
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 488.9Kreviews | 95% | #68 | $247.2M |
| $29.99 | 58Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期体验非常好,挖材料做装备做球抓新帕鲁,新帕鲁据点反哺,产资源做更好的装备,层层循环往复爬科技。到了樱岛之后节奏完全变了,资源攒半天,搓球搓半天,好不容易搓出来十几个好点的球,运气好抓三个帕鲁用完了。为什么呢?因为这个b帕鲁球等级森严,封建王朝看到了都觉得你太封建了,低级帕鲁球完全抓不了高等级帕鲁。从樱岛开始,就陷入了如下循环:我没有球抓帕鲁(当前的球等级比帕鲁等级低)→我没有作业等级高的新帕鲁→据点没办法产新材料和高级球→我没有球抓帕鲁。当然解决办法也是有的,岛上捡垃圾捡一段时间能捡到挺多高等级帕鲁球,能抓一点帕鲁了,那我都抓到帕鲁了,我还要花大量时间精力去搞基建吗?直接去下一个区域捡更好的球抓更好的帕鲁用更快地速度做更好的装备不好吗?只能说从樱岛开始游戏风格完全变了。而樱岛和之后的内容是EA后期更新的,和前面内容不是同一时期产出的,到底是什么思路才能把前后期体验搞得这么撕裂?说到体验撕裂,这个b奥沧鲸更是一坨中的一坨,原本boss战思路就是角色搞得比较硬不容易死,帕鲁轮番上阵磨比你血多十倍的boss。到了奥沧鲸这,想要磨死根本不可能,按以前的思路打,我只能说双方伤害血量差的不止一点半点。后来看朋友硬堆伤害打出硬直快速结束一阶段才好打,好好好,这么玩是吧,我TM要和帕鲁极致攻杀,打一个硬直循环,nmd在这搞怪猎速刷,我玩的tm是帕鲁不是怪猎,打完都给我气笑了。体验实在是太割裂了,我是来玩一个木板固定,生存建造爬科技种田的游戏的,不是来玩解密游戏的,不是来猜这个boss的设计思路是什么,怎么应对的,不是来猜后续科技怎么爬比较舒服的。
Good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #31, worst DE #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 374.86/day in the week to Aug 26 → 398.29/day in the week after.
Of the 14 markets with a position on both sides, 6 climbed and 8 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
| $29.99 |
| 28.9Kratings |
| 93% |
| #92 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so addicting, great game
peepee in butt
♥♥♥♥ ass game btw
I hope the catch rate is 100% for a GF
good game
This game is fantastic. Played it on console when it first came out to early access and loved it back then. The 1.0 update has been nothing short of incredible with very good QoL changes with new added content. The new pals and new variants of older pals are awesome too. Gameplay great Guns, Swords, Pals all smooth whilst fighting Building has improved with the snap feature and added designs Plenty of bosses both NPCs and Pals Cant wait to see where PP go from here.
后期十分无聊,还有各种bug 实在吃不下去了 探索 升级 点科技 帕鲁生产 探索 升级这一循环在60级之前一直表现不错,驱使玩家探图 捉新的帕鲁,但60级之后就充满了各种重复体验 重复操作 后期的几种矿石 只能通过特定方式获取,比如金属探测仪 打捞和肢解帕鲁,这些玩法不仅不能像之前的矿石一样全自动生产,而且玩法十分单一 重复劳动不堪重负的情况下 你只有在挂机的时候才会有收益,为什么这样说呢?因为你要去探索,但是冶炼和挖矿这几个环节需要你去亲自参与,重复劳动 又需要你花时间等待,才能产出,不然你用上一种金属锭生产的防具和帕鲁球在新地图就十分鸡肋 完美打破了之前说的 探索 升级 点科技 帕鲁生产的循环 我了解到后期有科技可以把这些矿也变成全自动生产,但是其他收集材料必须主动收集特殊道具,才能去新地图里开采资源,依旧重复劳动,所以并没有弃坑 只是愤然写下差评 现阶段我的游戏目标是实现高效率的全自动生产 所以就要去培养特定帕鲁进行工作,不然我的产出和消耗不成正比,反而会饿死帕鲁,而等待帕鲁下蛋的时候 就只能在家里挂机,出去探索的话 装备 子弹 修复武器和帕鲁球都需要金属锭,而金属锭冶炼也很慢,特别无聊 而我上面说的都是建立在我开了掉落物倍率等数据 主动降低游戏难度的情况下,情况依旧没有好转 60级前的内容十分上头 我两周时长在八十小时 非常好玩,但后期在重复劳动和刚把我心态搞崩了的bug摧残下 我已经不想打开游戏了
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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