
Explore, fight, and survive as an awakened sleeper, in a fallen utopian city ravaged by a horrific disease. With an array of hi-tech weapons, highly immersive UI, full-body awareness, and much more, P.A.M.E.L.A. delivers an intense and unforgiving survival experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 923reviews | 59% | — | $619.8K |
| $24.99 | 29ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In a lot of ways this game reminded me of Prey, a favorite of mine, although less polished by a good margin. I got it during a sale for $8.09, and can say it was really worth it. It's one of the few games were I got into the story, which is funny since some other reviews said there wasn't much of a story! I liked the progression as far as equipment and character abilities. In regards to performance, I had no issues with a 4070, i7-13700k, and more than 16GB RAM. In regards to bugs, I saw them about 10 times, but they were all resolved by saving and reloading so nothing too bad or breaking. Tips: You can use the flashlight before getting the attachment, the game is entirely different if you don't use the flashlight! [spoiler]Turn off the power when not using it[/spoiler] [spoiler]There are weapon variants that are better, so it might make sense to not upgrade the base ones.[/spoiler] [spoiler]Build a base earlier so you can craft most of the stuff you find equipment wise.[/spoiler]
It's alright, but sometimes you're just wandering around wondering what your next move is. Losing your entire inventory, including equipment is rough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As much as I dislike Arkane Studios, this game helped me appreciate Prey. Not a lot, but a noticeable amount at least.
great game needs a little work but still amazing only issue i have found is that there is no proper objective i seen plus some codes may not spawn for doors i spent a while trying to open the armory to find out it didnt spawn where is suppost to and i would have to restart the game to get it besides that issue its a great game
I recommend this on sale. I'm a late comer to this game, the start felt a little clunky, but as I acclimated to it, I started to enjoy the game play and mechanics. That said... The game itself, despite an in-game encyclopedia that does offer some help, it's still easy to get lost on some things. There is a good steam guide for dummies up here, that could prove helpful. If you are someone who relies on googling for info, you won't find much and less likely to find what you are specifically looking for. The map is pretty basic, without any labels, so it takes a minute to figure out how to get to the different districts. The game gives you some tasks that you might think are important for later, that really barely come into play except for 1 mission. I spent some time overcompensating for that (on powering the city beyond what the mission needed). There is some very basic base building. I ended up fighting the end game boss, although I mistakenly thought at the time, it was a mini-boss. Until the credits rolled. I wish there was more to it, It's a light recommend (if on sale). 60%-to 70% off at least. Then worth a play.
Almost great immersive sim but unfortunately not finished. Cannot complete the main story because progression depends on random loot items that never spawn.
官方没有更新中文,不想玩了库里摆看
Its been out for years and it crashes. I don't have ancient or new hardware, it should be balanced well for my machine. Basically everything here makes a game but it lacks proper unveiling and tiered implementation. The game rest on rogue lite playstyle so you can learn without being taught. That's how it feels anyways. It feels unrefined. Graphically some lights and textures aren't visible through transparent materials.
目が覚めた場所はおかしくなった人と機械が跋扈する狂気の未来都市だった バイオショックシリーズっぽい舞台(崩壊した都市)で自由に歩き回り生きたい人にお推めのゲーム 自由に家具、装置置いたりして拠点充実させる要素もある
J'ai voulu retenter ce jeu après qql années et c'est toujours aussi peu clair au niveau UI. A priori on est censé pouvoir construire des trucs pour se défendre sauf que tres tot le jeu nous indique d'aller ici puis là puis la bas sans jamais nous fournir les outils qui seraient la base d'un jeu de survie. Bref mort x2 et bien que le permadeath ne soit pas actif, on perd TOUT. Dommage encore un jeu avec un setup d'histoire qui était un intéressant mais une mise en gameplay pas intéressante et qui n'implique pas le joueur dans l'univers.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $619.9K | 34.3K | 96% | $1.49 | |
| $619.6K | 2.3K | 97% | $9.99 | |
| $619.4K | 1.6K | 81% | $9.99 | |
| $619.3K | 1.8K | 89% | $9.99 | |
| $620.5K | 2.1K | 74% | $19.99 | |
| $619.1K | 803 | 81% | $11.99 |