
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 61.3Kreviews | 67% | — | $24.7M |
| $5.99−70% | 19.3Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I usually base every single purchase on reviews. If a game has mixed or weird feedback, I’m out. That’s my rule. don't judge me hehe* But for once, I ignored my own system and trusted a friend who kept telling me to try Outriders. I was skeptical. The reviews are all over the place. Some people love it, some absolutely trash it. I expected something mid at best. WTF. This game is so damn good. If you judge it by “RPG, looter-shooter, solid gameplay loop & decent story” standards, it absolutely delivers. The combat feels impactful, abilities are flashy and powerful, and the build variety is way deeper than I expected. Once it clicks, it REALLY clicks. If you liked: Elden Ring Tom Clancy's The Division 2 Path of Exile 2 Remnant II —or any other great RPG/looter with strong builds and satisfying combat—you’ll definitely love this. I’d honestly put it in the same league in terms of gameplay satisfaction. Is it perfect? No. But the gunplay feels chunky and aggressive, and the build-making is genuinely epic. The mod system lets you do some crazy stuff, and the power fantasy ramps up hard once you start optimizing your gear. I expected regret. I got addicted instead. You won’t regret buying it. ✅ Pros -Extremely satisfying, aggressive gunplay -Deep and flexible build crafting -Strong power progression -Fun abilities with impactful visuals -Solid gameplay loop that keeps you grinding ❌ Cons -Not perfectly polished (random little buggies) -Story pacing can feel uneven -Reviews don’t reflect how fun it actually is If you’re on the fence because of mixed reviews like I was — just go for it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $29.99 |
| 14Kratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The developers greed means that what would’ve been an awesome singleplayer game with multiplayer components became a game you cant play for long without getting disconnected several times. ALWAYS ONLINE SINGLE PLAYER CAMPAIGNS? Shame on you!!!
A great storyline, good voice acting, good looking graphics, lots of enemy types and plenty of variety when it comes to locations. And then there's endgame content. Expeditions (like dungeons) give you materials (to upgrade gear) and legendary weapon. Though it can be a bit grindy but I still like it. Some bugs, like map quest markers not working sometimes or showing the wrong direction, but overall it's pretty bug-free. Gameplay : 9/10 Graphics : 9/10 Performance/ optimization : 10/10 [h1] The biggest con of this game [/h1] is that it's an online service, even in solo play - which really sux if Server goes down it will be gone forever even if you pay for the whole game .
Not as bad as the mainstream make it. Silly, fun and good combat. Builds are also wide enough to make different playstyles viable. If you don't take gaming too seriously, this might be for you. Sometimes it is ok to play through a campaign and leave the game to be. Not every game needs endless grinding etc. 8/10
Outriders... where do I even begin. This game saved me. Not in the subtle, “oh that was a fun distraction on a rainy afternoon” kind of way. No. I mean spiritually. Cosmically. I was one mildly inconvenient Tuesday away from dramatically staring out a window while it rained for no reason. And then I booted up Outriders, developed by People Can Fly and published by Square Enix, and suddenly I had purpose. I had loot. I had shoulder-mounted apocalyptic drip. Let’s talk about the premise. Humanity leaves Earth because we absolutely fumbled the planet (classic us) and heads to Enoch, a new world that immediately decides it hates us. There’s a mysterious energy storm called the Anomaly that mutates everything it touches, including you. And instead of becoming a tasteful superhero with manageable powers, you become what the game calls an “Altered,” which is essentially a walking OSHA violation with delusions of grandeur. It’s beautiful. I chose the Trickster class, because if I’m going to survive a hostile alien planet, I’d like to do it with teleportation, time manipulation, and a shotgun that sounds like it’s filing for divorce. The power fantasy here is not subtle. You don’t gently outmaneuver enemies. You disintegrate them. You turn them into loot piñatas. You create explosions so aggressive they feel like they should require paperwork. And can we talk about the combat? It’s like someone took cover shooting, decided that was too polite, and replaced it with “aggressively advance while setting everything on fire.” The healing mechanic actively encourages you to charge forward like a caffeinated raccoon with a vendetta. Low on health? Simply eliminate several enemies in rapid succession while dramatically teleporting behind them. Problem solved. Therapy achieved. The gunplay? Crunchy. Impactful. The kind of crunchy that makes you lean forward in your chair as if posture alone increases damage output. Every weapon feels like it has personality. Some whisper. Some bark. Some scream like they’ve seen the void and decided to become it. And the mod system? Oh, the mod system. You’re not just equipping gear—you’re engineering chaos. Bullets that chain lightning. Shots that freeze enemies mid-sentence. A rifle that politely detonates everything within a ten-mile radius because you looked at it wrong. The loot. Oh, the loot. I have never been so emotionally invested in color-coded rectangles in my life. I became a spreadsheet in human form. My brain stopped thinking in words and started thinking in DPS calculations. My dreams were purple. Sometimes orange. Legendary drops weren’t items—they were spiritual events. If enlightenment exists, it probably has a drop rate. And yet, beneath the explosions and the suspicious amount of screaming, there’s a surprisingly earnest story. Humanity struggling to survive. Factions collapsing under pressure. People making messy, complicated choices. It’s bleak in that “we tried our best and still messed up” way. But that makes your character’s raw, sarcastic resilience even better. The dialogue has this wonderfully dry, almost exhausted tone, like everyone on Enoch collectively agreed they’re too tired to be shocked anymore. “Oh, the sky is bleeding again? Yeah. That tracks.” Now, is it perfect? No. There are moments where the difficulty spikes like it’s personally offended by your build. There were times I stared at my screen and whispered, “You cannot be serious,” as a captain with suspiciously infinite abilities turned me into a decorative crater. But instead of quitting, I optimized. I adapted. I became a menace. The world design deserves a standing ovation. Each area feels distinct, scarred by the Anomaly in ways that are both visually stunning and mildly concerning. Forests crackling with alien energy. War-torn trenches that look like they were designed by someone who majored in Dramatic Lighting. Snowfields that say, “Yes, this is beautiful. Also you will die here.” And the expeditions—the endgame gauntlets—are where the game fully commits to chaos. Time-based, enemy-dense, ability-spamming spectacles of destruction. It’s not just about survival. It’s about style. It’s about efficiency. It’s about looking cool while a small army collapses around you in synchronized explosions. Multiplayer? Surprisingly seamless when it works, and when it works, it works. There is something deeply bonding about three people collectively screaming as a boss enters Phase Three (which it absolutely did not need). Coordinated ability combos turn the battlefield into a light show that probably violates several interstellar conventions. It’s friendship, but louder. What truly makes Outriders special, though, is its commitment. It doesn’t apologize for being loud, messy, and unapologetically over-the-top. It doesn’t try to be prestige television in video game form. It wants you to feel powerful. Ridiculously powerful. “I survived a cosmic storm and now I’m emotionally attached to my shotgun” powerful. At some point, I realized I wasn’t just playing. I was invested. I cared about my build like it was a small business. I defended my class choices like they were political stances. I learned boss patterns the way historians learn timelines. Enoch stopped being a hostile planet and started being… home. A very violent, lightning-infused home where the furniture occasionally explodes. So yes. Outriders saved me. It gave me explosions when I needed catharsis. It gave me loot when I needed dopamine. It gave me a world that was brutally unfair but still worth fighting through. If you want subtlety, maybe look elsewhere. If you want quiet introspection, perhaps consider a farming simulator. But if you want to teleport behind a warlord, freeze him in time, detonate his entire support squad, and then sift through the aftermath for boots with 3% better cooldown reduction while feeling like a mythological disaster? Outriders is waiting.
Disconnected twice from game server in first 45 minutes. Game kicks you out even though this is single player campaign when that happens. Keep you always online requirement out of single player experiences.
Though recommended requirements state: Intel i7-7700K / AMD Ryzen 5 2600X for a 1080P / 60 FPS experience I'm playing this on a 2009 I7-920 @1080P / 60 FPS. Admittedly I'm using Lossless Scaling which most think of as a GPU utility though can significantly reduce CPU load as well. I acquired the game through a Humble Bundle 1st tier @$10 and given the four really good games in that tier, my mathematical enriched brain calculates my Outriders purchase to a whooping $2.50. My oh my, how gaming on a budget has become mainstream for those not wanting to rain $60, $70 and $80 on publishers or hundreds, thousands on greedy hardware companies that care little for the little guy / gal when they get in bed with monstrous A.I. conglomerates. I'm of course speaking of ridiculous RAM prices. Are you Not Entertained? Isn't that why you are here? https://www.youtube.com/watch?v=0gmKQ8oqoF4 As for the game. The crowd here has significantly dwindled and the curtains may soon close unable to be resurrected by the removal of an always online requirement. The game is good. Outriders serves it's solo player well. I love the numerous skills and the cover and shoot combat is serviceable though there is a class where you will not be using cover much and it rocks. There are something like 16 difficulty tiers... amazing. I've not seen that many tiers since Hilary lost to Donald (get it tiers / tears lol). Personally I think the story and the lore has been exceptional but of course my opinion is subjective. Who knows how long the servers will be up. Hilary could wipe them any day </snicker>. Seriously though not many playing and unless you have a friend you're most likely to go solo. Be an Outrider! You'll be very enamored with yourself. Be entertained!
The fact that the second game got scrapped should be a punishable crime. :(
Played the base game to the very end. got all legendary sets for my technomancer, tested every single build i could think of, replayed the story with a friend. got to tier 15 apocalypse and finished the final boss. Most of the stuff in the base game just straight up doesn't work and is completely jank and broken. The story falls off half way through the game where the budget seemed to drop of the face of the world. Wouldn't recommend wasting time or money on this game unless it is very cheap.
This is one of, if not the most, fun shooter I have ever played. The amount of negative reviews on it just shocks me. I can only assume that it must have been released in a bad state and got review bombed, which is a shame because I would buy anything released for this. Have played through the main story and end game 12 times between Steam version and xbox pc version, about to start new runs on xbox console version. Story is good with interesting characters but the build and itemization is where this game really shines.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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