
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 15 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра хорошая и в меру интересная ,но есть минусы о которых нельзя молчать ,золото как и в целом все рудные породы дают и стоят меньше нефти по опыту и деньгам,техника не имеет своего веса и не может под собой давить почву что приводит к глупым моментам когда на гигантском белазе не могу выехать в горку за асфальтированой дороги ему просто не хватает мощности подняться или перекатиться под неровность ((все улучешния дорог,техники колеса и т .д чисто визуал (это надо исправлять ,ну не нормально когда мощная многотонная махина не может переехать кочку и стоит на месте !!! колизия мелких камушков которые могут остаться в воздухе подкидывает многотонный роторный экскаватор когда стрела их задевает (! Уважаемый разработчик исправьте это),в наборе доп декораций нужно добавить столбы фонарей или лампы ,потому что капать в темноте в карьере такое себе занятия ,подведем итоги ,игра хорошая но есть вот такиех глупые минусы от которых у меня сильно взорвало ,я пришлость строить конвеер а не возить на тонаре
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you grew up playing in the dirt, or like/liked big machines, you will probably find something in this game you like. My biggest issues with the game are not really that big, but ill share them JIC someone else is curious: - Lack of mod support - there is current 0 mod support, which is a huge bummer. I would really enjoy being able to tinker with the games physics engine on my end among other aspects. - World/terrain mechanics are a little wonky - eg sometimes you may be digging an area out, and a very tiny piece of rock will get left behind, floating in the air (Sometimes quite hard to remove too). There doesn't seem to be any real risk of digging a hole too big, like no cave-ins, collapses or rockslides that ive seen yet, which does also kinda suck, as it doesn't give miners any reason to refine tunnel designs. - Vehicle mechanics can be wonky too sometimes, but its usually confined to the bigger machines, usually tracked ones, where they may eratically start flicking about if you put them into juuuust the right, weird position (which can happen alot in tiny spaces lol). Again, not a massive issue, but it would be awesome to see some refinement there. - Some in game processes could use a bit more visual clarity - not like graphics wise, but in terms of mechanics. Power lines would be a good example; some way to visualize the load on each line would be very useful (To see when one is overloaded or close to being overloaded). Currently, it does give you a audible humming noise when they are about to blow, but when playing at night or volume low, its easy to miss the power lines humming. Maybe a dashboard or console to monitor the power could be useful? - Controller support could be better. The controls can take a bit of time to learn and sometimes feel unnatural in that you you may expect pushing a joystick one way will turn left, but actually turns right, for example. But overall, i can say i've def enjoyed the game so far.
Top
El mejor juego del mundo de mineria, espero nuevo contenido interesante.
Je recommande vivement se jeux car on a pas de limite de tout a par sa propre imagination
A good game that itches that scratch. I've always wanted an automation mining game that was this in depth. Vehicle stats can be a bit confusing. I'd thing a front loader with a big bucket would be able to reverse on a simple ramp but it struggles. And yes, I tested this while being overloaded and having a proper load. Just can't wait for higher tier equipment. Edit: After getting a lot more hours into the game I've noticed a few things. The vehicle handling can be quite jank, I'll fill a loader up and it'll struggle with a simple hill. My bore hole digger would be ready to go, hit a wall, dig and then stop. Vehicles bounce around like the ground is made of potholes, I smoothed them out with a roller but that took me twenty minutes just to flatten some grass for a road I couldn't see. I finally got the mass excavators and the wow factor dies fast, I got a decent set up for a computer but darn the lag. One move too fast and it feels like your excavator is gonna bug out and get catapulted into the sky. Furthermore the gap between high and low level is rather agonizing. I get it's a mining game and it can only get so complicated but I feel there should be some filler in mid tier, even if the progression is useless. I'll add on that progression is agonizing, I learned about the oil trick that could mass up levels but I didn't want to do that. So I went twenty ish levels using the same equipment and tried to get more vehicles, but even the few new ones I did get were lackluster. A slightly bigger loader with .1 ounces extra ore. Then I dipped into oil, and that just turned into a waiting game. Not once did I have money problems. By level 65 I had over 100 million dollars from oil. I built two rig set ups that produced about 50 oil a second, and this struggled to get me to even level 55. Left it on over night to get to level 65. And finally, the nuke is disappointing. Yes, it would probably devour frames, but if I can get a decent sized nuke that doesn't destroy my PC in Minecraft, I think this game with the Unreal Engine can. I'm not asking for a fifty megaton bomb, just something more realistic. The very project the bomb references is Project Plowshare. The US government used various tonnages. The first bomb was only 3.1 kilotons with a depth of 80 feet and a diameter of 170 feet. On the larger end they had one at 104 kilotons. It doesn't have to be flashy, just bigger. With all that out of the way, it is still a solid game. Especially one that came out not that long ago and has a solid active dev team. I think given time this game can grow in interesting ways and I'm excited to see how it turns out.
I never knew that playing around with dirt could be not only fun BUT also profitable. From creating a hyper realistic Amazon warehouse to re-enacting the Benxihu Colliery mining disaster. This game has it all!!! The only thing that I would want the devs to add is the ability to be consumed by the hopper to create “meat ore” to unlock a cannibalism skill tree. Will BHP Group again 10/10
контента маловато, но "позалипать" уже можно.
THE GAME OF INFINITE POSSIBILITIES
Great time stealer. Mechanics needs a litle work yet in some areas but moving along. Plant setup took me a while to figure out knowing nothing about plants. Game has a very helpful comunity.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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