
Outcast – Second Contact is the complete remake of the cult title which sparked the open world, action-adventure genre. Take off on an exploration of Adelpha, an alien world as beautiful as it is dangerous, where your heroic journey places the fate of two worlds in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 22 → 0.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 1Kreviews | 78% | — | $29.2K |
| $49.99 | 987ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🪐Ще один КОНТАКТ, або Гра, яка вийшла вдруге, а я про це почув вперше🌀 Нехай вас не лякає графоній, бо це все ж таки ремейк культової гри "Outcast", що вийшла в далекому 1999-му. Розробила її студія "Appeal" (Відомі буквально цією серією, а ще тим, що встигли збанкрутувати, відродитись та й випустити другу частину😁). Сунем лєгонько палець в анал історії, бо наприкінці 90-х оригінал був революцією: великий відкритий світ, норм штучний інтелект, моцний сюжет з альтернативними варіантами другорядних квестів - і все це без маркерів та підказок... Для мене це вже хардкор і я пам'ятаю колись запускав оригінал, побігав, здох і забив через застарілість... Кожному своє. І як виявилось, через 18 років розробники вирішили маякнути, що вони ще існують та випустили ремейк (Правда гра нагадує десь 2007-мі роки😬) ПРОТЕ це значно більш грабильніше для сучасного гравця. Дякую🫶 Сюжет нагадує фантастичний блокбастер тієї епохи, де людство відкрило можливість контакту з паралельним світом і, звичайно ж, одразу вирішує пхнути туди зонд... Але той ушкоджується, створює енергетичний резонанс і викликає чорну діру на Землі, яка починає засмоктувати наш світ у їхній. Ну і люди в паніці організують рятувальну операцію, у якій бере участь наш Гг Каттер Слейд. Задача — супроводжувати трьох вчених у паралельний світ під назвою Адельфа. ЩОБ ПОБАЗАРИТИ З МІСЦЕВИМИ ТА вирішити питання з тим клятим зондом. Але після прибуття все пішло по "Шляпі": губите зв'язок з командою, а місцеві гуманоїди вважають вас обраним (Без вибору пігулки)... І саме з цього починається дуже цікава подорож😎 ТО що дійсно можете знайти тут у 2026-му і навіщо взагалі в це грати? Зараз спробую переконати любителів ОПЕНworldів, що ця нора не гірша за нору Аліси🙄: ✅Світ Адельфи достатньо великий, живий та колоритний, що увібрав у себе декілька регіонів зі своїм кліматом, архітектурою й діалектами повністю вигаданої мови (Я серйозно, у грі є словник. Не рівень Толкіна, але все ж). І це просто неймовірно поринути у такий світ та дослідити його🫠 ✅Я не знав про ремейк і прекрасно розумію людей, які колись проходили оригінал та ловили від нього оргазм. Тут залишили ту саму музику, атмосферу (Яку підтягнули) й голос головного героя (Знаєте, такий харизматичний грубіян із добрим серцем та майстерністю підколювати)😊 ✅Я люблю досліджувати, і тут це приносить задоволення. Відчувається старий підхід до відкритого світу, якого моментами не вистачає сучасним іграм. Мене затягнуло на годин 20😏 ✅Ціна максимально приємна і зараз можна придбати за 22 грн до 21 червня. За такі гроші це один з найкращих варіантів, щоб пограти у щось не звичайне. ✅Свобода дій не здивує, але можем потрапити в інші локації коли завгодно, виконувати квести в різному порядку, впливати на мешканців (Це знизить силу ворога). Але тим самим може бути ризик поламати собі проходження😅 👉Насправді, до цих речей можна звикнути: 📛Графоній місцями видає красиві пейзажі, але міміка персонажів, воскові одноманітні обличчя та кривуваті анімації можуть трохи розчарувати. 📛До бойової системи та інтерфейсу (Старомодного, дідівського) треба звикнути перші дві години. 📛ШІ для 1999-го тут розумний, у певних персонажів є свій розпорядок взаємодій. Але не ідеально, що може різанути око. 📛Система збереження в оригіналі відбувалась через кристал, який був у інвентарі, а в ремейку ще додали автозбереження, але працює воно криво. Наприклад, можна віддати квестовий предмет, гра збережеться в цей момент, а після завантаження предмет зникне, сам діалог зависне і сюжет не зможе рухатись далі😐 Рекомендую користуватись кристалом і не ВИЙО. Гра з добрими намірами, але застарілими технологіями, які одночасно приваблюють і викликають біль. Це олдскул у чистому вигляді, тому в першу чергу я рекомендую її саме олдскульним гравцям. Для тих, хто хоче понюхати 90-ті у концентрованому вигляді, коли ігри були ризикованими експериментами🥰 А якщо ви хардкорщик, то вам слід зацінити оригінал з 172 досягненнями https://store.steampowered.com/app/336610 Гра мені нагадала, що десь там, за тонкою гранню реальності, існує цілий прекрасний паралельний світ😉
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Dutch, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only got this because Funhaus played it for their demo disk series back in the day.
Second contact: It captured te core essence of the original. So I can recommend it for people who experienced it already and new players alike. +Improved graphics +Improved movement speed +UI and map +Fixed some animations, but -That also removed some of the charm. -Uglier talan. They made them look less alien. Kroax is probably the worst. From menacing cool they turned him into goofy lame. -Save speed damages the mechanics of this gameplay function. -Translations in the subtitles is not based on exploration. -Items are harder to see because they stand out less in the improved graphics and the foliage. My Outcast 1.1 review: It's hard to give a fair review of this title. This game had been a favorite of mine as a kid. I'll do my best to assess it without bias and fanboying too hard. I'll start with the bad: It's dated, undoubtedly. Looks old (It used to look great for it's time, and this is probably the nostalgia speaking but I think it still looks great), The voice acting is old(there are only a few actors for way too many characters, the recording quality isn't the best, but the acting isn't that bad), The animations are old. The combat is a bit horrible in the beginning. Enemies are massive bullet sponges. you'd think 500 rounds is a lot, until you encounter your first pack of dogs and used up 200 on 5 enemies. This gets better once you upgaded your weaponsand progressed some quests. I suggest not engaging when you don't have to early on. But is it worth a play? Absolutely. This is an advnture rpg at it's core, and it's main two focus are the exploration and the dialogue. It's is a cartoonish simple story, but a well written one. It is two-fold: You are a soldier, who's sent to another world to get a mcguffin to save Earth. And in Adelpha you are the chosen one, that has to recover 5 mcguffins, overthrow an evil ruler and free it's people. And this may sound bland but it's anything but. Getting the 5 quest items is the goal in each zone, and they are all pretty well done. And the twist about the evil ruler is quite cool as well. It's relatively short you can finish it in a single afternoon if you skipped all dialogue, but that is one half of the game. the characters are charming. There's some cheesy funny humor. and the world building is excellent. Exploration is the other heart of the game, you are on an alien planet, so you need to learn everything. And instead of someone exposition dumping on you, it's organic. You talk with someone, they say a word you don't understand, then you can ask about that foreign word, they explain, you get a Lexicon entry, and gain knowledge about the world's culture, history, flora and fauna, and locale as a player. One of the best world building systems a game can have. The world of Adelpha is a place I always found wonderous. I loved to explore the zones, they are all unique. You start in a snowy mountain, then Rice field, A central city in a desert, A forest/jungle, an island in the middle of a vast ocean. All connected via portals. It really feels like you are exploring an entire world. All of them have their own sub-plots and it's tied to getting your quest item of the zone, and it's always an adventure to do them. The soundtrack is so great, I remember it clearly after 27 years and it is brilliant. It's hauntingly beautiful, it's majestic, and gives a sense of mystery. Hearing it, I am immediately being pulled back into a nostalgic state of awe and wonder. Not many modern games excite me as much as revisiting this cherised old title. Gameplay is a bit dated as of today's standards, but not bad in the slightest. And I find even the jank to be endearing. You have all sorts of useful gadgets to help you get around, or gain an edge over the enemies. There are explosives that can be used in combat as well as to open up new paths, or open loot containers. It's a bit slower paced, but that's why you have to be a bit strategic about engaging enemies. It has an unconventional way of saving progress via an in game item, and it takes a little time to save, so you can't just save-scum in the middle of combat. The early combat might be bad but you get some cool weapons and once you've upgraded them and have plenty of ammo you are a real force to be reconed with. So the feeling of progression is really there. I think this game wold really benefit from a remake. Second contact is a step to the right direction (and sometimes a step backwards) But a proper remake could give this title the attention it deserves. Because it's core is already a masterpiece. "Should I play 1.1 or the Second contact?" Yes. No, really it's up to you. If you played it way back then, I'd recommend 1.1 If you are not old enough to drink, and you think it looks way too old, then play Second contact. Or even both back to back like I did If you are a massive fan.
If you're looking for a "good" game don't play this… --- How can I say that and still recommend it? This game is a piece of gaming history preserved as a remake, along with its original audio and voice recordings. It's a very OK game, but it's not particularly good by modern standards. But it is an interesting look into early open world game development and a nostalgia trip for those who lived through the 1990's gaming era. It's by no means a terrible game, but its main claim to fame is having done a lot of things first. Unfortunately in the decades since than, everything that has learned from this game has mostly done it better. --- Open world? Yes, but a lot of it is empty and bland. NPC's that have interactive conversations? Sure, clunky dialogue and compressed audio quality. Story: Claptrap and nonsense. Controls: rudimentary. Stealth: You can pretend it has that, it will certainly claim there is. Gunplay: Minimal ammo, bullet sponge enemies. Camera: It hates you and your dreams. Just remember, this is a remake of a game that came out in 1999, and it preserves the original audio and gameplay, with all of its flaws. It's mainly a graphical improvement and even then it's not winning any awards. If none of that sounds appealing, maybe go read about it or watch a documentary and skip playing it. Compared to what came before it, this was a very ambitious game and broke a lot of ground in the industry. How ambitious was it ? Read the store page for more in depth claims such as: A world of possibility, 100's of quests, progress at your own pace. A living planet, 6 different continents, an entire world to explore, an entire alien culture to learn. The mission of your life, 50 hours of adventure and storyline, deliver freedom to the people from the yoke of oppression… and so on. Like I said, highly ambitious, and it is a pretty large scale. It's just not terribly fun to navigate and a lot of time will be spent finding any of those claims somewhere in the vast terrain of an entire planet. Compared to games that came after it, well… I'd like to say most of them are better. (emphasis on most, but not all) This is only barely recommended as a nostalgia trip to see what early open world games were like before the turn of the millennium, along with a little spit and polish to the graphics as a remake. Maybe a lot of spit… maybe too much spit… bring a napkin. --- Bottom line: The novelty of playing a mediocre game from 1999 decades after it's been surpassed by everything else. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
🖤💙💙🖤🖤🖤💙💙🖤 💙💙💙💙🖤💙💙💙💙 💙💙💙💙💙💙💙💙💙 💙💙💙💙💙💙💙💙💙 🖤💛💛💛💛💛💛💛🖤 🖤🖤💛💛💛💛💛🖤🖤 🖤🖤🖤💛💛💛🖤🖤🖤 🖤🖤🖤🖤💛🖤🖤🖤🖤
I saw this game recommended on a video. It's a remake of a 1999 cult classic. The game never holds your hand and you have to talk to everyone to understand what to do and where to go. Even with all that you also may nee a guide. I played for a few hours before I decided to start using a guide. I'm not very patient but this game was something else. It made me want to go and explore and understand the world. In some ways it reminded me a 1960's show called "Lost in Space" that I saw re runs of as a kid. And a saw that there is a sequel. Hopefully it is just as good.
Outcast presents a short, open world 3rd-person shooter with questing elements. I played the original in 1999 and was struck then by 5 aspects that stuck with me: voxel graphics, gunplay, voice acting, action-movie cliche story elements (especially the time-travel twists) and the music. Revisiting this game in 2026 via the 2017 remaster, it's a bit sobering to realize it's been 27 years since I first played the game and already 9 years since this remaster was created. The music still touches me and I enjoyed the prettier graphics. The gunplay, acting & story remain serviceable. If you're looking for a curious filler (17 hour to 97% main question completion and 77% side-quest completion) with an eye toward one of the first open-world 3rd person shooters, give it a try.
only recommended if you like REALLY basic games.. story is basic, graphics are basic.. where the intro is a set of broad brush painted static pictures that are 'animated'.. sure its an 'artistic' style.. but it comes across as very cheap.. interface is basic.. and combat is really basic.. thats the summary.. BASICALLY! but really this game is a complete mystery.. you're not told about anything other than whats in the 'tutorial'.. which is so basic, its a complete joke.. but all the alien things you pick up; you have no idea how to use them, yet the 'aliens' wont speak about them! but are happy to rave on about inconsequential things that dont matter whatsoever! at least you should be able to ask them about what the F-Link is (teleporter), etc.. how to use it is another matter.. so many questions.. sure you're in a new world and its all about discovery.. but its the way the devs made the interface thats the problem.. not the concept of 'discovery'.. moronic methods to deploy something doesnt make it 'good'.. how to use dynamite? oh just 'drop' (you click to 'use' it to drop it rather than PLACE it!) it on the ground and shoot it (from a distance!)... idiotic! sure there is a remote trigger.. but if you didnt find one! then there are the bugs/'features'... NPCs that are supposed to get something, stand around or have problems pathing to the item in question.. really poor...quests that leave you wondering where you're supposed to go and no way to get the NPC to repeat what they said (other than the reload.. but tough luck if that was hours of game play ago!).. then there is the 'blacksmiths'.. they say "give me some time"... if you go to another zone.. do something there and come back, they still say "give me some time".. you MUST spend your time in that zone for it to count! moronic devs... and the elite SEAL swims like an old grandma! could they have made him swim any slower?!? no.. he'd sink... absolute morons! there has been absolutely no thought in how the player is actually able to do or interact with something in this game.. brain dead devs...which is definitely reinforced with the actual 'story'... for the amount of terran technology strewn throughout the game, earth would have had to send truck loads of ammo, guns, etc in order to account for everything that you find.. its complete idioacy.. just a really bad game IMHO
War schon 1999 eines der geilsten Games überhaupt und seiner Zeit voraus. Dieses Remastered sieht aufjedenfall ganz OK aus, spielt sich sehr hakelig, sehr viele Glitches und Flickering inkl. paar Bugs, aber ist aufjedenfall komplett durchspielbar. Das Spiel bleibt geil und braucht ein Remake und einen Kinofilm ;)
Outcast: Second Contact is a stunning, faithful remake of the 1999 cult classic that reminds us why it pioneered the open-world genre. It’s a breath of fresh air for gamers who love exploration without being constantly held by the hand. The most striking feature is the world of Adelpha. The alien landscapes are vibrant, and the sense of scale is genuinely impressive. Playing as the wisecracking Cutter Slade, you truly feel like a stranger in a strange land. The game’s non-linear structure is its greatest strength; you are free to roam, talk to the Talan inhabitants, and solve problems in whatever order you choose. The orchestral soundtrack—one of the best in gaming history—remains as epic as ever, perfectly capturing the cinematic feel of a sci-fi blockbuster. While the combat retains a bit of its "retro" charm, the updated visuals and smooth controls make it more accessible than ever. If you’re looking for an adventure that prioritizes atmosphere, world-building, and discovery, Second Contact is a journey worth taking. It’s a beautiful tribute to a masterpiece that still feels ahead of its time.
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Where this game's players are, estimated from review languages.
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