
Evil has returned! Demonic powers are manifesting themselves as a myriad of dark creatures, fighting over the fates of imprisoned souls caught in Purgatory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] ❌ Tiro de tiozão repetitivo [/h2] Painkiller é um FPS oldschool com um loop bem simples: entre na sala, mate ondas de inimigo, mova-se para a próxima sala, repita. O tiroteio está bem datado. Explodir inimigos com a escopeta é satisfatório, mas eventoalmente enjoa na fórmula repetitiva do jogo. Os inimigos são pouco variados. Os bosses são terriveis, muito desengonçados, lentos e não oferecem um desafio emocionante.
ігролад не поганий зважаючи на вік гри. але в грі є баги що унеможливлюють подальше проходження.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Czech, Hungarian, Japanese*, Polish*, Russian**languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/FUxT1VBl7_M Combat arena after combat arena keeps the design and level space far to small to be compelling.
“多年以后,面对被删除的隐藏点,丹尼尔·加纳将会回想起,他反复读档过逆天跳跳乐的那个遥远的下午。” 初代的虚幻3重制版,虽然关卡是重制,但剧情还是接着前作,最终boss死亡骗丹尼尔去收集灵魂换回妻子(她不是上天堂了吗?),实际上是复活了其他三个天启骑士,而夏娃又变成盟友,结局还有贝利亚登场。 本体关卡相比原版少了一大半,最后一章的三关还是“杀出地狱”里的,每关的敌人位置和类型也被大改,在每一章的非boss的关卡中,给本章boss加了一点戏份。 奖励关和dlc把一些缺的关卡补了(还是差几关),dlc里还有五个俯视角关卡,玩起来就跟《孤胆枪手》似的,特别是最后一关连关卡设计都没有就是在一个大房间里不停刷怪,其中两关改自“邪恶再临”。 本作无法像原版一样随时手动存读档,只能回档到上一个自动保存点,因此原版里很多位置特别逆天的隐藏点被删除或者修改了,秘密都更容易找到。 但现在几乎所有关卡都不可回头,并不是原版那种出口打开就能回到前面的地方收集,因此有些东西错过就只能从头打。 选关界面更加现代化,可以随时退出关卡且不丢失存档进度。 塔罗牌方面,有五张免费的被动塔罗牌可以直接使用,相当于官方送的辅助,卸载塔罗牌改为退还全部金币(以前只退一半) 新武器有三把: 本体第一关就给了吸魂枪,左键发射飞锯,非常好用,可以说是木桩的完全上位代替,射速更快的同时还能穿透多个敌人;右键发射激光,伤害非常非常低,主要作用是手动远距离吸魂;组合攻击,使用右键吸魂会给武器充能,点亮三个骷髅的眼睛(吸六个魂)后,可以发射洗脑光线。 dlc其中一把武器是流星锤,左键直接砸人,右键两边甩流星锤大范围砸人,组合攻击是右键持续甩动后会给锤头充能,然后左键丢出去粘在敌人或者平面上,延迟爆炸。 另一把dlc武器是大炮,左键发射自带冲击伤害的炸弹,可以把人直接创死,随后延迟爆炸;右键发射冰冻弹,可以一次冰冻多个敌人,没有组合攻击。 如果本作能一比一重制原版的话,会是一部优秀作品,很可惜没有。对于系统和隐藏点的修改确实值得夸奖,但是把关卡顺序和关卡内敌人编排全部打乱这一点我很不满意。
fun game I have really enjoyed it beat single player it was a little difficult but not to much I really liked this one even more the new 2025 painkiller that`s not a bad game but a really hard one if you played old painkiller game from 2004 or never played any of these games i recommend getting them on a sale like I did can`t speak on multi player never got to play it yet but I hear people still play it last thing if you enjoy boomer shooters you will like this game and I should add it runs great in 4k at 60fps on my windows 11 pc going play it soon on my steam deck so ya buy this game let`s get more players on this game
Essa continuação e remake é bem bonita e a história intriga a quem não jogou os antigos Black Edition e Overdoese a jogarem, pois o enredo faz referência direto a eles, apesar de mais curto que o Black Edition, ele instiga a comprar as DLCs, pra quem quiser claro. Até hoje sem continuação por questões de direitos porém, seguimos.
Just good old game.
probably the most jankiest multiplayer I've played
Boring
More of a "best of mixtape" rather than the full HD remake I was expecting. That being said I enjoyed this polished up, shorter version and playing through it felt like the palate cleanser I needed between other games. Besides it's on sale often enough to make it worth a look.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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