
Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 143.9Kreviews | 97% | — | $75.5M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Tis fun + markiplier played it and enjoyed it
好玩,就是不知道为什么才玩没一会天就黑了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Korean*, Russian**languages with full audio support
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了20个小时,死了两个复制人
sometimes I think of how long its been since ive touched grass since opening this game. i cant. my duplicants are suffocating again.
Juego muy desafiante pero en cada partida aprendes cosas nuevas, cada partida puedes probar cosas nuevas y se te vuelan las horas jugando.
开了就不想停
好玩,久仰大名,启动后直接也是连玩一星期干了三百多周期。科雷的长处很好地发挥出来了,人物的生动交互动画在殖民管理类游戏里简直是降维打击。五种管线也是让游戏维度扩展地很宽,即使还没深入研究都能发现很多乐趣。物品的各种属性也是非常细节,在游戏里正儿八经的去计算比热容之类的东西还是挺新奇的体验,去琢磨不同地方该用什么材料,试图用现实物理知识去丈量游戏世界相当有趣。 但另一方面又有点吐槽的欲望,不看攻略的话挫败感有点多,经常到了大后期还在花重复劳动时间在处理一些基本生存电力供应的问题。但一看攻略又基本只有液门、骗压、吞温等利用“游戏特性“实现的模块,我想说玩家们对游戏研究的深入令人佩服,任何人可以用任何方式游玩游戏,不过游戏的设计本来是不是可以更合理,让正常游玩能够少受一些不必要的反复劳动?另外一个,游戏自带百科全书这个很棒,但信息写的太过简陋了,比如一些火箭模块,像石油火箭发射好不容易自己算出来了配比,加了一截计算方式突然又不一样了,游戏里又没有任何说明,有点小蛋疼。还有一点想说的是游戏的人物任务管理意外地有一些基础操作性上的问题,犯蠢自己困住是常态,也不能直接指定某个小人去完成某个任务,探图20%时间是发现新东西,80%时间是抢救把自己活埋的小人。当然这是建立在游戏的维度很宽的基础上,实现这些基础功能应该也要花费比同类游戏更多的功夫,期待后续调教,综合来讲史低17块的价格那绝对是物超所值很多倍了。
缺氧真好玩qaq
игра учит искать плюсы если ты обоссался
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $1.6M | 1.6K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.6M | 64K | 94% | $59.99 | |
| $74.8M | 157.5K | 98% | $19.99 | |
| $76.2M | 197.4K | 86% | $14.99 | |
| $73M | 117.5K | 62% | $39.99 | |
| $78M | 123.5K | 96% | $29.99 | |
| $72.7M | 183.7K | 97% | $24.99 |