
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 15 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dont play this if you dont have a sim rig for it. The controls are impossible on Kbm and it doesnt support Gamepad (too few buttons on gamepad to cover all controls)
I was excited to try it out. Unfortunately, it is so incredibly jank to do very simple things, like walk reliably or rotate objects that I was too afraid to go past two hours to continue.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 8.4K | 90% | $19.99 | |
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 26.4K | 91% | $4.99 | |
| $3.5M | 3.5K | 63% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $9.99 | |
| $1.1M | 1.6K | 85% | $19.99 | |
| $402.8K | 1.2K | 48% | $11.99 | |
| $238.9K | 340 | 82% | $17.99 | |
| $110.5K | 183 | 34% | $14.99 | |
| $55.5K | 109 | 62% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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GAME BREAKING BUG. I really want to love this game, but very quickly you will find that a core game mechanic is completely broken. When using the backside of a front-end loader and dragging the bucket backwards, the bucket fills with dirt! This makes it impossible to flatten or compress the dirt at all and actually has the opposite effect! If you watch any construction operation in real life back dragging the bucket is extremely common to get a coarse but mostly flat surface just so that you can continue to drive around the area you are operating in. The devs are still pushing forward with new pieces of equipment while ignoring this very basic mechanic that everything all dirt physics relies upon. Please devs, fix this issue so I can come back and give this game a fair chance.
游戏非常好,就是没中文劝退很多中国玩家
Out Of Ore Review and a few suggestions: First of all, I want to say a big thank you and give a proud pat on the back to the small development team! Even with a small team, they’ve achieved something truly impressive. I really appreciate those teams that are passionate and dedicated, and I believe NMC and their main game, Out Of Ore, are exactly one of those projects. I persuaded my brother to buy the game during the Steam Sale. He installed it at 9pm, and we didn’t go to bed until 5am. The game totally drew us in, and we ended up building a small coal mine that we just couldn’t stop working on. We were back on the site at 10am the next morning. I love games that evolve and develop over time, and our little mining operation was the same. That said, it’s clear the game still has a way to go before it’s perfect as a simulation of mining and production. For example, the arcade-style experience points (XP) and level system don’t fit well and can spoil the immersion. If the game had a skill tree focused on specific trades—like a Trade Branch—it would make each player’s abilities in different areas grow naturally. For instance, a skilled driver could use less fuel and cause less wear and tear on vehicles. Or an electrical apprentice could progress to become a full electrical engineer, unlocking better benefits, higher production speed, and lower costs once on-site. This would make multiplayer play more interesting and rewarding, as players could combine their special skills. Creative mode is pretty straightforward, and arcade mode basically offers an XP-based system like many other mining games. But I think “Hardcore mode” should be the ultimate challenge—where you combine all your skills to battle the elements, race against the clock, and face penalties if you fail contracts. This risk-and-reward element could add a new level of intensity, where poor decisions might even threaten your entire company. In the latest beta version 0.35.550, I’ve noticed some hints towards this. For example, the new Company HQ cabin on the Moivaara map shows potential. The interactive screens display commodity prices and show how well your company is doing compared to competitors—that’s a promising start. The base game offers a wide range of vehicles, and the attention to detail is really impressive. As someone who works as a hydraulic engineer in the steel industry, I went wild when I saw hydraulic hoses, pumps, and cylinders listed as replaceable parts on vehicles. The wear and tear system is spot on, and I think it’s fantastic for a game like this. If there were a workshop with a lathe, pillar drill, and repair bench, I’d gladly repair those parts myself—honestly, I’d be all in! The Hidden Gems I really believe this game has a lot of potential that hasn’t been fully unlocked yet. Imagine different mining operations tailored for various types of ore, setting up supply lines across vast wilderness areas of 400,000 km³. Overcoming lead times, finding solutions, and meeting contracts could all be part of the challenge. There’s also the exciting possibility of competing in and dominating the market for minerals and goods. Building factories to process ore into different quality materials or parts, managing budgets to improve efficiency, and boosting profits—all of these could make the game incredibly engaging. Most importantly, bringing players together to work on these complex tasks could truly make this game everything I’ve ever hoped for. Keep up the great work, NMC!
If you want to mine in an open world this is the game for you. Its still in beta with regular updates. fantastic game and gets better as time progresses.
The game is a "Work in progress" and developed by a small 5 person crew this i can totally agree with after 7 hours of playing ,purchased as my buddies wanted me in for quite a long time now ,now my honest review after 7 hours is the game is on the right track but is far from ready ,it should at best be in early access beta as a ex 360 machine driver i know in real life when ya step out of a machine it does not decide to fly into the air or bulldozers are not made from helium the physics are a long way from been a released game to be fair, random parked machines will do a lovely dance as ya roll past just to entertain you ,now with the way out of balance physics mentioned i will also point out the good bits each and every machine can be set up to control as in real life if you have the necessary equipment to do so ,as in if ya have pedals to op tracks you can set them up as left track right track over forward or back left and right so you could immerse your self as if in real life ,well minus the flying 70 tone machines part, so yeas although its far from ready it is defiantly on the right track to a great sim style heavy machine relaxing game , once they remove the flight sim elements they will be a lot closer...is it worth the money , if ya can look past the many bugs and look at its road map yes it is is it worth spending more money to buy the dlc packs ,no its not there just yet but is on its way ,and if ya do see past the bugs dont forget the most important tool of all the fast shovel so ya level everything after your machines have destroyed it with the crap physics you will need it especially if you want to level any area as you will not do it with any machine in game as of yet.....but again the game is on the right track but certain elements need to be priority by the devs over adding decoration packs so 7 more hours in i have spent more time in the air than digging more flying vehicles yet again no machine is actually capable of doing anything like in real life after 2 hours from knew machines look fit for the scrapyard ,a game released in this condition is really feeling like it was a cash grab and i honestly believe it needs revert to a closed beta as in this condition most players will rage quit after a day or 2 and not return its just bug after bug after bug will it as make it as a game i dont really know to be fair i posted the first half of this review with out ever reading any ones reviews and i really should of a lot of negatives ,and i can only presume the good ones are not from anyone who ever has been around heavy plant equipment in there life ,,now i put many hours into simulator style game plays of these styles dont think i will be clocking so many hours on this one going forward i think i should of been paid 25 euro to test it and not of paid 25 euro to own it the only part i have truly enjoyed is the chat with me buddies and the hilarious laughs after the machine throughs itself across the map because you got out of it
ABSOLUTLEY UNPLAYABLE THE GUIDED TOUR DOESNT EVEN WORK IVE TRIED TWICE NOW SNAP TO BUILD MY HAIRY ASS, IVE PLACED CONYEOURS UNDERGROUD TRYING TO SNAP TO THE FIRST EVER HOPPER, IF I COULD GET A REFUND ID 100% WANT IT WASTE OF TIME AND A DEFINATE DISAPPOINTMENT TO OPEN THE GAME I CANT EVEN GET OUT OF THE GUIDE CORRECTLY
4+ years of development? No physics and full of bugs? Can’t recommend. You’ll “fight” with the game rather than play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.