
Help a mother survive against the undead and find her her lost daughter in this hardcore survival horror nightmare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 30reviews | 63% | — | $5.8K |
| $12.99 | 76ratings | 56% | — | not modelled | |
Engagement
Reviews
This game is really rough around the edges, but I still enjoyed it (which is more than I can say for the preceding Nightmare Chronicles). On one hand there is a lot of backtracking ( and I mean a lot of backtracking), but there is enough enemy and weapon variety that the game ends before it outstays its welcome.
Had much fun with it. Recommend normal flashlight. Currently playing the Outbreak saga one game after another, and enjoying them ! - Safe backups: C:\Users\*your user*\AppData\LocalLow\Dead Drop Studios LLC\Outbreak Lost Hope save.dat Disclosure: 69 y.o. slow gamer, used C.E. as usual. - 4 Bytes Exact: Inventory, 16 slots max. Ammo 99,999 - Float: Stamina: full, 2.0000
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.99 |
| 63ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 30 reviews with recorded playtime.
If you're a huge Resident Evil fan, and you're just craving more of that RE-style gameplay and setting, and you don't mind playing something with a much, much lower budget by a solo indie developer, and you can deal with occasional jankiness and weaker graphics/aesthetic, then this game should be worth your time. This particular entry in this series uses an over-the-shoulder camera view, so if you liked RE 4-6 and the 2 and 3 remakes, this will provide similar gameplay. And considering the type of budget indie Unity asset-flip game this is, I have to say I was pleasantly surprised by how well the text and story in the game were written. I was expecting much worse. I will continue to check out more entries in this series now.
- So fun to play, rating 82/100
인간적으로 달리기는 있어야 하는거 아닌가?? 첨음 시작하면 총도 없고 지도도 없고 총알 2발??? 뭐 아무것도 없네...총도 없는데 좀비는 왜 있는거?? 무슨 트렁크 암호도 34?? (힌트에서) 이라고 나오고... 장난하는 것도 아니고... 퍼즐은 있는데 단서가 없다. 공략 없이 깨기에는 무리다. ㅋㅋ 왜 샀을까??
what a game!
Outbreak: Lost Hope is a third-person survival horror title developed and published by Dead Drop Studios LLC that wears its genre inspirations openly while striving to tell a more intimate, emotionally grounded story. Set during a devastating zombie outbreak, the game follows Gwen, a mother separated from her young daughter Hope during the early chaos of the epidemic. This personal motivation immediately sets the tone, framing the horror not just around monsters and violence, but around desperation, guilt, and the instinct to protect family at any cost. Rather than focusing on global catastrophe, the narrative narrows its scope to one woman’s struggle to survive long enough to make things right. The atmosphere is one of the game’s strongest elements. Environments are dark, confined, and deliberately oppressive, drawing heavily from classic survival horror design where tension comes from limited visibility and constant uncertainty. Abandoned streets, decaying interiors, and blood-stained corridors are arranged to make exploration feel risky, with every corner potentially hiding danger. The over-the-shoulder camera reinforces this unease by restricting awareness, forcing players to rely on sound cues and cautious movement rather than full situational control. The result is a persistent feeling of vulnerability that aligns well with the game’s survival-focused design philosophy. Resource management plays a central role in shaping the experience. Ammunition, healing items, and inventory space are all tightly limited, making every encounter a calculated risk. Combat is rarely empowering; instead, it is something to be avoided when possible. Players must constantly decide whether an enemy is worth the cost of bullets or whether retreat and evasion are the smarter options. Inventory management, including the use of limited save items, adds another layer of tension, turning progress itself into something that must be carefully earned rather than freely granted. Exploration is methodical and deliberate, rewarding players who take their time to search environments thoroughly. Locked doors, keys, environmental puzzles, and hidden items encourage backtracking and careful observation, reinforcing a sense of place rather than funneling players down a single path. Environmental storytelling fills in the gaps of the world’s collapse, with notes, audio logs, and visual details hinting at the lives disrupted by the outbreak. These moments help ground the horror in human tragedy rather than abstract disaster, strengthening the emotional weight of the journey. Combat encounters are tense but uneven. The undead enemies are dangerous in groups and unpredictable in tight spaces, which reinforces the survival horror feel, but enemy variety and behavior can feel repetitive over time. Firearms and melee weapons are functional but lack the responsiveness and impact seen in higher-budget titles, sometimes making encounters feel more frustrating than thrilling. Still, the game’s design discourages constant fighting, and when combat is approached strategically, it succeeds in maintaining pressure and reinforcing the feeling that survival is never guaranteed. Pacing is another area where the game shows both ambition and inconsistency. Quiet exploration and puzzle-solving sections effectively build suspense, but these moments are occasionally interrupted by stretches of repetitive combat or resource scavenging that slow narrative momentum. The emotional core of Gwen’s story remains compelling, but its delivery can feel fragmented, with key developments sometimes buried beneath routine gameplay. When the story and mechanics align, the experience is engaging and immersive; when they drift apart, the game’s rough edges become more noticeable. Visually and technically, Outbreak: Lost Hope reflects its indie scale. Character animations and environmental detail are serviceable but lack polish, and certain interactions can feel stiff or dated. These limitations do not undermine the game’s atmosphere entirely, but they do prevent it from achieving the smoothness associated with more refined survival horror experiences. Sound design, however, does much of the heavy lifting, using ambient noise, distant groans, and sudden audio cues to maintain tension even when visuals fall short. Ultimately, Outbreak: Lost Hope is a heartfelt and earnest survival horror game that prioritizes atmosphere, resource management, and emotional stakes over flashy presentation or action-heavy gameplay. Its strengths lie in its mood, its personal narrative focus, and its commitment to classic survival horror principles. While technical limitations, uneven pacing, and repetitive combat keep it from fully realizing its potential, it still delivers a tense and often affecting experience. For players who appreciate slower, methodical horror games with an emphasis on vulnerability and story rather than power fantasy, Outbreak: Lost Hope offers a grim but meaningful journey through loss, fear, and determination. Rating: 5/10
A short (about 3 hours for the main campaign on a first playthrough,) but fun survival horror game of the classic variety. A bit on the easy side so I highly recommend cranking up the difficulty. Normal mode in this is easier than easy mode is in the rest of the series.
el mejor
Po odehrání Outbreak, Outbreak New Nightmare a Outbreak Chronicles musím bohužel říct, že se zatím jedná o ten nejhorší díl. 3D grafika se moc nepovedla. Příběh a jeho rozuzlení nakrkne. Hra je neskutečně krátká a hratelnost je prodloužena tím, že jste nuceni neustále přebíhat s jednoho konce na druhý. Úroveň stále jedna a velice jednotvárná. AI velice špatná a je opravdu těžké v této hře zemřít. Zatím tedy nejslabší díl.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.4K | 130 | 61% | $9.99 | |
| $2.2K | 95 | 73% | $0.99 | |
| $15.2K | 24 | 50% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
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| $5.8K | 102 | 91% | $3.99 | |
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| $5.8K | 96 | 77% | $1.99 |