
Take over an abandoned space station and manage your own ore mine. Cut through the asteroid with your laser, sell ore, and create an automated network of robot helpers to maximize your profit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Star Ores Inc. – where ore, robots and the desire for money determine your success! On an abandoned space station in the middle of space, your career begins.

Cut through the asteroid to extract valuable minerals.
Refine your minerals into rare, high-priced products.

Deploy specialized robots, machines, and transport systems to perfect mining, transport, and trade.

Sell your finds to customers from all corners of the galaxy and amass unimaginable wealth.

Eliminate alien growths, discover hidden sectors, reactivate terminals, and upgrade your laser for even greater finds.
Grab your laser, bring the space station back to life, and become a legend of intergalactic mining. Your career starts NOW!
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 339reviews | 82% | — | $238.9K |
| $19.99 | 306ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You see various types of ores being extracted in different environments. Nah. You just mine in a tiny space station with a few rooms. Your gameplay is restrictively bound to a linear story. No freedom of choice. You cannot set up automation that would let you scale up faster. There is no room in the game for player decisions, wise or stupid. I see a wasted potential and certainly do not recommend it.
I like the idea of the game. 'you run a space store'. Digging in the tunnels- love that. building in the tunnels- this has got to be the worst idea ever. The way the structures are built, how they are shaped, how the transport nodes are designed. None of it is good for tunnels. it sucks. I have to pretty much slap together 15 nodes across the map- to set up several productions for some of the later game stuff. The 'zones' should be designed with that belief automatically. Which it does start OUT like that 'heres a few blue mining nodes go nuts', but it doesn't..go beyond that. Its always blue. I need more red dude, or hell later on, orange. The bots- they are QUICKLY useless. by the time you start automating your mine, the bots are worthless. i bumped into several moments where i was like 'eh i'd rather have them build for me' or SOMETHING. Because transporting ores? my nodes do it faster. Store stuff? four is pretty much overkill, no idea what to do with the other 10. The only thing they are good for is ores on the ground being transported- and mining the dirt clumps, but once those two things are done thats it. theres nothing to do. i think keep an eye on this game, come back in a few months. There are ideas here i like. but atm you arn't missing out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal +5 more
| $19.99 |
| 48ratings |
| 84% |
| — |
| not modelled |
| $11.69−35% | 11ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun little game about increasing the production and money per minute earned by building more and more efficient production chains of ore/ingots etc. It's quite addicting. There is however one huge downside to the game which really annoys me: The AI of your robot helpers You unlock these helpers which can take over several jobs, However most likely you will only need two types: seller (two of them in total are enough) and carriers. The carriers are supposed to collect materials lying around and put them into your sale storage. However these robots are the main source of frustration of this game, they are incredibly inefficient, even when you up their carrying capacity they will often just carry one material. This seems to stem from a logic where the bots "mark" one material to pick up and this material is reserved for them, and only after they pick it up, find more of the same material nearby. This seems to lead to to 10 bots reserving 1 material to pick up in an area instead of one picking up all ten and massively slows down your potential for growth. I hope the developers can fix the logic these bots work on. Another downside is that everything is super cramped, you rarely have actual space to build some fun logistics and every machine feels huge and annoying to place in the cramped areas. Other than that performance was flawless.
Do not buy if you would pay more than 10€ / $. Do not buy if you are autistic or high IQ. For those that want more information, this game is rather mediocore in its design, absolute garbage in its logical consistency or world design, above average in its mechanics and actually good in its music & sounddesign. All in all, the experience is worth around 10 bucks, but definitely not more than that. And again, if you are high IQ or autistic, do not buy, it will make you crazy.
The Game play is fun but the work room is narrow and the devices are bulky so everything is cramped. The game itself is very short. I have beat the game twice. I have 26 hrs playtime on 2 saves both saves are fully finished games. Personally if I would have known the game was this short I would never have purchased it. I thought it just wasn't fully finished. Turns out it is finished. Only 13 hrs gameplay.
This game is so much fun over the course of my first run i made easily over 100 million, optimized my factory to make roughly 1.67 million every 10 minutes, got a company value of 50 million, made use of every resource node, fully upgraded everything, completed every achievement, and had a ton of fun doing it. If you love factory games but want something low stress to take a break with this is it. not to mention replay ability trying to get everything setup up better, faster, and differently than before. not to mention potential further updates.
Если нравятся idle игры,можно взять. Правда цена игре рублей 500 максимум,а не 1200) Ждите хороший скидон)
[h1]Star Ores Inc Review[/h1] Time for a review of Star Ores Inc. I'll preface the review by saying, I really liked the demo. The demo was fun, it drew me in enough that I added the game to my Wishlist. Fast forward to the Steam sale and I pick it up. The concept of the game is great. Mine space ores, set up a shop, sell those ores, make money, repeat. After about an hour of giving the game a real shot, I ended up refunding it as it is just not fun. At least, not as fun as the demo implied it would be. [h3]The Bad[/h3] [list] [*] Pacing - The pacing of the game is slow. You don't really notice how slow things move when playing the demo, but you really notice it in the game. [spoiler]Mining the rocks to get to the first "real section" takes forever and you have to mine through 6-8 of them. It was about 10 minutes to just get to the real starting location.[/spoiler] [*] Mini Drones - You can use mini drones to transport ore around the station. Unfortunately, they are pretty useless. They are: [**] Slow - Holy crap they are slow. At the start, they can carry one ore and they take about two minutes to get that one ore from the first "main" section to the global storage unit on the surface. Then about two minutes to come back down. This was even after I spent money to upgrade their speed. [**] Dumb - They are dumb and get "stuck" easily. For example, I had two drones available and I dropped an ore close to them. They both went for the ore, one got it, but got stuck on the other drone. I had to move both drones to fix the pathing. Another example, was breaking through the rocks. The rocks drop rubble, which was cool, but the drones got stuck on the rubble. Oy vey. [**] Expensive - They cost 40 coins to "activate", then more coins to make them go a little faster. This means it takes eight basic ore sales just to activate one. [*] Costs - Everything costs coins. Want to unlock a door, 50 coins. Want to activate a drone, 40 coins. Want to upgrade your mining tool, more coins - which this one is expected, but it's something like 100 coins or something. It doesn't seem like the early game cost ratio is balanced with the speed of mining the ores and selling them. [*] Graphics - The graphics look like a game with Unreal Engine 3 from 2006. Everything is very low poly counts. This is also a bonus, as it keeps the FPS super high for any modern system. But they look tacky in some areas. [*] Bot - The helper bot is annoying. He stops you constantly throughout the first hour to tell you what to do or throw in a joke that isn't funny. His constant interruptions got annoying real quick. [*] Automation - The automation isn't really automation, unless you call a drone carrying ore to a smelter, then that ingot somewhere. Maybe I didn't get far enough in the game, maybe there is some true automation, but it seems really weak. Especially at the start/early game. [/list] [h3]The Good[/h3] [list] [*] Music - The music is one of the best parts of the game. In fact, I even listened to the OST while playing other games. [*] Graphics - While the graphics look simple and tacky in places, it does provide a great FPS boost. My machine (specs included) didn't drop below 400 FPS. lol [*] Concept - The concept and game loop are sorta fun. As stated above, it is just to slow of a game for me. [*] Upgrading - Upgrading the mining tool or the drones is very easy. The UI for these systems was well organized. [*] UI - The overall UI is okay, but the default FOV is pretty low. You can change this, but it doesn't go up past 90°. [/list] [h2]Overall[/h2] Overall, the game is a solid 5.5/10. It's not terrible, but it's not good either. It sits in the middle somewhere. I think additional fine tuning would make the game better. However, I don't know what the dev team's plans are for the future as it's not an EA title. If the game's pacing was faster and the ores sold without me needing to run back up three levels, that would improve the playability tremendously. I'll keep following the game and see where it goes from here.
Fun game. Played to the end 3 times. Biggest complaint is that it crashed a few times, however, no progress was lost since it did an auto save for each crash.
Fun will take you a bout 3 days to complete depending on the numbers of hours you play. Hope the do a DLC or expansion
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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