
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra jest bardzo powtarzalna i bardzo nudna. Tak na prawdę jest wiele innych podobnych gier w tym gatunku które są znacznie lepsze zarówno gdy chodzi o walkę, różnorodność misji czy rozwój postaci. Nie wiem skąd tyle pozytywnych ocen bo gierka jest mega przeciętna.
The artstyle pulled me in. Stayed for my Daughters. Othercide 2 when?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不适合新手难度感觉太高了,打简单难度被一界记boss打出二周目,被三界记boss打出三周目。 重生后很难在提起兴致继续打,虽然给的加强很多但是爽不起来回血方法太单一了,本身就是差一点打过boss,只想重生直接打,但是还要先打小怪又没爽起来就感觉很无聊了。 时间轴设定我感觉很有趣不在完全是回合制,而且有技能能加快出手顺序,我感觉可以无限刷先手达到一直出手的情况,但是养成成本太难了就没考虑。还有技能可以拖延出手顺序这个用起来感觉很舒服,打boss或打小怪拖一会感觉很爽 游戏机制设定乍一看感觉很多技能都是小作文,而且每个怪会怎么走会优先打谁都不一样,但是玩久了就感觉纯在堆数值,机制大部分都是没用的,技能基本就分立即伤害还是蓄力伤害了,描述长的技能大部分只是上些buff, 提升数值就重生,献祭,升级这三条路走,感觉就是逼着人重生打多周目 这种零散着给小故事我很喜欢,遇到新的怪和其他东西总有小故事看,感觉很有意思还有成就感,然后从这些小故事自己来拼凑整个世界观和剧情非常有成就感,可惜难度真的高而且刷的时候很无聊没能看完故事串起来,又因为太小众去找也没找到剧情,或许以后又感兴趣了我会继续玩下去看剧情。 然后就是新奇的美术画风我觉得很惊艳。 这游戏我对他唯一的问题就是太难了太无聊了实在玩不下去
Overall good game, visual direction is biggest + of this game. Gameplay loop is fun, unless u reset more than 2 times then it's somewhat boring and a slog. Not really a rougelike tbh.
Not many rogue like features. you wont realy get stronger the more you die. basically anything repeats very fast. ur Characters Abilitys are "ok" just 3 classes game seems like a shy weeb dream events can kill ur run without much to do against it. i had to fight the boss, short before that, an event starts making all units 20% faster. Boss spaws with 4 helper units buffing his initiative by about 20 units each time. Rip 2 Hours A good game if you cant afford ur next game "u dont realy get stronger run by run" Love the design wish it had more gameplay
O jogo é bom um 7/10, porém o ultimo boss deixa a desejar, falta um pouco de balanço entre as classes. Tem uma enorme barreira inicial o que deve ter feito muitas pessoas desistirem de tentar fechar o game, contudo para quem é fan de xcom e rougue like se superar esse começo truncoso é divertido
Macht Bock. Art Style & World Setting sind genial. Schafft Atmosphäre. Was will man mehr. Taktisch muss der Spieler variieren: passiv bleiben, Gegner zu sich kommen lassen & im richtigen Moment zuschlagen oder aktiv aggressiv sein und All in. Die Spielweise selbst kann sowohl flexibel, als auch simpel gestaltet werden. Es liegt an euch. Allerdings wird jeder Fehler hart bestraft :)
I liked the atmosphere, the menu song is a banger! The game is hard, my last save crashed and i don't have the patience to start it from the begining. But it's still a great game!
The black, white, and red color scheme is pretentious and garish after- well, not very long. The music is repetitive and boring. The combat is unsatisfying in the name of demanding losses for narrative purposes, making it poor in game terms. Just overall disappointing.
Rich lore, satisfying progression speed, amazing game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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