
Orebound is a dwarven themed factory automation game. Play alone or with friends as you build, mine, craft and explore a voxel generated world! Build your fortress, expand your factory, fight off creatures who dwell beneath the mountains and embark on a journey of greatness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 15 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Orebound is a voxel, factory, automation game set in a first person open-world. Explore the vast mountain ranges before you, or journey deep into the Earth to find the ultimate Dwarven prize – the Emberstone. Lost in the depths of time, the King has tasked you to scour the mountains to find its location. Using your Dwarven prowess and knowledge to mine, craft and automate through anything standing in your way. Build up or dig down! How far will you go?
Journey down into the Earth to discover precious metals and resources to create your very own Dwarven mining fortress! Use your newly found building blocks to upgrade your tools and craft runes to enhance your efficiency. The deeper you go, the rarer the materials but who knows what else you’ll find in the depths of the planet.
Use your salvage to create huge automated factories to bring you a constant stream of blocks. Construct Dwarven drill rigs to mine out the mammoth crystal veins, use belts to connect your machines and refine your ores! Reach the heights of automation technology and live out your Dwarven dreams.
⛏️ Voxel: Explore massive procedurally generated voxel landscapes; dig far and wide to search for ores all over (and under) the ends of the Earth.
🔨 Craft: Craft a multitude of dwarven items to help you dig deep into the mountains!
🔧 Automate: Build machines to mine and craft items to help you reach your goals!
🌍 Open World: Vast procedurally generated landscapes for you to explore.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At this point of time game is for masochists and not worth its price even on steam sales, I want to like it because i like the concept but its really hard, combat is BS like i don't even see where the enemy is while i fight because it feel like Flash fight, everyting is moving too fast - generally all player animations are ass but the machines are nice, annoying bugs like the settings of splitters reseting every time you load the save and add not so rare crashes and its becoming really frustrating, building is 50/50 some stones walls, floors etc. are ok but machinery and its pipes and belts are nightmarem stands for belts and pipes are basicly useless because placing them in right place is so annoying that its realy hard to do something at least decent looks and with good space managment. I will play some more since i bought it already and want to give them a chance because the future content is looking promising but if they don't repair the basics it will be hard road which i can't recommend.
Nice mining game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is a good factory automation game. If you haven't played Satisfactory, go play that first. Let this cook a bit more. But pick it up when it's on sale.
Combat = fun. Exploration = fun. Building = fun. The voxel / physics = fun. This game shows incredible potential. Can't wait to see where it goes!
Also von der art und weise wie und was man bauen kann tolles spiel aber es gib noch viele baustellen Sound zb wenn man was isst denkt man jemand steht hinter einem genau so wie viele andere sounds die aus der falschen richtung kommen leider. Die bewegungen der gegner sind richtig schlecht bleiben an unsichtbaren mauern hängen oder verschwinden im erdboden und bewegen sich nicht natürlich... aber im großen und ganzen macht es spass und wenn manche sachen behoben werden wird das ein richtig gutes game "Ich hoffe es"
love it
Aktuell im EarlyAccess kann ich das Spiel NOCH nicht weiterempfehlen, da fehlt noch so einiges. Für mich ist der Spielstart einfach zu zäh und mühselig, das Tutorial ist zwar ganz nett um rein zu kommen, aber bis man seine erste automatische Produktion hochgezogen hat, ists einfach ein zu langer Weg (warum muss ich 2 Stunden Eisen/Kohle klopfen um alle notwendigen Ressourcen für alle notwendigen Gebäude bauen zu können?) - das muss schneller gehn, dann würde es auch mehr Spaß machen. Es hat viel Potential - Grafik, Menüführung, Forschungsbaum, Gegner etc. - es ist alles da.
Cool little game once you get rolling and understand the systems. May take a bit to get into fully automated stuff, but everything works well, have yet to see any bugs, and the performance is nice. Playing Duo with the wife.
ai
Orebound is a promising fusion of sandbox exploration, survival, automation, and fortress building that embraces the classic fantasy of life as a master dwarf miner. Developed and published by Emberforge, the game invites players into a vast procedurally generated voxel world where every mountain conceals valuable resources, hidden caverns, and ancient mysteries waiting to be uncovered. Rather than focusing solely on mining or factory management, Orebound successfully combines several gameplay genres into a cohesive adventure where exploration, creativity, and industrial expansion work hand in hand. Even in its Early Access state, it offers a compelling foundation that hints at an even more ambitious experience as development continues. The game's primary objective centers on searching for the legendary Emberstone, a mythical artifact buried deep beneath the world's mountains. This overarching goal gives players a clear sense of progression while allowing complete freedom in how they choose to approach their journey. Whether excavating endless tunnels, climbing rugged peaks, or constructing an elaborate underground kingdom, every activity contributes toward expanding both your settlement and your understanding of the world. The procedurally generated environments ensure that exploration remains fresh across multiple playthroughs, rewarding curiosity with valuable materials, hidden locations, and new challenges. Mining serves as the backbone of the experience, but Orebound gradually transforms from a simple resource-gathering adventure into an intricate automation game. As players collect increasingly rare minerals, they unlock machinery, conveyor systems, and production networks that automate much of the repetitive work. Designing efficient factories becomes an enjoyable puzzle in itself, encouraging experimentation with layouts and production chains to maximize efficiency. The gradual shift from manually collecting resources to overseeing a thriving industrial operation creates a satisfying sense of accomplishment that keeps progression engaging throughout the game. Building mechanics are equally rewarding, allowing players to create sprawling dwarven fortresses that function as both homes and industrial hubs. The voxel construction system offers significant creative freedom, making it possible to carve enormous underground halls, construct defensive strongholds, or design highly organized workshops tailored to individual playstyles. Every new room, tunnel, and production facility contributes to a growing settlement that feels uniquely personal. This creative flexibility ensures that no two fortresses are identical, adding substantial replay value for players who enjoy architectural experimentation. Exploration extends far beyond simple resource collection. The underground is filled with dangerous creatures, hidden chambers, and environmental hazards that require careful preparation before venturing deeper. Combat adds excitement without dominating the overall experience, serving as an obstacle that encourages players to improve their equipment and approach each expedition strategically. The survival elements blend naturally with exploration, creating a satisfying balance between peaceful construction and moments of genuine danger as players descend toward increasingly valuable discoveries. One of Orebound's strongest features is its cooperative multiplayer support. Friends can work together to gather resources, expand automated production lines, explore dangerous caverns, and construct massive dwarven fortresses far more efficiently than a single player could accomplish alone. Dividing responsibilities among team members naturally creates a collaborative experience where each player contributes to the settlement's growth. This cooperative focus greatly enhances the game's longevity and makes large-scale construction projects even more enjoyable. Visually, the colorful voxel art style complements the game's adventurous atmosphere while allowing massive environments to remain clear and readable. Mountains, forests, caves, and underground chambers all possess their own distinct character, while the gradual transformation of untouched wilderness into a bustling industrial kingdom provides an impressive visual sense of progression. The dwarven aesthetic remains consistent throughout the experience, giving Orebound a distinctive personality that separates it from many other sandbox crafting games. As an Early Access release, the game still has areas that require refinement. Some mechanics continue to evolve, additional content is planned, and balancing improvements are expected as development progresses. However, the current version already demonstrates a solid gameplay loop supported by meaningful progression, creative building tools, and an engaging combination of exploration and automation. Emberforge's commitment to expanding the game through ongoing updates gives players confidence that the experience will continue to grow in both depth and polish. Orebound successfully combines the addictive progression of automation games with the creativity of sandbox building and the excitement of underground exploration. Its satisfying production systems, flexible construction mechanics, cooperative multiplayer, and immersive dwarven setting create a well-rounded experience that appeals to fans of crafting, survival, and factory management alike. While there is still room for improvement as development continues, the game already delivers a rewarding adventure with strong long-term potential and stands out as an impressive addition to the genre. Rating: 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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