
Slice them, burn them, skewer them, and launch them - no matter how you get it done, orcs must die in this fantasy action-strategy game from Robot Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 15 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 6.7Kreviews | 96% | — | $2.1M |
| $14.99 | 304ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yeah it's neat for an older game. really tough too.
A very fun spin on the tower defense genre. I really enjoy just how active you have to constantly be because while you can make killzones no enemy can pass usually the traps are to slow or thin the hoard for you to mop up. Levels do slightly blend together in design but there's standouts here and there and the game is short enough that by the time you're getting bored of castles the color shifts to a purple night and then the games over. Traps are solid for the most part, only ones that sucks or feels redundant is either the pounder or the steam trap, because by the time you unlock and have the skulls to upgrade pounder youve unlocked swinging mace which is pounder but better so it loses its niche beyond the stun, which push wall and half your weapons can already do. Steam trap all it really does is stall enemies and makes it hard to hit their ragdolls with spells and it's pretty funny tossing ogres around stalling ain't the best if you want that par time and all 5 skulls in a level. Swinging mace is both the best and the worst trap in the game. One of the most expensive in placement and upgrade cost, but with a few in the right hallway with tar literally nothing can get past it, which is amazing the first few times, then it gets boring as you wait for the enemies to die to the meat grinder. Then it turns fun again, then the level ends because there's no endless in this game. It's the best option, and it's really cool and fun, but it's boring eventually. Wish you could upgrade weapons tho. Thankfully all of my complaints are fixed in the sequel, I ♥♥♥♥♥♥♥ love this game and it's gameplay loop and would still say it's worth your time even if you have 2, even if it's missing some of 2s quality of life.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Japanese*, Polish*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Проста гра для розслаблення від кількох хвилин
Já havia jogado as versões Orcs Must Die! 3 e Orcs Must Die! Deathtrap antes de jogara a primeira versão. Até o momento, o Orcs Must Die! 3, para mim, é o melhor até o momento. Como gosto muito dessa franquia, decidi comprar as versões 1 e 2. Certamente, a versão Orcs Must Die! 3 é muito mais aprimorada, mas essa primeira versão do jogo tem a proposta raiz do jogo, além de ajudara contextualizar e entender um pouco mais da história do jogo. Gostaria que houvessem mais versões do jogo num futuro próximo, com mais desafios e conquistas.
Нет. Я не могу в это нормально адекватно играть, это настолько дисбалансная херь, а все из за тупых карт на которых тебе надо как в жопу раненый боец бегать от одной двери к другой, толпы в числе которых есть огры и не 1 штука их к слову тяжелее пробить в отличие от обычных, помню вообще на одном уровне было 5 штук огров, не смешные шутки гг которые больше раздражают чем смешат. ну и конечно же финансирование все того же ггшки скудно из за чего купить что то нормальное и дальше отталкиваться от этого очень тяжело. Не стоит оправдывать игру ибо претензии ни к графике и к чему то подобному, претензии к геймплею 4/10
auraa
正版受害者,不给官方中文就算了,连汉化补丁都不让用
Orcs Must Die! is one of the most enjoyable tower defense games I have ever played. Having played it before, I was delighted to return to the chaotic pleasure of demolishing Orcs with traps, pushing them off ledges, burning them alive, or simply taking them down with my trusty crossbow. While Plants vs. Zombies remains my favorite tower defense game, Orcs Must Die holds a well deserved second place. From its creative trap system and satisfying combat to its charming humor and memorable protagonist, nearly every aspect of the game contributes to an entertaining and rewarding experience. The campaign embraces its silliness, and the main character's charisma makes even the most ridiculous situations enjoyable. There is something particularly satisfying about watching a carefully prepared trap setup turn an entire wave of Orcs into a spectacular disaster. Of course, the game is not without its shortcomings. Some aspects of the experience can feel repetitive, particularly when revisiting certain strategies or relying on familiar trap combinations. Even so, the core gameplay remains engaging, and the sheer variety of ways to dispatch Orcs keeps the experience entertaining. I would strongly recommend experimenting with different trap combinations rather than relying exclusively on the same setup throughout the campaign. Part of the game's appeal lies in discovering creative ways to control enemy movement, exploit the environment, and turn each level into your own personal Orc destruction laboratory. For achievement hunters, Orcs Must Die offers a relatively accessible completion experience. The achievements are of moderate difficulty, and a few YouTube guides can make the more challenging requirements considerably easier to understand. On your first playthrough, expect around 20ish hours to achieve 100% completion, depending on your familiarity with the game and how much guidance you use. As for the DLCs, I would recommend purchasing them primarily if you want to support the developers or find them at a substantial discount. They are inexpensive when on sale, but in my opinion, they do not add anything particularly essential to the experience. The base game provides more than enough entertainment on its own. Ultimately, Orcs Must Die! is a charming and highly entertaining tower defense game that combines strategic planning with satisfying action and a healthy dose of humor. Its creative traps, memorable protagonist, and wonderfully chaotic gameplay make it an experience worth revisiting, especially for fans of the genre. Rating: 7.5/10 — Very Good.
deveria ser multiplayer, bom demais
esse jogo é incrível, não sei porque levei anos pra avaliar, mas o tempo todo eu volto a jogar.... o 2 também é excelente pois tem o modo coop local...enfim acho difícil ter algo pra melhorar esse game, só se viesse dlc com mais armas e fases, porque ele é perfeito
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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