
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 61.3Kreviews | 67% | — | $24.7M |
| $5.99−70% | 19.3Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
what a hidden gem this is, reminds me of division and gears of war, really good story n jokes, well happy for few quid its cost and for 5 years old game amazing
===Gráficos=== 🔲140p full hd ✅Aceitável 🔲Bom 🔲Ótimo para a proposta do jogo 🔲Qualidade absurda ===História=== 🔲Finge que tem, mas não tem 🔲Tem uma historinha ✅Uma história digna de prestar atenção 🔲É sobre a vida real 🔲Senhor dos anéis 🔲Platão escreveu junto com George R. R. Martins. ===Jogabilidade=== 🔲Precisa de dois dedos pra jogar 🔲Aceitável ✅Jogabilidade bacana 🔲Jogabilidade excelente ===Complexidade=== 🔲Jogo da velha é mais complexo ✅Fácil de entender 🔲Fácil de aprender, difícil de dominar 🔲É daqueles jogos que as pessoas ficam estudando 🔲Precisa de, no mínimo, 2 doutorados ===Dificuldade=== 🔲Seu cachorro consegue 🔲Fácil ✅Médio 🔲Dark Souls 🔲Você precisa ser um robô treinado 🔲Doutorado ===Tempo de jogo=== 🔲Far cry 4 🔲6h 🔲12h 🔲24h ✅48h 🔲100h+ 🔲Você começa, o neto do seu neto do seu neto termina 🔲 Infinito ===Áudio, músicas, ost=== 🔲Beep 🔲É melhor jogar no mudo ✅Aceitável 🔲Muito bom 🔲Produzido por John Williams ===Bugs=== ✅Nunca vi nenhum 🔲Pequenos bugs 🔲Pode ficar irritante 🔲Pode estragar a gameplay 🔲Skyrim 🔲Cyberpunk 2077 ===Publico alvo=== 🔲Crianças ✅Adolescentes ✅Adultos ===Compensa Comprar? === 🔲Preço justo 🔲Compre se tiver dinheiro sobrando ✅Espere uma promoção 🔲Caro demais não recomendo 🔲Mais fácil você queimar seu dinheiro Até!+
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $29.99 |
| 14Kratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game when it first came out and I’ve been around since the early days. I’ve got all classes at max level, and I’m still working on the Ascension points and the Apocalypse climb to level 40 for characters. I honestly don’t understand the hate this game gets. The combat is fantastic. Outriders pushes you to play aggressively instead of hiding behind cover like a traditional shooter. Once your build starts coming together and abilities start chaining properly, the game becomes ridiculously fun. The build system is excellent. Mods, class trees and abilities interact in ways that let you create some seriously powerful setups. When everything clicks and your build starts deleting entire groups of enemies, it feels great. And here’s the thing people seem to forget: this is basically the only real third-person ARPG looter shooter out there. Most shooters focus mainly on gunplay, but Outriders leans heavily into abilities, builds and synergies. That’s what keeps the game interesting long term. Co-op is also where the game really shines. Running expeditions with other players and seeing how everyone’s builds interact is a lot of fun. I know people complained a lot about crossplay issues and crashes, especially early on. Personally I never experienced those problems myself, but clearly some players had a rough time with it and that definitely hurt the game’s reputation. The expansion, Outriders: Worldslayer, also added more content and pushed the build systems further for people who enjoy tweaking and min-maxing. I recently jumped back into the game again after some time away and I’m still enjoying it. That says a lot about the core systems. The endgame is probably the one area where the game could have been stronger. Expeditions and later the Worldslayer systems are fun, but after a long time you start to see the repetition. The build systems are strong enough that the game could have supported even more endgame variety and activities. Still, I’ve had a great time with this game. Great combat, great builds, great co-op. Honestly, Outriders deserved a lot more credit than it got.
Great game. Like Gears of War with looter shooter/RPG elements. Very polished.
**👍 Recommended** 10/10. Outriders is honestly one of the most underrated games on Steam. The combat is incredibly satisfying, every class feels powerful, and the ability combinations make every fight exciting. The loot system keeps you coming back for "just one more mission," and creating different builds is addictive. Unlike a lot of modern looter shooters, this game respects your time and focuses on being fun. The campaign surprised me with how engaging it was, the world is interesting, and the endgame offers plenty of challenges if you enjoy chasing the perfect build. Playing with friends makes it even better, but it's also a fantastic solo experience. It's a shame this game never got the recognition it deserved. If you're even slightly interested in looter shooters or action RPGs, you're doing yourself a disservice by skipping Outriders. **10/10 – One of the best looter shooters ever made. Highly recommended.**
Outriders - крепкий аттракцион, который до сих пор работает Моё первое прохождение Outriders было на Xbox Series X на релизе - тогда я действительно основательно в ней засел. Сейчас же я просто пробежал кампанию, поэтому этот отзыв стоит воспринимать исключительно в контексте основной сюжетной линии, без оглядки на эндгейм. Техническое состояние и визуал Прежде всего стоит отдать должное оптимизации. Игра сейчас работает просто отлично - как в сетевой части, так и с технической стороны в целом. Никаких вылетов, разрывов соединения или критических багов (а на старте с этим были огромные проблемы). Да, мелкие огрехи всё ещё встречаются. Например, некоторые динамические объекты - вроде тех, что персонажи крутят в лагере, или элементы в катсценах - либо плохо отбрасывают тени, либо не отбрасывают их вовсе. Но на общем фоне это мелочи. В целом арт-дизайн у игры очень достойный: биомов много, они разнообразные, враги визуально и геймплейно различаются, и картинка не приедается. Дубляж Отдельно хочется отметить русский дубляж. Сразу оговорюсь: в игре есть порядка 10–15 реплик, которые обрываются раньше, чем должны. Скорее всего, это проблема синхронизации сцен. Ничего критичного - вы не потеряете важную информацию, просто имейте это в виду. Сам дубляж ощущается живым: хорошо написанные реплики, эмоции, не сухое зачитывание текста. Прямо чувствуется польская школа - People Can Fly в этом плане молодцы. Геймплей - главное достоинство игры Геймплей - это жемчужина Outriders. Несмотря на cover-based основу (в духе Gears of War или The Division), ключевая особенность игры в том, что основной отхил завязан на нанесении урона. Способности и перки оружия спроектированы так, чтобы вы постоянно находились в движении. Укрытия здесь - это скорее место, чтобы перевести дух или перезарядиться, но точно не основа боёв. Игра агрессивная, динамичная и очень бодрая. Баланс при этом выстроен грамотно: уровень сложности (уровни мира) можно и нужно повышать сразу, как только появляется такая возможность. People Can Fly умеют делать шутеры - и здесь они не подвели. Сюжет и подача История мне понравилась. Это не глубокий и не философский сюжет, но лично я люблю такие истории. Если сравнивать с условными «сверстниками» игры - например, сюжетной кампанией Halo Infinite - то здесь всё сделано на порядок лучше. Важно понимать, что Outriders - это линейный, коридорный боевик. Здесь не сюжет диктует геймплей, а геймплей ведёт сюжет за собой. И в этих рамках история работает отлично: персонажей немного, но они запоминающиеся, диалоги живые, мотивации понятны. Без минусов, конечно, не обошлось: Музыка - самая слабая часть игры. Endgame умер практически сразу после релиза. Это даже не Destiny и не The Division - из ближайших аналогов, пожалуй, Remnant. Фарм есть, билдкрафтинг функциональный и не формальный, кроссплей позволяет спокойно играть с друзьями. Но по факту разнообразия здесь максимум на сотню часов - и это потолок. Платное DLC - откровенно лишнее. Игра не в том состоянии, чтобы прятать контент за пейволом. Я бы давно включил его в базовую версию, тем более что само DLC вообще не стоит внимания. Итог Моя личная оценка Outriders - 8/10, как на релизе, так и сейчас. Я бы с удовольствием раз в год играл в подобные игры. Но Gears 6 нет - вместо него нам светит никому не нужный приквел. Call of Duty и Battlefield уже несколько лет в плане сингла кормят нас непонятно чем. А такие игры-аттракционы - это праздник. Поиграйте, попробуйте - оно того стоит.
tldr; don't buy, always online abandoned game, server issues, bad story and even worse balanced audio. i still don't think i can recommend this for $5 bucks on sale with the dlc just disconnected for the third time in an hour today, when i had zero issues yesterday and the day before. imo kind of unfortunate to recommend not buying this game cus i find the gunplay and looting to be pretty good. just for the love of god play with something in the background and the audio turned down, melee skills and the skills that enhance your bullets are the loudest f-ing thing in this game for some reason.
Sadly, it’s not a game I can recommend because of the server connections. Good gameplay, but bad servers.
디비전과 비슷한 루트 슈터 장르 게임. 이 게임도 마찬가지로 커스터마이즈가 별로였습니다. 엄폐 시스템이 존재하지만 큰 효용성은 없는 거 같고 구르기 회피 후 공격이 좀 더 활용이 되는 거 같네요. 패드 사용 시 조준 보정이 조금 아쉬운데 머리 근처 위치에서 조준을 하면 몸통으로 보정이 되어버려 난감합니다. 난이도는 꽤 세분화되어있고 최고 난이도로 플레이 시 확실히 어려웠습니다. 가장 아쉬웠던 점은 연출 쪽이었는데 일반적인 컷신은 물론이고 보스 페이즈 전환 때도 뚝뚝 끊기는 느낌이 들어서 몰입감이 확 깨졌습니다. 여러모로 디비전의 하위 호환 같지만 액션성은 나름 살아있어서 추천할 만한 게임이라 생각합니다.
Game is finished at this point. Just finished BIg Iron in the Desolate Fort and found out all tp points on that map are broken and were never fixed. Devs have dropped the project so they will remain forever broken like many other things in the game. i really want to like the game but the polish is not there at all sadly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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