
Orcs Must Die! Deathtrap combines chaotic third-person combat with devious trap-laying strategy. Enjoy endless replayability as your War Mage grows stronger through roguelite progression. Repel relentless orc hordes solo or with up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the role of a powerful War Mage, defend the rift from the grotesque mob, and embrace the chaos of orc annihilation. The castle doors are thrown wide open to exciting new features, including:
Four-player Co-op
Deeper Progression Systems
Rogue-lite Build Options
Expanded level variety and vast outdoor fantasy environments
Spectacular physics and more ridiculous orc deaths
Visceral third-person shooter and melee combat


Enjoy the game solo or in co-op teams of up to four players – each option provides unique challenges and rewards. The game is designed to adjust to the number of players, ensuring a balanced and exciting contest in any combination.


Find your role among new War Mages, each with unique weapons, abilities, traps, and personality. Each hero is tailored to different play styles and can operate independently or work together with complementing heroes, ensuring versatile and mighty orc-smashing.


Face intensifying waves of orcs and other hideous beasts with randomized buffs and debuffs that impact your hero, traps, weapons, stats, and the levels themselves. Environmental factors like weather and time of day further influence enemies and your defensive options. As these buffs and debuffs stack, choose to push forward against the growing hordes or return to your castle hub to power up your hero, weapons, and traps before facing a formidable Orc General in a brutal boss fight.


Experience enhanced combat where the combination of heroic prowess and ingenious traps leads to unparalleled orc destruction. Engage in tighter, more responsive third-person shooter and melee combat. Enjoy crazier physics-based interactions and more ridiculous ragdoll effects. Watch with joy as your traps hurl, crush, slice, and incinerate orcs in spectacular fashion.


Orcs Must Die! Deathtrap stays true to the beloved humor, personality, and charm of the series. From witty orc chatter to over-the-top physics sending screaming orcs flying, and a strong guitar- and drum-heavy soundtrack, every moment is crafted to keep your adrenaline pumping.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 70% | — | $3.8M |
| $17.99−40% | 522ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This would've been a recommended but when I bought the game, the sentiment was that it was constantly getting updated since release and it looked like a good purchase, I love OMD, and wanted a better co-op experience from it, traps, levels and other things were getting added and... Crickets. Complete silence, zero updates, zero communication, just dead in the water. What happened? If you catch it for $10 or less it's not a bad time, but $30 for an unfinished game with MIA devs is not something I can recommend.
I would suggest interested players to just get Orcs Must Die 3. OMD 3 has more traps, more maps, more enemies, and more general tower defense game play. The developer here wanted to try something new and introduce rogue like features by providing more playable characters with abilities but it's clearly not what the fan base wanted. The game is in a weird space now as it tries to be what the fans wanted and what the developers wanted to make. 10 months into this games release and the developers have admitted they also can not implement some of the features from 3 such as endless mode so I don't see the situation with this release getting any better.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +3 more
| $29.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stay Away! The last update was summer 2025. The last posts on social media were summer 2025. The game feels very unfinished and I belive the company is dead.
orcs must die 2 is better
They made Orcs Must Die: Unchained with PvP modes (amazing btw) and then scrapped it shortly after launch to focus on... this? There are things I like about Unchained (barricades are free*), but overall, the game has become "bigger", but not "better", and the reason they're free is because the maps have quadrupled in size... Not in a fun way either, because it's literally like solving a puzzle on where to place barricades before you even start playing the game. Who wants to solve a crossword puzzle before being allowed on a rollercoaster? Not even a good rollercoaster either, because the maps are so big that the 'amusement' you get from watching 7 different traps create the perfect "ORC BLENDER 9000" has been lost... Give us ORCS MUST DIE: UNCHAINED in a better state than it was released in and it'll do x1000 times better than whatever this is... Seriously, PvP in OMD was unheard of and innovative, but now we're stuck with this! RIP.
Итак, первое, что хочу выделить: как из смешной, слегка придурковатой, но крутой первой части можно докатиться до этого eбaннoгo ЛГБТ бреда? Я играл во все части, и в закрытую онлайн сессионку, но эта часть - самая худшая и безыдейная. Здесь даже сюжета нет, только первая катсцена, поясняющая, что нaxeр здесь происходит. Большая часть карт - ремастер старых, унылых карт, да даже так их всё равно мало. А оптимизация настолько xyёвaя, что ну никак не объясняется, просто для сравнения я возьму третью часть: контрастная, красивая, и она хорошо оптимизирована. А этот КАЛ настолько плох, что на заявленных минималках идёт в 25-30 фпс, когда как третья на МАКСИМАЛКАХ играется в 60+ фпс. Потраченного времени жаль. Пятикратный переваренный кал.
Game is fun, but the "run" design means if your internet isn't perfect and you ever have a slight disconnection, you will lose hours of progress. When you commit to play a map, if you do not finish it in that session, you lose all of your progress for that "run" which can be many hours. I don't know how the devs designed this game and didn't consider that internet blips are an extremely common occurrence. It seems like they were more concerned with stopping "save-scum" players than making the game a good experience.
Feels really barebones Loads of traps missing from previous games, and characters trying to be unique and interesting, while being completely unappealing and uninteresting. I do kinda like the upgrades for the traps, roguelike elements and difficulty. I would however like a mode to just play with no roguelike elements or challenges, and just chill.
DO NOT LISTEN TO THE HATERS… I was hesitant to get the game because of the reviews but it’s honestly insanely fun. For 15$ on sale you can’t go wrong especially if you plan on playing CO OP. I never leave reviews but it honestly pissed me off how many people tried to compare this to older version of OMD and left bad reviews. This game doesn’t deserve the hate it got. Hot take it’s my favorite they have released so far. The Roguelike feel is >>>> than the campaign style. The difficulty setting slider is perfect as you can make the game literally BOT friendly or actually impossible. Plenty of content for what I payed.
One part of this game that not enough people talk about is the lack of polish and atmosphere. In old orcs must die games every action feels punchy and responsive. The sound effects and assets in Orcs Must Die Deathtrap all feel cheap and plasticky. The music and atmosphere cartoony and light hearted. I miss the grittiness that orcs must die 1 and 2 had.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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