
Echo of Starsong is a visual novel style adventure game. Eda, a girl who can hear mysterious sound waves known as starsong, crosses paths with a young man in search of their source. Together, they venture out to the heart of space to unravel an ancient myth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.5Kreviews | 96% | — | $2.8M |
| $24.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
用心讲了一个故事
S社巅峰之作。珍惜眼前人。叼!
二向无常,遇而无往 二向无常,无往而遇 希望在某个可能性中,我们有更完美的结局
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese*, Japanese*, Simplified Chinese**languages with full audio support
| $24.99 |
| 44ratings |
| 94% |
| — |
| not modelled |
| $9.99−60% | 21ratings | 80% | — | not modelled |
| $24.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
听说剧情很好,慕名而来。 经过两章的游玩感觉未达预期 美术和音乐很顶 但鲁莽,巨婴圣母的男主➕算不上妥当的剧情安排实在是劝退我 首先是大魁的牺牲 已知大魁受伤了,而且和医生的对话文本中明确提及最严重的是由于飞船超加速导致的组织损伤,而现在你们需要去一个神秘地点采取稀有药材来救治大魁,那么作为一个正常人,我们可能的选择有: A.把伤员安置在医生这,我们去采稀有药材回来救伤员 B.直接发动钞能力,宇宙这么大,找出售神秘药材的卖家直接购买 C.钝角 然而主角团选择了D.让伤员继续乘坐飞船,承担飞船超加速的压力,并下船参与稀有药材的寻找 剧情进行到这,也算可以接受吧,亲卫想守护少爷的说法可以接受,最后抵御刺客而亡也没什么问题 直到后面紧接而来的神秘太空棺材环节,为了发射太空棺材安葬大魁,需要替NPC去勘探龙脉,结果勘探龙脉的过程中再次遇到了白牙和刺客,对于刺客的处理是最难绷的,已知刺客的目标是刺杀男主,那么在和男主碰面后刺客只是一昧地散步,在男主后面慢悠悠地走(但是动画里又不止一次展示刺客的突进位移有多迅猛),最终被男主关在龙脉里,最后龙脉爆炸,疑似阵亡 我可以理解游戏想要渲染被刺客追杀的紧张感,但说实话当前的处理方式不是最好的,你既要刺客英勇无双,在极短时间内把龙脉上所有白牙手下都杀掉了,尸痕遍野,又要刺客悠闲踱步硬是追不上主角,很出戏,但这个桥段忍忍真就过去了,最离谱的是男主在引爆龙脉前想起了母亲对他说话的话,要照顾所有人,在生死攸关的时刻居然犹豫要不要引爆龙脉,最后还是白牙替他引爆的。 看笑了,但这还没完,随后男主面对重伤的白牙,居然选择要医治白牙,理由是母亲说过要照顾弱小。 剧情中刺客是导致大魁死亡的直接凶手,而白牙发布的悬赏令导致了男主在边境的信息泄露,从而被刺客发现,可以说白牙是导致大魁死亡的间接因素,以此为基础我实在是接受不了男主的圣母操作 以上
一开始是因为在b站刷到心向的推广,才开始对系列游戏感兴趣的,听说龙脉是这几部之中剧情和整体体验做的最好的来玩,感觉剧情给我的感觉是平淡的悲伤。没有特别突出的点,一般般无功无过吧
二向无常,遇而无往,二向无常,无遇而往 万道龙守,唯歌而动,万道无常,花开唯心 『有歌的地方,你就会找到我。』 『若来世再遇,就找一个无人的行星生活,我会将花种满山谷,为你而歌,老死方休。』 『花开有时,来世再遇。』
二向无常,遇而无往 二向无常,无往而遇 是一部好游戏
无法忘记,却也无法原谅
你说要去追一场已经6年的赛跑,我说你太傻,我们吵了一架; 我说要去看一场时隔66年的花开,因为你知道我一定会来。这一次,我们心意相通。 我认为游戏最重要的是交互性,而体验的沉浸感亦属于交互的一环。这部作品在沉浸感方面做足了功夫,这不仅源于广为提及的优秀的美术和音乐,更来源于宇宙旅行时每一处的地点信息,关卡内每一处的碑文内容,甚至是每一次新道具获取时的描述。游戏几乎在所有可以被玩家看到的场景,试图通过小段小段的文字展示这个世界的一角,从恢弘神秘的万道神话,到可歌可泣的反抗战争史,从初见各种信息时的纷杂,到某次突然的相互印证和延申,这种无处不在的细节让玩家伴随游玩进程代入感不断提升,好像这就是一个真实的世界。 至于可玩性方面就见仁见智了,确实会存在解密无聊、操作重复等问题,但如果把这些看作为其他目标服务的一部分,那也许就无伤大雅了。但是引导性这一点,有谁能理解在宇宙里旅行时路线规划错误,飞船没油而且身无分文的绝望感...坏了这不会也是沉浸的一环吧() 当然,故事本身也是一个好故事,也许剧情展开得有些缓慢,适合长时间慢慢玩。正如主创在花絮中所说,这是一个悲伤但不悲痛,悲伤中带着温柔的故事。世事无常,这是一个关于成长的故事。 我是从地球计划直接跳到这一部的,最起码看到了团队在星球扫描这点上的坚持()。但是当初的这个玩法能嵌合开发到这种程度,以及游戏整体全方位的升级,团队的进步简直令人惊叹。我很喜欢opus系列在游戏通关后的主创团队音频,有谁能拒绝经历完一个好故事后能听听作者有什么想说的呢?opus团队对声音有一种特殊的执着,这从一代地球计划的音乐就可见一斑。也正因如此,龙脉常歌作为一部以歌声为主题,以声音确立玩法和传达情感的游戏,对于玩家而言是一个体验opus系列作品魅力的好机会。我知道这部作品的配音是后来才加上的时候真的笑了,这确实才是一部完整的作品。 最后的最后,只有一条建议。路上遇到的用万道符文书写的说话内容可以截一下,以后用得到的万道符文解密书册翻译。...某些原因还是建议通关后再干这件事...随便了。直接上网搜也是有的。 啧,后劲有点大。
Since 2016, I've known this series from the first one "The Day We Found Earth" until the current one. All I could say is the story ALWAYS delivers. I don't know if I should feel sad or happy, it's this weird feeling where you can feel both at the same time, it felt... [i]heartwarming?[/i] So far Echo of Starsong is the best one I've experienced, and I've always been a fan of space-themed stories where the vast universe made broader storytelling possible. Unlike the previous franchise, this one doesn't set in a world where you're the last hope of humankind, rather it's a story where feelings were untold until it is too late, yet promises have never been broken for everyone. The ending just wraps it beautifully that I don't even know what to say while writing this review (good job SIGONO. Thank you for this storytelling masterpiece you've had since day 1 the series started). I'm looking forward to a similar theme. I know there's the Peak Prism recently released, and hopefully I'll be able to get that one as well. In summary, never cease to deliver the bitter-sweet yet heartwarming story! 66/10 would like to see flowers bloom once again with the echo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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