
Take the helm as a new Station Commander and exploit an alien star system in this stunning space-station factory automation game. Amass resources and construct starships using increasingly advanced manufacturing and expand your station in a hostile universe.
Modeled estimate, not a reported figure. How we estimate →
Welcome to the TAU System, Station Commander!

Build, expand and exploit every resource you can to construct a planet-spanning space-based industrial complex the likes of which the galaxy has never seen.
Construct Robot Freighters, Wormholes and even harness the awesome power of Antimatter in your quest for ever-greater industrial mastery.

Atomize asteroids, mine ores, deploy cloud-miners and more to gather raw materials ready to be processed into advanced materials, items and parts.
Set up elaborate supply-chains, automate resource-gathering and optimize your stations to fulfill your objectives as efficiently as possible.

Construct Starships to complete objectives and unlock ever-more-advanced technologies to aid you on your mission to bring this hostile alien star system to heel.
Civilian and Military vessels will need vastly different and more complex construction techniques - some more dangerous to you and your station than others.

Found multiple stations across numerous planets in order to exploit rare resources and connect them together via wormhole to create interstellar supply chains.
But beware: you are not the only force in this alien star system and you'll need to protect yourself and your station to thrive out here.

Recover mysterious alien artifacts along the way and use them to unlock powerful upgrades for your Station and Drone - letting you take the fight to anything that stands in your way.
Upgrade your weapons, add shields or afterburners to navigate hostile areas with ease, or increase your station power and production efficiency.

Join forces with up to 4 players in online PVE co-op mode and share exploration, combat and construction tasks between you.
Share tasks and to-do lists between your team to fully maximise efficiency.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 849reviews | 85% | — | $594.5K |
| $15.19−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Outworld Station bietet viele Bau- und Automatisierungsmöglichkeiten und motiviert ständig dazu, die eigene Produktion weiter zu optimieren. Teilweise gibt es etwas Grind bei Ressourcen und Ausbau, insgesamt hält sich das aber in Grenzen. Für Fans von Fabrik- und Aufbauspielen ein sehr gelungenes Spiel mit hohem Suchtfaktor und viel Langzeitmotivation.
I found this game to be organizationally challenging! It had a good balance of production, fighting enemies, discovery, science-fiction, etc. The ending left with me two choices, one of which was to escape the galaxy. No surprise there. But the other choice was an unexpected story twist. :) I enjoyed the game immensely. Since I learned how to use some features/tools/devices properly only very late in the game, I think I'll play it again and try to be...more organized on the second passthrough. There are also some things that I want to do differently. As you can see above, I played this first game for 221 hours. Wow! And it was engaging to me the whole time. Enjoy!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Polish, Russian, Simplified Chinese, Vietnamese, German, Spanish - Spain, Portuguese - Brazil, Thai, Turkish*languages with full audio support
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is a great game and really enjoyable experience and left me wanting more so congrats to the devs!
I really like this one, but there is a problem where too much micro is needed if you want to make everything work smoothly.
un grand oui!
i realy tried to like it more.. but it just doesnt deliver.. it feels like an early EA release by far not 1.0.. i dont want to go into detail, other reviews say they same postive and negative ones. It has its strength it realy has, nothing too new and a good start for anyone who wants to get into the genre perhabs.. but at Tech 9 i had to stop... so much waiting :D game isnt realy deep alot of concept arent there yet and alot of content missing for me a lot let downs so to say which ultimately ends in waiting and waiting and you ask yourself .. should i just play factorio space age or perhabs another dyson sphere run... <.< hurts to give this one a negative.. but game is just misleading :/ i wait for uipdates and may change to positive after since they said they will work on "alot" more so lets see... :) sry
To jest coś pięknego!!!
I recommend this game ONLY if you have time to waste. This game slows down significantly mid to late game. There just isn't enough resources to automate everything at the same time which means repurposing factories in the late game. There are a few hours where I am just waiting for ships to build, fuel, then arm. I recommend having a good book to read.
Outworld Station is an arcanoid factory sim. The story is simple: the system is completely screwed, and you need to get the hell away from the black hole. [b]The Short Answer: Is It Worth Buying?[/b] If you just want something running in the background so you can watch a factory work, sure—but only pick it up on a sale for now. [b]Playtime[/b] 3/10 It takes about 20 hours for absolutely everything if you just focus on completing quests instead of trying to optimize your setups. [b]Story[/b] 3/10 The system is doomed, and your only goal is to escape the hole. [b]Music[/b] 3/10 Features AI voice acting and some incredibly bizarre sound effects. [b]Graphics[/b] 4/10 Typical stylized Unity engine look. [b]Mechanics[/b] 5/10 The game features standard factory sim mechanics spread across several worlds with different resources. The building system feels strange and unusual at first, but after literally an hour, you can tell the developer has actually played other games in the genre; there are smart building alternatives and multi-choice options. It's not perfect everywhere, but it's acceptable. The game features multi-level building, but it's incredibly hard to visually read, so I just stuck to playing on a single level. The main ship movement mechanic is very cool—I actually wish we had something similar in Space Rangers 2, but no such luck. The factory grids are entirely cell-based. On the downside, managing shipping caravans is awful; you can't view them in a proper spreadsheet or table layout, meaning you have to manually click through every single one. Because of this, the docks are constantly getting clogged. The primary end-game mechanic is building useless ships, which feels very similar to resource sinks in Satisfactory. Enemies exist, and while they don't really stand out from one another, they don't really need to. There is also no proper statistics panel, or at least I just didn't like the way it was implemented. [b]Personal Take[/b] I absolutely loved controlling the ship (except for a few annoying moments during construction) thanks to the non-target control scheme. What I didn't enjoy were the upgrades, as gathering resources for them feels a bit tedious. The blueprint system is somewhat clunky, and the way you manage furnaces and similar machinery is also pretty inconvenient. [b]Overall Score:[/b] 65/100
Who those who enjoy relaxing factory building games and the experience of sci-fi, I strongly recommend this game. I am looking forward to the future content. If you want a game that explains how to do everything so you don't have to think for yourself and figure things out, you might be disappointed. However, if you don't kind reading the information provided and experimenting with a bit of trial and error, this is a fantastic game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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