
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 14 → 2.4/day in the week after.
About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 3.6Kreviews | 95% | — | $1.3M |
| $14.99 | 131ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
隊伍養成很有意思 還有內建文檔修改,相當於給玩家選擇是否使用修改器 相當的便民 如果職業再多一些就更好了
✔ progression trees for your adventurers (plus titles, plus equipment) ✔ a lot of good unique combat encounters ✔ there aren't any (major?) time constraints ✔ grind isn't there (unless you never save scum) ? additional attacks from teamwork, which is highly roll-based, is a major damage source ? the BP system - persistent between fights, per character, somewhat difficult to raise, which allows for special powerful buffs, including giving yourself 2-3 more attacks in a turn or death saves. It's generally fun to manage and make use of in proper moments, but high BP with some luck from teamwork can trivialize boss encounters by going 100%->0% in one turn ? the game is seemingly designed around having multiple full parties, having some of them die with dozens of free-roaming adventurers to manage... but in reality it would be extremely tedious and sub optimal so it's best to focus on one party you actually control and a bunch of pushovers to fulfill minor, automated requests ✘ inverse difficulty progression ✘ most of the filler random quests could have been removed. They do not take that much time overall - mostly in the beginning - but still ✘ not at all an adventurers guild sim/management game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
| $14.99 |
| 58ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 277 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great fun, early to mid game is easily worth the price, gets a bit boring lategame tho where grinding becomes as painful as trying to cross a cave in pokemon, repetitive fights youll know you win and dont get enough exp for to be worth engaging, but forced to engage
大家的留言都講得很明白了~~這是一款畫風實在是一言難盡的戰棋+養成類遊戲,內容很豐富,若是甚麼都想要培育跟嘗試的強迫症玩家,真的可以玩很久很久!但即使是輕鬆向玩家,只要能夠湊齊主要五個角色,並好好培育的話,也是能夠輕鬆打贏最終BOSS戰! P.S:商店很重要,沒事早期的獸皮要狂買.....那個真的是稀缺物質。
Very solid tactical squad game. The art isn't my favorite, and there are grammatical errors throughout the text, but the story is still interesting and enjoyable. The strategical layer and the character advancement and progression is very good. You can really experiment with a lot of different builds. Very fun game and well worth the low cost.
Difficulty spikes exist and they are not friendly. Took about 80 hours to finish all except Vorathax The Terror quest. Hard pass on that one. Fun game otherwise. Cross between Fire Emblem and other tactics games.
瑕不掩瑜。
虽然画风很简陋,但胜在很好玩,养成模拟的回合制游戏,扮演冒险公会的会长培养冒险者们,每一个冒险者的个性都不同,养起来也不一样,很有养成的成就感,加上价格也不贵,去隔壁收也才几块钱,值得推荐
Fun encounter and class design. Looking forward to what the dev releases next.
全成就咯,很好玩,战斗有一种漫野奇谭的感觉(。比较遗憾的就是一直在玩的只有一队冒险者,心情掉了就开始发工资,其他的职业比如奥法,圣骑士之类的没怎么体验,最终boss的难度感觉没大法尊难,死神两刀就收割掉了hhhhhhhhhh。一直玩一直在缺钱,经营一个公会真的好烧钱啊!!准备通关了才实现经济自由QAQ,npc之间的互动也十分可爱!转给亲友看亲友火速下载了(并没有下)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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