel like that I can give a somewhat fair review. In terms of the baseline mechanics PC2 is a solid upgrade over the previous game, at least indirect fire for AT weapons, the substantial improvement of recon units and the slot system are well-implemented and feel like a natural evolution of what PC1 had to offer. The new medal system is also appreciated and gives minor stat-boosts in addition to providing similar aesthetic "upgrades" to veteran units, as it's always nice to see highly-decorated units deep into a campaign. The base game main campaign is also a massive improvement over the one from PC1 as it's longer and has (in my opinion) better individual scenarios. In addition you get a variety of different historical battles as was the case with PC1 (though I have to admit, that I haven't properly played the yet), as well as 10 puzzles, that are increasingly challenging and require adequate knowledge of the mechanics. On the other side I also have to admit that PC2 feels a lot more "gamey" or "arcadey" in comparison to the previous part. Especially the new hero system is in theory very interesting and gives a wider variety of play-styles. But at the same time, as you get more and more heroes (the base preset is one new hero per scenario, which is fine for the base campaign, but spirales completely out of control in the Axis Operations (the new Grand Campaign)). Hero abilities are at times significantly stronger than anything seen in PC1, since they aren't just raw stat boosts, but they literally change the rules for some units. When combined with the fact, that you can freely switch heroes from unit to unit and even put a lot of them on the same unit, that really starts to break the game. You can of course choose to start with the setting of no new heroes per scenario or lower the chance to get one at least below 100%, which is standard, but that also feels weird to an extent, as the differential between having that mass of heroes and having basically no heroes at all is massive and would make playing on the same difficulty a completely different experience. That's the point where I feel that PC1 felt a lot better balaced and contained, but that is only really an issue in the Axis Operations as you use the same core army over dozens and dozens of different battles. Something I want to criticize is the sound design, it's horrible in my opinion and that's a topic many other people have noted in various discussions. To put it simple, it absolutely lacks the punch that it had in PC1. Hearing your Tiger I, Panther or Flak 36 8,8cm fire in PC1 felt absolutely satisfying and the movement sounds were also very good, while all of that just sounds "bland" in PC2, so regrettably this area is just a straigt downgrade from PC1. The new 3D-graphics are okay I guess. Being able to change the camoflage of units is quite nice and the variety of different patterns is appreciated. I honestly think that on larger maps with more stuff going on, PC1 gave you better overview and felt less cluttered. I honestly speaking miss the old 2D-art style quite often and wish I could get the new mechanics with the old art style and sound design (would be very nice as an optional, alternative view, but probably too expensive to implement and maintain, so more along the lines of wishful thinking...). So, as a final conclusion, a wide variety of improvements, some that might be a bit devisive and some that will probably be enjoyed by anyone who likes this type of game. The base game is absolutely worth the money even at full price and since there is a mod-pack with the entire Grand Campaign from PC1 for PC2 you can theoretically play for hundreds of hours without ever buying any of the DLCs.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Russian, Simplified Chinese, French, Polish, Portuguese - Brazil*languages with full audio support
| $19.99−50% |
| 138ratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩之前:什么玩意dlc打完折还敢卖200? 玩之后:一个dlc就打了30小时后看着剩下的9个dlc陷入沉思 量大管饱了属于是
Ich habe das alte Panzergeneral sehr geliebt. Nach 20h Spielzeit muss ich sagen, dass sich dieser Nachfolger leider nicht weiterentwickelt hat, sondern sich eher zurückentwickelt: - Die Schlachten sind viel zu weit skaliert. Der Gesamte Frankreichfeldzug ist in zB. 2 Runden abgehandelt. Entsprechend sind die Schlachtfelder sehr groß Skaliert: Von Paris an die Atlantikküste sind es 6 Hexfelder, Taktisch ist dieser Maßsstab für die Reihe wenig ansprechend. - Es gibt keinen Bonus mehr (knapper Sieg, taktischer Sieg, strategischer Sieg) für schnelle Rundengewinne. Somit ist es am sinnvollsten kein Risiko einzugehen und so langsam und sicher wie möglich vorzurücken, dadurch sind taktische Überlegungen nicht mehr notwendig und große Partien werden einfach zur langweiligen Disziplinaufgabe - Die taktischen Vor- und Nachteile von Gelände und Schlachtsituaiton erscheinen nicht ausgewogen und sind auch nicht transparent. zB. kann eine Infanterieeinheit die bereits aus ihrer Stellung geflohen ist (keine Verschanzung mehr hat) gegen die 5 Fache Übermacht einer, in allen Werten stark überlegenen Panzereinheit trotzdem ohne Schaden aus einem Kontakt hervorgehen, wenn sie in leicht befestigtem Gelände steht. Das macht Vorausplanung unnötig, weil man ohnehin immer mit sehr großer Überzahl und try and error Rückzugsgefechte des Gegners angehen muss. Es fehlt der taktische Reiz und Belohnungen fühlen sich nicht verdient an. Ich hätte mir kleinere Maßstäbe für die Schlachten, ein transparenteres Kampfsystem und motivierendere Missionsziele gewünscht. Dieses Spiel scheint für Neueinsteiger und Gelegenheitsspieler sinnvoll, aber für Fans des Vorgängers ohne Reiz - Schade!
Unit graphics are very good. Movement is good in some ways but could use more terrain influence (difficulty and exposure). The main issue is unit effectivity. I hit an infantry unit in a town with tanks, artillery, armored cars, fighter aircraft and they didn't dent it. The game wouldn't let anything except infantry have an effect. It was only slightly better outside of town. Tiger tanks are like kittens without the mobility limits they should have. Artillery should be devastating to infantry without cover. Technical/historic input on unit effectivity would improve the game dramatically.
通关剧情都没有 直接回到主页面了
Just a fun, stress free strategy game, a lot like checkers... Does not take up a lot of time and not all consuming. I use it as a stress reliever.
Panzer Corps 2 is a masterclass in turn-based strategy design, offering a modern yet faithful reimagining of classic World War II wargaming. Developed by Flashback Games and published by Slitherine Ltd., this sequel builds upon the solid foundation of the original Panzer Corps, itself a spiritual successor to the revered Panzer General series. With its impressive depth, streamlined mechanics, and richly detailed unit management, Panzer Corps 2 succeeds in delivering a strategy experience that is both intellectually engaging and highly replayable. At the heart of Panzer Corps 2 is its meticulous turn-based gameplay. Set primarily on the European front of WWII, the game casts you as the commander of the German Wehrmacht in a lengthy series of operations that span historical, alternate-history, and fantasy scenarios. Players must maneuver infantry, armor, artillery, and air units across a series of hex-based maps, each one demanding calculated decision-making. Every move counts: positioning, flanking, supply lines, weather conditions, and terrain must all be considered when planning attacks or defensive holds. The “overrun” mechanic, where tanks can sweep through weakened enemy positions, adds an extra layer of tactical nuance that makes every skirmish thrilling and rewarding. One of the most compelling aspects of Panzer Corps 2 is its massive unit variety and customization options. With over 1,000 units from across the major WWII powers—including Germany, the USSR, the U.S., and Britain—each faction comes with its own set of strengths, weaknesses, and tech trees. Units can be upgraded, equipped with special traits, and carried over from mission to mission in campaign mode, building a sense of progression and attachment. The core army you develop evolves into a veteran force that reflects your strategic style, whether you favor aggressive armored assaults, meticulous artillery bombardments, or fast-moving air superiority. Visually, Panzer Corps 2 represents a significant leap forward from its predecessor. Powered by Unreal Engine 4, the game features crisp 3D models, dynamic lighting, and well-animated combat sequences that make the battlefield come alive without overwhelming players with visual clutter. The hex-based map is intuitive to read, with clear symbols and overlays that convey important information at a glance. While still primarily a game about systems and numbers, the graphical upgrade enhances immersion and modernizes the feel of the classic format. The game also shines in terms of content and replayability. The core campaign is expansive, with multiple branches and alternate outcomes based on player performance. There’s also a deep scenario editor and support for both competitive and cooperative multiplayer. Modding is fully embraced, with an active community creating new missions, units, and historical tweaks, keeping the experience fresh long after release. The inclusion of both historical campaigns and imaginative "what if" paths (like a successful German invasion of Britain or the conquest of the U.S.) adds a layer of speculative fun for those who enjoy rewriting history. However, Panzer Corps 2 does carry a learning curve. While the UI is clean and the tutorial sufficient for genre veterans, newcomers may initially find themselves overwhelmed by the number of mechanics, unit interactions, and long-term planning required. The AI, while competent, sometimes struggles with advanced tactics and can be predictable in certain scenarios, particularly in defensive positions. Additionally, while the core campaign is meaty, some players might wish for deeper narratives or more character-driven storytelling—though this is a deliberate design choice in favor of historical sandbox strategy. In terms of sound design, the game keeps things understated but effective. Battle effects, unit acknowledgments, and ambient music are all serviceable, adding atmosphere without distraction. The soundtrack leans into military themes, and while not overly memorable, it supports the tone of slow-burning strategic warfare. In conclusion, Panzer Corps 2 is a brilliant and polished entry in the grand strategy genre—an ideal blend of old-school design philosophy and modern presentation. It offers a deeply satisfying level of tactical control, an astonishing array of units and scenarios, and a gameplay loop that rewards both short-term tactical mastery and long-term strategic planning. For fans of historical wargames and turn-based tactics, it’s not just a sequel—it’s the definitive expression of what the genre can be when crafted with respect, precision, and vision. Rating: 8/10
不会真有人喜欢扮演法西斯吧.jpg
[b]我的指挥部里,那枚象征至高荣誉的橡叶骑士十字勋章,绝非凭空而来。它始于西班牙灼热的荒漠中,[/b]面对远胜于一号坦克的苏式T26,初出茅庐的士兵们巧设反坦克火力以弱胜强,88炮直射的经验自此而始;[b]它镌刻在波兰平原的秋风里,[/b]快速机动的III号坦克群已能打出娴熟的钳形攻势,与呼啸而来的斯图卡达成无可阻挡的空地协同。[b]它在法兰西的闪电奔袭中淬火,[/b]不顾一切的前进,因为速度就是装甲兵的侧翼;[b]它闪耀在挪威、巴尔干、克里特岛一次次新式的战争形态中,[/b]证明着德意志猎兵不惧任何挑战。 [b]最终,历战精锐开赴东线[/b],展现的已是一支浑然一体的战争机器:厚重的老虎和他最为灵巧的车组成员作为矛头,在炮兵弹幕的徐进掩护下稳步推进;坦克歼击车依托侧翼,冷静地点杀任何试图反击的T-34;头顶是已取得战区制空权的BF-109机群和如约到来的俯冲轰炸机,而经验丰富的战斗工兵总能在最需要时于沼泽或河川上开辟出通途。然而无穷无尽的敌人从苍茫一片的白雪地尽头走来,俄罗斯的庞大耗干了我们,面对同样在鲜血中淬炼成钢的敌人,剩下的唯有履行军人最后的职责。 [b] 屏幕上,这些单位的徽章旁缀满了银色橡叶与战伤条纹;屏幕外,我心中涌起的是指挥官目睹麾下劲旅最终成型时,那种无可替代的骄傲与信赖。游戏最杰出的成就,便是将这场跨越整个欧洲战火的、血肉与钢铁交织的成长传奇,完美凝结在每一次深思熟虑的决策与势不可挡的推进之中。 [/b] 太 好 玩 啦
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