
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A relatively bare-bones turn-based, tactical squad roguelite with a unique blend of ideas for its timeline system, and a gorgeous & memorable art style. There's very few stats and builds to worry about, instead focusing more on quick and punchy missions. Unfortunately, suffers from steep difficulty spikes and poor UI that makes information unclear to the player, especially each abilities range. The snowballing power after each run, streamlined management, and delightful character silhouettes means it isn't a dealbreaker so long as you enjoy very punishing games.
Othercide is a turn-based strategy game. I really love the aesthetic of the game, it is very pretty. At first I was lost and sad that my daughters died, but I realised that if you sacrifice them to the new one with better stats (you can equip remembrances every time you start the game) it makes my daughters stronger and better equipped. I am happy that you can edit how they look now and rename them! So, I try to make my daughters look like the first ones I had, I have some attachment issues LOL over-all, I LOVE THE GAME! I just hope they would still update this in the future ଘ꒰⑅ ´ ˘ ` ⑅ ꒱♡
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not very good at all. Why you make a roguelike game where you have to restart over and over to get stronger each run when the runs can take so long. That type of structure only makes sense in games where each run in shortish like less than 5 hours tops. This isn't like that. Nope, instead enjoy 10-20 hour long runs each which you gotta do over and over to slowly power up so you have a slim chance at progressing. Just a flawed concept from the start,
I'm just not into these Nightmere-Scenarios, specially, when you got thrown into a 'Story' like this.
I love my daughter so much, all of them
I don't get it. There's very little variety/customization, so even after an hour the game started feeling repetitive. The art and the tone are really cool, but the story was too abstract for me to get hooked on for my brief playtime. The one thing I really didn't like about it was the way healing works in the game. To heal one of your "daughters", you actually have to sacrifice another one. This is kind of a major theme/mechanical part of the game, but it makes it impossible to feel attached to any of the characters you're playing with, which in turn reduces the immersion further. I don't think this is a bad game, but it wasn't very exciting for me.
Fazia ANOS que eu não me estressava tanto num game SINGLEPLAYER; TUDO, ABSOLUTAMENTE TUDO em Othercide é feito pra te FRUSTRAR. NÃO TEM revive, NÃO REGENERA vida, os inimigos estão em maior número e ainda assim tem MAIS MOVIMENTOS por jogada. Só tem 4 classes nessa porcaria. Chega um ponto do jogo que você entra na missão com 4 personagens nível 13, e o jogo te coloca contra uns 12 inimigos IDENTICOS A VOCÊ, mas NIVEL 15 e com MAIS MOVIMENTOS. qual sentido???? Como eu disse: É FEITO PRA TE FRUSTRAR! E a final boss?? ahhh, a final boss.... KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK O boss LITERALMENTE faz 9 movimentos e você mexe UMA personagem, e depois mais 9 movimentos do boss, e você mexe UMA outra personagem, e assim vai até ele te deletar SEM PODER DE DEFESA... "ah, mas o boss deve ter alguma compensação nesse boss com certeza!" Meu amigo, se você procurar gente matando o boss final no YT, só vai encontrar CRACUDO que fez BUILD PODRE SÓ PENSADA pro boss final. O jogo é bonito, tem ideias boas, mas é TOTALMENTE desequilibrado, e o pior: é assim de propósito. Eu não recomendo esse jogo NEM PRO MEU PIOR INIMIGO e espero PROFUNDAMENTE que esse jogo SUMA DA STEAM pra ninguém mais tocar nele.
Отличная игра, выглядит стильно, звук и атмосфера тоже на высоте, нравится как разрабы попытались разнообразить систему инициативы. Ближе к концу надоедает необходимость постоянно проходить однообразные уровни для прокачки. Хорошо сделаны босс-файты и лор интересный. Точно стоит внимания
Oyun harika duruyor tamam da, oyuna girdiğim gibi hatalarla başbaşa kaldım XDDD. Yazı fontları bozuk, peki çok bozmaz bizi, ama daha tutorialda oyun takılıyor. Çözümü kısmen basit ve bir o kadar da saçma olsa da (Bilgisayarın bölgesini ABD, Dilini Amerikan İngilizcesi yapınca düzeliyormuş.) uğraşmak istemedim ve iade ediyorum.
Visually beautiful game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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