
In this logic based puzzle game, switch between Orbs to solve puzzles and light up your world. Play co-op with yourself, freeze time, fly drones, play with sound… and overcome the evil shadow interfering with your quest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a firefly of energy, navigating from Orb to Orb, giving them life, and solving puzzles to revive the mysterious universe around you. An evil shadow interferes with your quest and seems to grow ever more menacing. Can you and your allies stop it from taking over your world?
Be in several places at once: control multiple Orbs and make them cooperate to solve puzzles. Like playing co-op with yourself!
Combine a variety of mechanics: be in several places at once, freeze time, fly drones, play with sound (with accessibility options), and more… Combine all the mechanics at your disposal to exploit their full potential.
Explore a vibrant universe: unveil the mysteries of a mesmerizing digital realm where glowing lights encounter sinister shadows getting in your way.
Your big brain is enough: solve puzzles mainly by logical thinking. Good planning always beats dexterity and speed.
Want more? Find elegant or quick solutions to unlock dozens of achievements and additional challenges. You think a puzzle can be solved by switching only once between Orbs? Prove it!
Accessibility: activate the "Visual cues" option at any time to make sound-based mechanics fully playable without sound.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing with my balls never felt so good! Ball puzzler set in the PS2 start menu. Loved this games theme, music, and the puzzles actually required a little brain power at times. The only issue I had was the targeting system would sometimes be a little finicky on what I was trying to select vs what I actually selected. Didn't try it on the Steam Deck and it shows unsupported but this would be a great couch game. Really enjoyed this one and plan to jump back in at some point.
Un excellent puzzle game. La réalisation est au top, ambiance et musique très agréables. Hâte d'avancer pour voir la suite. Je recommande
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu de réflexion très bien réalisé, qui m'a bien fait travailler les neurones! Edit: je viens de découvrir que ce jeu est l'oeuvre d'un dev solo qui y a passé plus de 10 ans. Chapeau bas c'est de la belle ouvrage! Jamais je n'aurais deviné! Voici le début de ma partie: https://youtu.be/DFdO1IHLpTE Il me fait penser à Q.U.B.E. pour les environnements 3D épurés et aussi à Cocoon pour son level design qui introduit les niveaux et les nouvelles mécaniques de façon très progressive. Nous déplaçons une sphère dans des niveaux en 3D futuristes, pour actionner différents mécanismes afin d'atteindre la fin du niveau. L'ajout régulier de nouvelles mécaniques garde l'expérience fraiche(pousser/tirer d'autres sphères, puis se téléporter d'une sphère à l'autre, puis geler la chute des sphères...etc.) Pour les perfectionnistes, il est possible de réussir les niveaux en faisant plus ou moins d'opérations de "téléportation" et le jeu les comptabilise ce qui laisse la place à de l'optimisation.
It is a fun game, but at least for me most of the puzzles were a bit easy (I have not done the bonuses yet, only the 8 chapters in the game). One puzzle had me stumped for a few minutes, but I figured out a way to solve it. I do recommend the game if you like puzzle games, because this was a fun puzzle game, and I will 100% this game because I enjoyed it a lot, even if it only took me 2.4 hours to beat all 8 chapters.
Игра крутая - стильный оригинальный дизайн, управление отзывчивое на геймпаде, сама концепция очень приятно удивила, классно можно жонглировать механиками. Приятная и главное ненавязчивая музыка. Игра однозначно к прохождению. Единственное что портит впечатление - чувство фрустрации от ужасно сложных достижений в этой игре. Тут разработчик перемудрил.
Good evening, dear reader, and welcome to the Orbyss review. The truth is that Orbyss seemed strange to me from the very first minute. Not necessarily bad, just strange. It throws you into a space that seems both alive and mechanical at the same time, gives you control of a small Orb, and expects you to figure out what's going on by yourself. It doesn't say much. It doesn't explain anything. It just pushes you forward with a steady and fair increase in the pace of the puzzles. If you like puzzle games that trust you, you'll probably appreciate it. If you prefer games that give you all the details on a plate, Orbyss may annoy you. But that's part of its charm, or its trap, depending on how you look at it. Let me explain. The game puts you inside the Construct. The name sounds cold, like a design in a technical file. But the space is not dead. You see energy lines sparkling like nerves, platforms that look organic, and metal surfaces that vibrate slightly. And in the midst of all this, a red cloud passes by like an angry storm. This is the Beast. It spins, leaving behind growths with eyes that stare at you. It's kind of creepy without even trying. The environment remains deliberately vague. No one tells you what the Construct is or why the Beast exists. You just make up your own theories. And often that's enough. Controlling the Orb is simple at first. You twist it. You move the camera. You have an action button that activates mechanisms, grabs pegs, throws you out of alcoves. It sounds easy, and it is. At least at first. The trap is that the game builds on these basic layers. In each puzzle, it throws something new at you. Another Orb. A drone mechanism. A sound you have to locate. And in the end, it asks for all of them together. You know that feeling when a game slowly becomes more demanding until you find yourself stressing over something that seemed funny and simple before? That's what Orbyss does. At first, the puzzles don't ask for much. Move a little. Press a button. Don't fall off a platform. The suction chutes at the end of each puzzle suck you into the next one like tubes in an old machine. These first moments serve a purpose: to train your hands. Rolling the Orb is easy, but manipulating it with precision along with the camera... takes a little time. And when it starts to come naturally, the game decides to make it harder for you. Not all Orbs work the same way. Some you can control directly. Others can't lift you, so you drag them or point them in a direction to go there on their own. In the more complex puzzles, you switch from Orb to Orb and have to work as if you were in a control room. Activate here, move there, change Orb, another switch somewhere else. It's like a little choreography that you have to synchronize. And that's where the game gets really interesting. As soon as the drones appear, everything changes. The drone lifts the Orb and gives you freedom of movement over the entire puzzle. You fly over gaps, see things from above, and new paths open up. Force fields restrict you, but you can deactivate them. The difficulty comes when you have to eject the Orb at a specific point. If you do it wrong, you can trap it. Fortunately, the game doesn't punish you. You just start again from the pedestal. This shows very clearly that the developers didn't want to punish you. They want you to experiment. To try. To fail without stress. If regular drones give you freedom, programmable drones give you... a headache (in a good way). You control them once, the time bar empties, the drone disappears, and the next Orb repeats exactly the route you took. You use it to activate switches in the background while you do something else in the foreground. Some puzzles require two or three drones to work simultaneously, with perfect timing. These are some of the best ideas in the game. And one of the most stressful at the same time. But when the drone presses the switch at the right moment and opens a platform for you, then everything comes together and you feel super smart. Then the game brings in puzzles with sound. Not music. Not rhythmic gameplay. More like "find where the tone is coming from." Other times, the camera locks you in a ring and you have to search with the stick to find where the sound is coming from. Other times, you match tones or follow a sequence of chimes. What if you can't hear well? There is a visual aid option. Icons appear above the puzzle elements, making the sound visual. The game describes it as 'easier', but in reality it's just fair. You can ask for a hint from the pause menu if you find things difficult. Not immediately. The game waits a few minutes before letting you. It's as if it's saying, 'try a little more'. When you finally ask for it, it shows you a picture and a sequence of moves. And that's enough. The hint I got showed me exactly what I was missing. I felt a little stupid, but hey, I'm no Sherlock Holmes. Orbyss lasts about five hours. Maybe six. Maybe four. The eight chapters stand out not because the environment changes, it doesn't change much, but because the mechanisms change. And you know what? It ends just when it should. Plus, if you like achievement hunting (like me), you'll find plenty here. Some are easy. Some are more challenging. Some are ridiculously difficult. There's very little story. The Construct seems alive. The Beast seems like an invader. The Orbs seem like they're cleaning up a contamination. That's one version. You may see something else. Maybe the Orb is the problem. Maybe the Beast is the defense mechanism. The game doesn't answer. And it doesn't need to. But tell me, Karajohn, is Orbyss worth the €14.79 it costs? Look, if you like puzzle games that steadily increase in difficulty, yes. If you want systems that gradually become more demanding, yes. If you want a clear story or a logical explanation of the world, probably not. If balancing on narrow platforms with a 3D camera annoys you, it might tire you out. But Orbyss strikes a nice balance. It respects the player. It lets you learn at your own pace. It challenges you without punishing you. And when it makes things difficult, it never does so unfairly. You know what? It made me think more than I expected. It made me theorize. Want to understand the Construct. Enjoy puzzles that combine movement, sound, and timing in a way that flows beautifully. It's a short journey, but a good one. If you like puzzle games that take you seriously, Orbyss is definitely worth your time. I would like to thank Gamelab for giving me the game. Rating 8/10
Le jeu est vraiment très immersif. Grâce à la musique et aux graphismes vous êtes plongés dans le monde d'Orbyss. La difficulté est graduelle et les tuto permettent de ne pas se retrouver bloqué. Franchement je recommande !
Really love the feeling of this game and the peacefull sound design. Controls of the sphere are very smooth and very satisfactory. Advanced puzzles can be challenging but that is the whole purpose of this kind of game !
Very fun game, Morph Ball Samus solving puzzles in a chill environment with great visuals and relaxing music. The puzzles are challenging enough, but if you want more, there are many achievements for solving them with certain restrictions. Very recommended if you like this kind of game.
Feels a bit like Portal meets Stray (notably for the creep noises and the end of the world vibes). If you are used to puzzle game and enjoy them you might find the level 1 a bit tool easy but you'll start getting rewarded for your patience past the tutorial on level 2 The difficulty, not unlike portal comes part from the puzzles themselves and part from the platform element The game will not babysit you or help you - but in a good way
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Players by region
Where this game's players are, estimated from review languages.
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