
"WELCOME TO NEW KOZA" It's the end of the 20th century, on a historic timeline different from that which we know. A manmade island off the coast of Okinawa is humming with a dirty, exotic vibe - and it's awesome!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 388reviews | 71% | — | $24.5K |
| $19.99 | 125ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so awesome, i love it so much also this game needed sequel
Orangeblood is a cyberpunk role-playing game that immediately separates itself from traditional JRPGs through its bold style, aggressive personality, and unusual fusion of retro aesthetics with modern urban culture. Developed by Grayfax Software, the game takes place on New Koza, an artificial island inspired heavily by Okinawan culture and futuristic street crime fiction. The world is filled with gangs, military organizations, corrupt authorities, underground clubs, neon-lit streets, and heavily armed outcasts trying to survive in a city consumed by violence and chaos. It is a game overflowing with attitude, combining classic turn-based combat with hip-hop influences, anime-inspired visuals, and gritty dystopian storytelling. The setting is easily the most memorable part of the experience. New Koza feels dirty, dangerous, and alive in ways many indie RPG worlds struggle to achieve. Every district is packed with personality, from rundown alleyways covered in graffiti to noisy bars and industrial sectors glowing under neon lights. The city constantly gives the impression that it exists beyond the player’s immediate story, with criminal organizations, shady businesses, and armed factions all contributing to the atmosphere. Rather than presenting a polished futuristic utopia, the game embraces urban decay and lawlessness, which gives the world a strong sense of identity. Visually, Orangeblood stands out because of its detailed pixel art and unique artistic direction. Character portraits are expressive and stylish, environments are densely packed with visual details, and enemy designs range from intimidating soldiers to bizarre cybernetic threats. The retro-inspired presentation clearly draws influence from classic 16-bit RPGs, but the game adds enough modern flair through lighting effects and urban design to avoid feeling like simple nostalgia bait. The overall aesthetic feels like a strange blend of underground anime culture, cyberpunk fiction, and street fashion. The soundtrack deserves particular praise because it carries much of the game’s atmosphere. Hip-hop and lo-fi-inspired beats dominate the soundtrack, giving exploration and combat a distinctive rhythm rarely heard in traditional RPGs. The music reinforces the urban tone perfectly, helping New Koza feel more like a living city than a generic science-fiction setting. Many tracks are memorable because they combine relaxing melodies with gritty undertones that match the game’s world and characters. The story follows Vanilla and a group of armed female mercenaries as they become involved in conflicts between gangs, military forces, and dangerous conspiracies hidden beneath the surface of New Koza. The narrative focuses heavily on style and personality, presenting a cast of characters who survive through violence, intimidation, and questionable morality. Dialogue is intentionally crude and filled with profanity, giving the game a rebellious tone that tries to imitate crime dramas and underground culture. Sometimes this approach works well, especially during comedic exchanges or absurd situations that fully embrace the game’s chaotic personality. At other times, however, the writing can become excessive. The constant attempts to sound edgy occasionally weaken the dialogue instead of strengthening it. Certain conversations rely so heavily on profanity and exaggerated attitudes that characters begin to feel less natural and more like caricatures. While the game’s aggressive tone is clearly intentional, it sometimes prioritizes shock value over meaningful character development. Combat follows a traditional turn-based structure but introduces randomized loot mechanics inspired by looter shooters and action RPGs. Weapons come with different modifiers, stats, and abilities, encouraging players to constantly search for stronger gear and experiment with builds. Characters can equip rifles, machine guns, shotguns, and futuristic weaponry while using unique skills and abilities during combat. The combination of classic JRPG systems with randomized equipment progression creates an interesting gameplay loop that initially feels refreshing. There is genuine depth in the customization systems. Different weapons dramatically affect combat efficiency, and discovering powerful combinations can be satisfying. Building party members around certain weapon types or skill synergies creates opportunities for experimentation, especially during tougher encounters where managing SP abilities and status effects becomes important. Combat also moves quickly enough that regular battles rarely become too slow or tedious during the early portions of the game. Unfortunately, balance issues become increasingly noticeable later in the adventure. Some weapons and equipment combinations become overwhelmingly powerful, allowing players to dominate enemies with little strategic effort. Once the player discovers particularly strong setups, much of the challenge disappears entirely. This weakens the tactical side of combat because battles eventually feel more dependent on overpowered loot than careful planning or strategy. Pacing is another area where the game struggles somewhat. While the world itself remains fascinating to explore, certain dungeons and combat-heavy sections begin to feel repetitive over time. Story progression occasionally slows because of lengthy stretches focused primarily on fighting enemies and grinding for better gear. The narrative also jumps between multiple ideas and plotlines without always giving enough time to fully develop them emotionally. Even with these flaws, Orangeblood remains difficult to forget because of how strongly it commits to its identity. The game constantly takes creative risks through its music, visual design, humor, and unusual worldbuilding. Few RPGs combine retro gameplay with cyberpunk street culture in such an unapologetically strange way. Even when certain mechanics or writing decisions fail, the game still feels unique compared to the vast majority of indie role-playing games. One of the most interesting aspects of Orangeblood is how confidently it mixes incompatible influences together. It blends classic JRPG combat, anime-inspired characters, hip-hop culture, cyberpunk dystopia, gang warfare, and randomized loot systems into something messy but undeniably original. The game may lack the polish and balance of larger RPGs, but it compensates with personality and atmosphere. Orangeblood ultimately succeeds because of its style, music, and worldbuilding more than its storytelling or mechanical depth. The game creates a memorable urban cyberpunk setting supported by excellent pixel art and an outstanding soundtrack that constantly reinforces its rebellious tone. While repetitive combat, uneven balancing, and inconsistent writing prevent it from reaching its full potential, the overall experience remains compelling because of how different it feels from most modern RPGs. For players looking for a stylish and unconventional indie RPG with a strong visual identity and unique atmosphere, Orangeblood offers a fascinating journey through a chaotic cyberpunk world filled with attitude, violence, and unforgettable style. It is flawed, messy, and occasionally excessive, but its creativity and personality make it an experience worth exploring for fans of experimental role-playing games. Rating: 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
| $5.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $24.5K | 54 | 98% | $11.99 | |
| $24.5K | 97 | 55% | $9.99 | |
| $24.5K | 184 | 96% | $4.99 | |
| $24.5K | 155 | 75% | $9.99 | |
| $24.5K | 93 | 30% | $9.99 | |
| $24.5K | 182 | 81% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 12.3K | 94% | $6.74 | |
| $364.6K | 813 | 80% | $19.99 | |
| $56.8K | 1.1K | 89% | $2.84 | |
| $7.3M | 18.5K | 92% | $19.99 | |
| $660.1K | 3.5K | 94% | $6.74 | |
| $631.2K | 3.3K | 94% | $6.99 |