
Take the helm as a new Station Commander and exploit an alien star system in this stunning space-station factory automation game. Amass resources and construct starships using increasingly advanced manufacturing and expand your station in a hostile universe.
Modeled estimate, not a reported figure. How we estimate →
Welcome to the TAU System, Station Commander!

Build, expand and exploit every resource you can to construct a planet-spanning space-based industrial complex the likes of which the galaxy has never seen.
Construct Robot Freighters, Wormholes and even harness the awesome power of Antimatter in your quest for ever-greater industrial mastery.

Atomize asteroids, mine ores, deploy cloud-miners and more to gather raw materials ready to be processed into advanced materials, items and parts.
Set up elaborate supply-chains, automate resource-gathering and optimize your stations to fulfill your objectives as efficiently as possible.

Construct Starships to complete objectives and unlock ever-more-advanced technologies to aid you on your mission to bring this hostile alien star system to heel.
Civilian and Military vessels will need vastly different and more complex construction techniques - some more dangerous to you and your station than others.

Found multiple stations across numerous planets in order to exploit rare resources and connect them together via wormhole to create interstellar supply chains.
But beware: you are not the only force in this alien star system and you'll need to protect yourself and your station to thrive out here.

Recover mysterious alien artifacts along the way and use them to unlock powerful upgrades for your Station and Drone - letting you take the fight to anything that stands in your way.
Upgrade your weapons, add shields or afterburners to navigate hostile areas with ease, or increase your station power and production efficiency.

Join forces with up to 4 players in online PVE co-op mode and share exploration, combat and construction tasks between you.
Share tasks and to-do lists between your team to fully maximise efficiency.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 806reviews | 84% | — | $596.1K |
| $15.19−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In general, its a nice game, although the end of chapter 12 is unevenly harder than any other part in terms of the resources needed to construct all ships. I used this moment to improve each resource chain, but still the requirements should be lowered. Ahhh, I also used the teleporter to store all radio items, it offers great capacity without any risk. I placed two teleporters in one system and connected them, which gave me massive storage for very little resources needed to build them. Those vessels commanding points useless at all.
Concept is okay, but it’s not really the same as Factorio or Satisfactory. Belt management feels strange, and the endgame becomes quite a grind. It also gets pretty resource hungry on bigger saves. There’s basically zero replay value, which I actually appreciate since I don’t have to do it all again just for an achievement. Overall, decent and worth buying on sale.
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Languages: English*, French, Polish, Russian, Simplified Chinese, Vietnamese, German, Spanish - Spain, Portuguese - Brazil, Thai, Turkish*languages with full audio support
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OMG let me start off by saying what a brilliant job the developers of this game have because they have made a absolute masterpiece of a game there is nothing I don't like about this game it's so addictive I love the game every time I play it I can't wait to find out what more the developers can add to this game I am so excited thankyou trickjump games
Outworld Station is a chill, space factory builder where you explore and exploit a variety of planetoids, build massive factories in their orbit and take on aggressive aliens and environments. With both solo and multiplayer options, you can play your way. The Good: Outworld Station at its core is an automation game, and for the most part carries itself well. The learning curve to get started is shallow, as you can relatively quickly build out your first sprawling space station within a couple of hours of gameplay. Where Outworld stands out is in the requirements to branch out, visit new planets and set up various franchises across the solar system, creating complex supply chains across multiple planets and asteroids. Building your factory is kept relatively straightforward. Collect or manufacture a few basic resources, and you can quickly build, copy or delete buildings in a few clicks. Outworld uses a unique system that lets you determine the routes for your products and materials by selecting buildings and linking them. With your conveyor belts, or space tubes in this environment, being able to handle anything you throw at them, the pace becomes relaxed and allows you to slowly build up your various bases at your own pace. There are obstacles in the form of combat and environmental events, but these are merely distractions from the core gameplay and won’t really slow you down for long. You also get to build some massive ships. A ton of them. In fact, the goal of the game is to build a massive ark ship to save humanity. Setting up and managing your supply chain to consistently produce all the different ships for the fleet can be really rewarding. In particular, you need to manage not only resources but also the loading, offloading, and fueling of the vessels. The Bad: Though graphically Outworld Station holds its own, many of the buildings share similar looks and colours, occasionally making your larger-scale factories look less interesting than they could. Some options to recolour or apply different templates would greatly help differentiate the areas of your factory. There are quests in Outworld. Main quests lead you through a standard tutorial before transitioning to having you build more and more parts and ships. Given the ships you build don’t really do anything once completed except float around until you fulfill the quest, then speed off, it can be less than satisfying once you complete your orders. Smaller quests show up from time to which typically require you to manually shuffle parts to your hub, or seek out specific enemies and engage in combat, (more on that later). In general, the quests aren’t particularly that interesting and tend to just be tedious in nature. The Ugly: Combat is a thing, I guess, in Outworld Station. Various enemies are dotted around each map, and to get access to certain resources and research, you’ll eventually need to take on enemy ships, aliens and other hostile entities in pursuit of the ultimate factory. These encounters are dull, repetitive and don’t require any more strategy than circle strafing the enemies. In some instances, combat is just bad. For instance, in one region you’ll encounter a particular creature that sends out an electric pulse that will stun you for a few moments. On rare occasions you may encounter more than one, and if you haven’t upgraded your vessel, you could get stuck in a non-stop stun battle where you are unable to move or take any actions to break the stun. I once got trapped in this sequence for over 20 minutes until the game itself broke and slingshotted me across the map.
This game really surprised me. Context; I play a lot of games with building and logistics. TA, BAR, C&C, SC1-2, War2-3, Satisfactory, Factorio, Foundry, Riftbreaker, X series, Dyson Sphere, etc. What really surprised me was how much the game was almost a sandbox but had enough objectives, optional objects and events to make it feel like a kind of general story without feeling like you HAVE to build a specific way or hit specific milestones of units per min. You can build small tight bases and just let the system run (so long as you have proper defenses) make dinner come back and you have what you need to progress the objective or you can go to a new system setup mfg of the hot products and set logistics. I did both and it was really nice because you do get some punishment for not watching the base enough, power can go, a system can bottleneck, enemy/nature can knock out your base but nothing is destroyed you just have to repair it (for free, just 2second repair time per item). Sometimes you can knock out power and it's really tricky to get it back up but it's enough cost to go uuugggghhhh but not anything that makes you want to turn the game off. I'd say that if you like a bit more exciting you v nature this game won't hit that because the game is more casual with surviving, however, if you don't want something that if one thing goes wrong you might need to rebuild a whole base or have to reload a save this game is perfect for that.
Impecable.
I have played through this game twice now and thoroughly enjoyed it both times with plans to play through again. There are many paths that can be taken to get through the game and its nice to have those choices and not be forced into a single "optimal" path. For me this game was more about just the base building and enjoying the story so it was also nice to have the option to turn off enemy aggression and random events. Overall an excellent game and these folks are pretty responsive over on the discord for it so I like that too. Games like this for me are background sort of games, set them up and let them run, for someone more inclined to speed through it would not take the nearly 400 hours I have in it so far to complete it twice, so it really is just up to you, fast or slow, completionist or minimalist, however you want.
Très bon jeu d'automatisation. La première MAJ après la 1.0 améliore encore le jeu et va dans le bon sens
I recommend this game ONLY if you have time to waste. This game slows down significantly mid to late game. There just isn't enough resources to automate everything at the same time which means repurposing factories in the late game. There are a few hours where I am just waiting for ships to build, fuel, then arm. I recommend having a good book to read.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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