
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不是这款游戏的受众,让我眼瞎(物理意义,我眼睛不好)的美术风格,谜语人文案,负反馈拉满没有代入感的游戏体验。我最不爽的是它里边打关会掉碎片,碎片的唯一用途是给下周目开局极强的补正,强到基本上没他不行的程度,比如几乎翻倍的血量,为什么我要在一个策略战棋里肝局外成长?我是来玩战棋的还是来刷刷刷的?游戏本身运营,养成的余地又少,策略要素基本都在用小儿麻痹机体与掉san怪堆周旋上。献祭手下干员几乎不可避免,经历连加载过场都在嘲讽你的字幕旁白与艰苦的鏖战后终于获得了胜利,却完全没有实感,更没有成就感或别的什么,只是看着下一幕的过场感慨:啊,一场新的坐牢征程开始了
Лучший OST из всех, что я слышал, разительно соответствующий общему настроению игры. Я как зачарованный от этих душераздирающих воплей, красиво, невероятно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 13.9K | 94% | $9.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 6.3K | 68% | $19.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 8.6K | 97% | $9.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.3M | 162.6K | 92% | $24.99 | |
| $48K | 216 | 82% | $6.99 | |
| $75.2K | 254 | 75% | $11.24 | |
| $34.7K | 64 | 80% | $17.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $152.4K | 390 | 82% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even at 3 bucks, I still had to request a refund. I was never really into the X-Com type games. Liked the visuals for this one so thought I'd give it a try. The artwork is great but the gameplay is just so... dumb. It's basically just playing a bunch of "gotcha' scenarios the developers could think up.
Underrated banger, deserves more popularity.
Game has unfixed bugs that are still prevalent from 4 years ago. It's abandonware in the sense that it's a completed game but your runs are entirely up to rngsus. Said gamebreaking bug is where enemies can spawn, attack you 50 tiles across the map with their melee. It doesn't happen every time, but it's often enough that it's frustrating and there's NOTHING you can do to outsmart your way out of it other than praying to whatever deity you believe in that it wont happen. It's equally worsened by the fact that there's character permadeath (there are respawn tokens, but they're rare to come across except by some missions and maybe starting artifacts) and healing that exists ONLY by sacrificing another character of the same level or higher. Got a level 5 you grinded 2 hours for? Congratulations, they've just been nuked from existence or left close to death because of no tactical fault of your own because of said bug mentioned above. Better grind up another level 5 again and hope they suddenly dont get spawn-killed on the way there. I'm sure it can be an enjoyable game, but a game that relies on rng for a smooth playthrough is not for me. I don't mind games that are unforgiving. I DO mind games that waste your time due to nonsense that should've been fixed almost half a decade ago.
MAKE ANOTHER ONE
Personally, I really like the game. The gameplay itself is great. Exactly what I want form a turn based strategy game where you have a squad of fighters. A lot of people compare it to Xcom. It's no surprise then that I will also do that (You'll see I have played a lot of Xcom 1 and 2). Visually, a lot of people like it. See the screenshots and trailer to see if it's your thing. Personally, it doesn't do much for me both negatively or positively. Audio is great. Sound effects, voice acting and the music as well are all fine. However, the voice lines do get repetitive pretty quick. Tactically, the game is similar and does scratch the same itch as Xcom. However: - There are only a few classes, and not many skills per class. Basically, you have less tools. Also, because there is no elevation mechanic, and no cover mechanic, and no items to bring, it's a lot simpler. - Therefore, a lot more important to make correct decisions. It does get hard if you just mess around. There is "dream" option, but if you struggle with X-com or similar games on normal difficulty, you're not going to like this. Or at least you're going to die a lot. - The timeline mechanic is actually GREAT and it allows for more planning, tactics and tricks then simple turn-based. Wonderfully done. Now, I do want to debunk some things: - I see a lot of people claim "grind grind grind" for heals. This is not (entirely) true. Basically, git gud (no joke). This is why your decisions are important. IF you screw up too much, or IF you play "casually", you will lose a lot of health and your daughters WILL die because you can't heal them. - But I played the game for the first time, and I reached the first boss the 1st round, the third boss the 2nd round, and I'm doing quite well in my 3rd round where I'm sure I'll at least reach the fourth boss (there are 5). - For every boss you kill, you can get 1 resurrection on ALL your next campaigns. And you can get resurrections throughout the whole game (if you don't skip parts). I've just done the third boss and I've resurrected both my A-teams from the 1st and 2nd campaign. You CAN (without grinding) make a perfectly healthy, strong team of the daughters you're attached to. Now there are some negatives as well. First of all the UI seems not be tested properly. EVER. - In the beginning it feels super clunky. Oftentimes you have to click multiple different buttons where there should have been no need. ESC doesn't work to cancel. It opens the menu screen. (cancel is C). - Numbers on the UI are wrong. They don't show all boosts or debuffs. Just base stats/damage. - Some things are not in the UI at all. A lot of stats of your units (traits, equipped buffs, etc.) can't be seen or found anywhere when you're inside a mission. Some of which are really important, such as "does 40% damage buff on adjacent units" and such. - Instead of giving tooltips, the game makes you press every skill and every unit to check what they do (and then you have to cancel out again). - You do get used to it, but it's the main problem with this game for me. Repetiton: - The game is, luckily, not that long. I am still enjoying but I can see that if you have played through fully, you're done. There is no reason to restart unless you're REALLY enjoying it. But there is no higher/lower difficulty, no new units to discover, no this or that choices, no nothing that can result in a different type of campaign. They're all the same. - EDIT: The final boss is quite the pain in the ass and a pretty unfair. Luckily, if you die to the boss, you can restart AFTER the previous boss so it's not that bad (you don't have to repeat the game). But damn... that guy made me mad a few times. Devs: - I've seen a lot of messages on the forum of devs saying "we'll look into this or that" and they never did. And then they abandoned the game without getting rid of the kinks. Is it worth it? In the end, yes, if you LIKE tactical games AND are at least somewhat skilled at them, you'll enjoy it. If you're not that skilled, or you want a chill game, don't buy this. The game does provide a well thought out tactical system with interesting units and possibilities. By the time you've seen all of it, you're probably just about done with the game anyway. I would guess 25 hours or so? (EDIT: Turned out to be 35 hours) Which is reasonable for this price. Basically, it's "fun till you get sick of it". I'm not sick of it yet, so I'm happy to say I got my money's worth.
I have actually already played this 10 hours already but was in offline, I have to say this game is really hard and also it has a ton of grind I can already notice this. As a person that played Final Fantasy Tactis on the PS1 for around 2000 hours I approve this game. Also your daughters can not be healed unless you sacrifice another one of same level... so yea this game is really hard. Not to mention the bosses are crazy strong. Even then it is fun.
Idk what problem these tards have with the game, it's goated, music, art and gameplay, all goated, they just have no hands to play it.
В игре преобладает всего три цвета. Она имеет очень хороший сюжет,который если вникнуть в него может затронуть очень глубокие струны души и самокопания. Гемплей пошаговый, как в хорошей старой стратегии. Музыка превосходна.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.