
Return to the world of 4-player co-op survival horror with classic gameplay, strict inventory management, crushing enemies, horrific difficulty and more as you and a group of survivors try to survive the epidemic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 97reviews | 49% | — | $17.1K |
| $12.99 | 125ratings | 54% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game seems to be passionate about recreating the Resident Evil experience, which is fine, but its unplayable for a reason i can hardly believe. This game is in version 6.0 but there is no real sensitivity option for controllers that i could find. When you aim down your sight you go all over the place, its really annoying and a huge handicap that is completely unnecessary. There is a sensitivity option for mouse movement, which goes from 1-10 in increments of 1. Why make it increments of 1 instead of making it a slider for more freedom and accuracy when configurating your personal sensitivity preference? I dont know. Anyway there is also no distinction between regular sensitivity and aim down sight sensitivity. Why? Where is the logic? Why work so long on a game and completely skip the most basic functions which wouldnt even take long to implement? Maybe im wrong, maybe there is an option for controller sensitivity, but i could certainly not find it.
Bought it to play in split screen on PC, one player with keyboard and another with a controller. It hasn't worked though, the controls are messy to set up as it sets player 1 both with controller and keyboard and then for player 2 you can only play with the keyboard and won't allow you to configure the mouse to it as well. So player one is blocked to the controller and mouse. How are you supposed to play with player 2 just with the keyboard?....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.99 |
| 125ratings |
| 48% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is pretty alright. fun with friends
Bought it for $2 and got my money back. Maybe solo this game might be fun, but i usually scour the internet looking for split screen games to play with my wife and the split screen mode was absolutely unplayable. Every time you pick up an item, the whole game pauses; Player 2 find ammo they need? game pauses. Its unplayable if you're looking for a game to play local co-op.
słaba gierka
No se nota que le hayan dado cariño al juego al desarrollarlo.
This game sort of reminds me of resident evil 4, if they turned off the lights. Definitely a very big resource management game, you can also play it with co-op and there's a discord to talk to the owner if you have opinions on the game. I definitely recommend it for solo or with a friend play.
awesome game! for old RE fan, play it!
Terrible .... just terrible. The controls are janky, the gun sweep is bad, aiming is worthless. Running a Ryzen 7 5800 AMD 2000 GPU and the game is horrible.
This game is worth 2 dollars to play around and goof with some friends. Yet past the one hour mark you get bored as the stages are janky and the animations are VERY poor. Picking up items is as annoying as Resident evil one for the playstation one if not a little worse on night mare as the zombies just chase you until you kill them. You don't really have anywhere to go as the stages are liner.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2K | 95 | 73% | $4.99 | |
| $27.4K | 130 | 61% | $9.99 | |
| $3.1K | 32 | 34% | $3.99 | |
| $136 | 4 | 75% | $1.39 | |
| — | 27 | 56% | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17K | 248 | 94% | $3.99 | |
| $17.1K | 72 | 82% | $4.89 | |
| $17K | 168 | 80% | $6.99 | |
| $17K | 59 | 86% | $19.99 | |
| $17.1K | 146 | 93% | $7.99 | |
| $17K | 121 | 83% | $6.99 |