
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 15 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great start. much to do works fine with all my controllers and wheel. online is without lagg and fps keeps good even on triple screens :) keep the progress going
A great game under constant developing. Yes the behavior of equipment when driving needs finetuning (lots of comments about moon walking), but that is a small issue. (its been a bit better by patches as far as i can tell). They have fixed the tracked vehicles problems (getting stuck everywhere). I dont mind paying for an DLC, they need to make money to keep on developing. Things that are great: A sandbox, you can dig everywhere and make whatever you like, Good controls and customizasion opsions on controllers. The level and skill system idea is great but need some work. Things that needs some work: Fix the behaviour of dirt/sand/rock. Remove the option to just click to remove a vehicles (at least make a timer on it) as it removes the need for roads.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is like satisfactory but better with machines you fully control like you would in real life love it best mining game you could ever play and has multiplayer
If you want to be a big kid in sandbox play this very fun amazing with joysticks
Recommended Because : - Game is not polished, but the community is solid - If you're into heavy equiptment and create big pit, this is your game. - Fun for mining nerd As splitintwo mentioned, this game successfully fulfills my imagination regarding heavy equipment and mining, whether it's surface mining or underground mining. I'm a Drill & Blast Engineer from Geology Background, so many of the heavy equipment activities I do are new and broaden my knowledge of mining. However, there are a few things I feel are missing from this game, including: • Resources Estimate (not really needed, but appreciated if added into the game) Dig things up mindlessly is Ok, but As geology graduate, i think it is important to have feature that allowed you to estimate resources and know the spatial positions of that resources. This one should connect to the next point. • Mine Planning (not really important, atleast in the short term) It is okay of i do not know the total resources worth, but it is important that i know : how deep the mine is going to be, how many volume that going to be removed, and what is the crest, bench, and toe position. What do we need to achieve this? next point is the answer... • Advanced Surveying (Urgently Needed) As of May'26, survey only covers RTK Rover slapped into heavy equiptment, it's measure your X, Y, Z, and your bucket/blade orientation. Current surveying feature also include the ability to cut to the RL (well, you have to cut it first). What i think is : You can hold that RTK Rover, and measure that position by yourself (not with heavy equipment), you can also mark that position let say you want to mark the Bench 280 that you can mark it and it shows on your map. I also noticed some issue when you measured your elevation using Dozer, Bucket Wheel, and big excavator because that will give you 3 separate result. • Automated Hauling Well, this one is self explanatory. I want to create hauling automation from loading front all the way up to Dump point.
its quite fun i would recommend buying dual sticks they are wonderful to play with and multiplayer is really fun with other people i would 100% recommend this to everyone looking for long hour games to play :)
This is the best equipment simulator game ive ever played, with the constant updates coming to the game theres always new stuff to try and endless possibilities for mining work
I just ot this game Im enjoying it
This is a complete and fully released review, not to be confused with incomplete and early access critique. Jokes aside, this is really starting to shape up, and I’ve changing my stance to “recommended” after they’ve fixed some long standing issues and added more and more features that makes this game much more alive and real.
leaves all other digging gamnes behind. Still be devaloped but very very cool
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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