
Command armies, manage resources, and build an empire in this real-time strategy wargame from Longbow Games. Will Rome fulfil its destiny to rule the ancient world or will history be rewritten to forge a new Etruscan, Gallic, or Greek hegemony!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 558reviews | 82% | — | $596.3K |
| $29.99 | 32ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a micromanagement hell. Combine that with relatively clunky controls, and you have a very, very tedious game. Imagine Total War, except the entire map is in real time instead and every city and resource is limited to one upgrade and/or one fortification each, so fairly simplified in comparison to Total War in that regard. On the surface, this sounds great, until you realize that: A: You have to micromanage multiple armies in real time on opposite ends of your empire. B: Managing formations on a map where armies walk like giants forces you to zoom all the way in and out in order to figure out what's actually happening on the ground. Combine A and B and you just have the most tedious time imaginable. Add in the realism factor for food wagons yet none of the automation another game like Europa Universalis 4 has, and that gets upped even further. Add in the fact that population centers don't upgrade automatically, and it gets even more tedious. Then there's upgrades to cities and resources. And workers. And then there's one enemy militia raiding you while you were busy on the other side of the map. And then there's winter, bringing your advances to a halt. What really brings it down is that none of the above challenges are hard or interesting on their own. This means what makes this game challenging *is the micromanagement*. Every single element of this game is completely trivial in terms of challenge, if you could give it any focus. The question is, for how long do you actually want to give it any of your focus? I don't anymore, hence this review.
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Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game, no game like this in the world. I have been playing it for a long time, from the first Hegemony game. If they returned they would blow up the market, a game like this with a little polish and more diplomatic options is something people are hungry for.
The Hegemony series is a fantastic series of games. They offer a near pearfect combination/mix of RTS and Grand Strategy, inn a way that games such as Crusader kings and Total war series lack. Some other games such a Supreme commander or Planetary Annihilation that also inn a way offers large combat maps "suffers"(In some part because of my lack of actions per min.) from there just being too many units and buildings to keep track off. Hegemony hits the sweet spot of tactical troop combat, city development and a absolutly huge map that offer so much replayability with starting location and with it how difficult your surrounding are. Some more polish could have been done, but i am still enjoying the game a lot.
It's okay...? I guess... I feel like I only give it a positive review because of nostalgia. Not a bad game but not amazing either. It has it's occasionally bugs and crashes so make sure to save every so often. it suffers from the same issues found in Total War games where the beginning is the most challenging part and the rest of the game becomes tedious conquering the rest of the map. The AI is not really amazing. The price is way higher than what I would sell it at, maybe 10 to 15 bucks at most, and they never put this game on sale according to steamdb. Only buy it if you REALLY like Total War games, ancient Rome and want something different from TW games. The only interesting aspect of this game is that you don't have to load in and out of battles since you are always staring at the same map. It's entertaining for an almost 10 year old game, I guess it was better in 2015. 6/10... -1 if you never played this game.
Great game for anyone looking to scratch an ancient history logistics itch. The logistics focus makes the game a whole lot more interesting for people used to Total War/Paradox games/etc. At a certain point, I felt like I was beginning to snowball, the way I feel when a Total War campaign stops being a challenge. Then, winter hit and I ran out of food. The mid to late game involves more interesting problems than other games in this genre that I've played, though I was still just going through the motions at the very end.
Hegemony 4 please!
Playing it is almost like reading Polybius or Livy.
Its an awesome real time grand strategy game in the Roman era, they don't make games like this anymore.
Love this game!
Hegemony III is a game I have over 300 hours in and can highly recommend. I haven’t played those hours in one go. The game is a game I have played through several times, and yet still come back to from time to time to scratch an itch, as this game does many things very well and some things that no other game I know of does. [b]Pros:[/b] [list][*]Logistics: Units need food and gold, so you have to think about that and not just roflstomp forever. [*]Seamless zoom in and out from a 2D grand strategy map to commanding your units in 3D map battles. [*]Historical depth and ambience are real nice. [*]Stability: Very few bugs if any. [*]Huge aspects of the game actually look great, like the 2D map or the faction symbols.[/list] [b]Cons:[/b] [list][*]Dated graphics: It looks its age in static screenshots, though when you actually play you don’t actually notice it, or at least I don’t. [*]Clunky UI: You have to basically either click on everything or use a menu when you’ve grown big enough, you can’t toggle from one city or one resource to the next with a single button press. But again it’s not a new game. [*]On the big map once you've gotten like a quarter of the map nothing will defeat you.[/list] The game has logistics in that your units need gold and food, and whenever they leave your territory they can take a little bit of food with them. However, this is enough to attack nearby targets, but not for campaigns. In that case you need to figure out a way to bring more food with them, e.g. by building camps as supply bases. The game has gold, food and wood as resources, with all three having different uses and allowing for interesting interplay. The game is old and you can tell, for example when you look at the graphics. The graphics look old when I look at static images of the map, but when I play, I don’t notice it. Moreover, UI and controls have obviously aged as well, but not as much as I know from many other games. There are some inconveniences here and there, but nothing that’d stop me from playing. You can seamlessly scroll in and out from the grand map that looks like a map with figures on it and a 3D version of the entire world. You can micro your armies to have the formations you want them to have to do flanking maneuvers and to do better slavery, or you can just select your units on the 2D version of the map, right click on the enemy unit or army and not scroll in to micro. It’s your call and if you choose to micro it works seamlessly and without issue. Settlements have cultures and if you don’t convert them, you can recruit faction specific units but will have to garrison it or send hostages from it to elsewhere to stop rebellions. However, if you do convert them, you won’t have to garrison them anymore and can recruit the units of your culture. The map is full of historical settlements, all of which have some very nice infotexts that are interesting to read, and the factions are interesting as well. Each culture has their own specific units and some units that they don’t get access to. In my 300 hours, I haven’t ever so far touched a mod, but I can see the game has a small but passionate community and mods are still being made and updated. Some of them look interesting to me and I might try them out in the future. I have seen some negative reviews complaining about an AI that is too difficult and attacking them from several sides simultaneously, but that isn’t something I have seen so far and I have never had that problem. I have also seen complaints that the wars never stop and you never get to have peaceful periods, but again, that’s not something I have seen. I have a long peaceful period in the game I’m playing right now where I’m not at war with anyone. CA’s Rome 2 Total War has a DLC that is almost exactly the same era and setting and the same target audience, so a few comparisons are in order: Hegemony III wasn’t created by a huge dev studio and it shows, especially graphics wise, but not exactly all that much. Hegemony III was created by a studio with a few devs who cared and that shows as well. Everything is well rounded and better. If I had to choose between Hegemony III and the Rise of the Republic DLC, I will always choose Hegemony III. The game has one DLC that is done and one DLC that will never come, because the studio that made the game has been abandoned. While that is sad, you will never actually notice any features missing. There are very few bugs.
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Players by region
Where this game's players are, estimated from review languages.
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