
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 15 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Out Of Ore Review and a few suggestions: First of all, I want to say a big thank you and give a proud pat on the back to the small development team! Even with a small team, they’ve achieved something truly impressive. I really appreciate those teams that are passionate and dedicated, and I believe NMC and their main game, Out Of Ore, are exactly one of those projects. I persuaded my brother to buy the game during the Steam Sale. He installed it at 9pm, and we didn’t go to bed until 5am. The game totally drew us in, and we ended up building a small coal mine that we just couldn’t stop working on. We were back on the site at 10am the next morning. I love games that evolve and develop over time, and our little mining operation was the same. That said, it’s clear the game still has a way to go before it’s perfect as a simulation of mining and production. For example, the arcade-style experience points (XP) and level system don’t fit well and can spoil the immersion. If the game had a skill tree focused on specific trades—like a Trade Branch—it would make each player’s abilities in different areas grow naturally. For instance, a skilled driver could use less fuel and cause less wear and tear on vehicles. Or an electrical apprentice could progress to become a full electrical engineer, unlocking better benefits, higher production speed, and lower costs once on-site. This would make multiplayer play more interesting and rewarding, as players could combine their special skills. Creative mode is pretty straightforward, and arcade mode basically offers an XP-based system like many other mining games. But I think “Hardcore mode” should be the ultimate challenge—where you combine all your skills to battle the elements, race against the clock, and face penalties if you fail contracts. This risk-and-reward element could add a new level of intensity, where poor decisions might even threaten your entire company. In the latest beta version 0.35.550, I’ve noticed some hints towards this. For example, the new Company HQ cabin on the Moivaara map shows potential. The interactive screens display commodity prices and show how well your company is doing compared to competitors—that’s a promising start. The base game offers a wide range of vehicles, and the attention to detail is really impressive. As someone who works as a hydraulic engineer in the steel industry, I went wild when I saw hydraulic hoses, pumps, and cylinders listed as replaceable parts on vehicles. The wear and tear system is spot on, and I think it’s fantastic for a game like this. If there were a workshop with a lathe, pillar drill, and repair bench, I’d gladly repair those parts myself—honestly, I’d be all in! The Hidden Gems I really believe this game has a lot of potential that hasn’t been fully unlocked yet. Imagine different mining operations tailored for various types of ore, setting up supply lines across vast wilderness areas of 400,000 km³. Overcoming lead times, finding solutions, and meeting contracts could all be part of the challenge. There’s also the exciting possibility of competing in and dominating the market for minerals and goods. Building factories to process ore into different quality materials or parts, managing budgets to improve efficiency, and boosting profits—all of these could make the game incredibly engaging. Most importantly, bringing players together to work on these complex tasks could truly make this game everything I’ve ever hoped for. Keep up the great work, NMC!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When are we getting Longwalls, JOY miners,ShuttleCars,scoops?
Feels like a tech demo. Progression feels slow and the rewards are just bigger maschines. The game loop is very shallow and repetetiv.
bad vary broken no music power no work do not buy
If you want to mine in an open world this is the game for you. Its still in beta with regular updates. fantastic game and gets better as time progresses.
4+ years of development? No physics and full of bugs? Can’t recommend. You’ll “fight” with the game rather than play it.
ABSOLUTLEY UNPLAYABLE THE GUIDED TOUR DOESNT EVEN WORK IVE TRIED TWICE NOW SNAP TO BUILD MY HAIRY ASS, IVE PLACED CONYEOURS UNDERGROUD TRYING TO SNAP TO THE FIRST EVER HOPPER, IF I COULD GET A REFUND ID 100% WANT IT WASTE OF TIME AND A DEFINATE DISAPPOINTMENT TO OPEN THE GAME I CANT EVEN GET OUT OF THE GUIDE CORRECTLY
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♥♥♥♥ game 28$ down the drain
PLEASE NOTE THAT THIS IS A MEH REVIEW. I BOTH RECOMMEND AND DO NOT RECOMMEND YOU PLAY THIS GAME. IT IS A VERY MIDDLE GROUND KIND OF GAME. Unfortunately as of right now the game is extraordinarily buggy. OEM parts last forever, while high quality parts die in minutes. Loaders are incredibly buggy and inconsistent, the "GPS" (Why are you even calling it that) doesn't have an auto leveler, its almost there. And quite enjoyable when it does work, but the incredibly terrible physics engine combined with the buggy, inconsistent, and feature incomplete vehicles makes the game a no at its price point (or on a major sale) Honestly, my biggest most prevalent issues are what seem to be the GINORMOUS range of the buckets on Loaders, and that the "GPS" doesn't have an auto-leveler so you don't have to manually fiddle with it every time the terrain changes a single voxel (Please rename this, most layman will not understand that the GPS has a level assistant, just name it "Machine Control" or "Level Assistant"). Loader buckets tend to place voxels on top of whatever you're digging, even if the bucket is facing straight upwards. Most vehicle keybinds were made drunkenly and with no thought, rhyme, or reason to them. Many of the controls for many of the vehicles are inverted for some reason, making it near impossible to use them without rebinding literally everything. Please change the default keybinds to something way more sane and human to use. Bulldozers need their keybinds changed, you shouldn't have the pitch position on the same keybind as the roll position. This causes all sorts of issues where you raise the sled on the bulldozer, and it also goes crooked and wonky (because they're the same keybind). This goes for any and all vehicles that have a yaw, roll, and pitch. Roll/Yaw/Pitch need to be a different keybind than each other. (I rarely see ALT used in vehicles, take advantage of the fact you have 3 different keys. Shift, Ctrl, and Alt.) The belt system is probably one of the worse I've seen. You're forced into spaghetti since there's only one kind of merge, and you can't change which belt is the output and which ones are inputs. Belts also have to be powered, which is fine, but the way to power them is incredibly ugly. I'd rather just be able to slap a power input on any belt and now any connected belts are ALL powered. We need to be able to change the inputs and outputs on the merger, the current one has so few use-cases I rarely if ever use it, and when I do its the most pain in the ass and ALWAYS turns into spaghetti. Absolutely need a revamp on this belt system, having to buy each belt separately is also incredibly tedious and time consuming. Finally, your game has a singleplayer mode but isn't at all designed for a single player. Many of your machines REQUIRE two people, which is fine. Its meant to emulate real life. Just add some simple basic trailers that you can pull with machines that require someone to follow it around in a dump truck. I will give it credit, this game is doing something most others aren't. And honestly, if you're willing to put up with many many bugs, lag spikes, and a general lack of QoL features then yes get this game. It is absolutely fun when it works. I just cannot recommend for those who are looking for a more functional game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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