
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You may like this game if: - You like the red-white-black (or yellow-white-black in colorblind mode) design of the game - You like tactical turn-based fighting and / or roguelite genre - You like challenges - You are ready to deal with failures and to learn from them - You prefer despairful atmosphere in games rather than light and cheerful You will not like this game if: - You prefer avoiding depressing themes and atmosphere - You don't like games with high difficulty - You have trouble reading through every description inside and outside of combat to understand the story (it will not be explained any other way) and to learn of enemy behavior - You can not accept the ability descriptions having mistakes or being inaccurate
1、兵种太少,就4个,甚至第四个人物后期才给 2、敌方单位和我方单位在机制和数值上都是逆天强度,属于是神魔大战。 玩的时候必须得仔细看敌方单位的技能,有些技能组合起来真是太逆天了,不仔细看敌方技能介绍的话,每次打boss会出现严重初见杀 3、内容很少,流程拖沓费时费力
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 13.8K | 96% | $9.99 | |
| $3.4M | 11.8K | 92% | $19.99 | |
| $3.4M | 9.8K | 95% | $14.99 | |
| $3.4M | 6.8K | 90% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 1.4K | 85% | $79.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.4M | 162.6K | 92% | $24.99 | |
| $48.9K | 219 | 81% | $6.99 | |
| $75.3K | 254 | 75% | $11.24 | |
| $29K | 53 | 74% | $17.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $176.5K | 421 | 82% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a nice surprise. I'm in love with the Art and the whole universe, kinsa dark and poetic. But style and visuals are not enough for me, and I admit being surprised at the depth of this game. Yes, few classes and few skills, but the more you play, you more you realize adding more would just be two much. Having few but mastering it is actually very satisfying. So yeah, very good surprise this game is to me.
Will update review later. For now, I love the menu music; feels cinematic, and this is coming from a person who knows nothing about this universe going in. Mysterious lore feels like alternate universe silent hill or something. the boy is slowly coming to mind. the combat takes brainpower to beat well. I've played Xcom and I know there is joy in operating like a one brain team. this game takes that and dumpsters it. one must die or be sacrificed, to some extent. choose your pain? i guess? Its fun and runs smoothly for how gorgeous it is. although, the in battle music could have some more variety - especially for how much thinking i have to do to win perfectly. very creepy 8/10
quiero que la maestra de espadas me pise
So you have this units that cannot heal, have special abilities that costs their own health, many enemies, each with their own specialty and MANY missions to go trough, what could possibly go wrong? A lot, I assure you, but in a good way. Having no health regen (actually there is the easy difficult that has it) really push you on puzzle it out in order to win without getting any damage. The game has this interesting timeline turn system in which based on how many actions you do, you are pushed further in the turn order, so sometimes you risk it: you make the girl execute 4 attacks, to kill this monster before it kills its sister, but then she skip her next turn. It's a Rogue-Lite: after losing a run, you start again, but you unlock improvements that makes the game easier, balancing how well you played the run before to how much will you be advantaged in the new run. The game is hard at the start, but with all the improvements unlocked you'll get to the end eventually. This game really push you on taking decisions: "consuming 5% health to double my defence for one turn, and basically receive no damage, or maybe the enemy won't attack me let's see....oh wait this guy is gonna shoot the other girl, it will bring a lot of damage to her, but if I spend more AP points with this other girl, maybe I can save her,...wait but then this one we'll be exposed for an entire turn, they are gonna rip her apart, who do I save?" these are basic questions I have with myself while playing one mission I would have loved to have more feedback animations, like, if a character defense is high they can take 0 damage from an attack, but the animation still shows as the character is been "damaged", with the "0 damage" popping up, would have loved to see the character like, parrying or deflecting the attack. Dodging also have no animation, sometimes I miss the text pop up. But that's the only concern.
GG
Good
I wish i new about the dying mechanic in this game. I just feel like it was put in to add depth to a very short game. I like the timeline usage but I hate investing in a character that dies. It just turns me off to even wanting to waste time on this.
Wonderful game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.