
Dive into the dreamy world of Crearia in Onirism! Join Carol on a magical quest to find her lost plushie, Bunbun. Use quirky gadgets and wild weapons as you embark on a spellbinding journey through fantastical worlds, where you'll battle cunning and colorful foes in thrilling, high-intensity combat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 25 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Wild World of Onirism
A stolen plushie. A mysterious portal and a girl full of energy and imagination, packed with lots of attitude. Jump into Carol’s slippers and chase the unknown in this fast-paced, dream-like adventure through the world of Crearia!
Massive Adventure, Endless Surprises
Explore more than 20 unique levels spread over 10 chapters, each packed with secrets, puzzles and bizarre creatures. Platform through candy colored forests, scale the great pyramids, and battle monsters on a mysterious moon base!
A Vast Menagerie of Villains
Of course, not everyone you meet wants to be your friend. More than 300 unique enemies await you through your adventure. Each one brings its own otherworldly design and unpredictable behavior, turning every encounter into a surreal challenge.
Terrifying Boss fights
But dangerous as they are, those enemies are nothing compared to their leaders. More than 20 bosses seek to end your journey. From sentient carnivorous plants to megalomaniac scientists, you will need every ounce of skill to survive!
Weapons, Gadgets, and Potions Galore
Wield over 300 unique weapons and gadgets. Unlock a staggering arsenal of blasters, bubble guns, rocket launchers, and more, each with its own explosive personality!
Slay Monsters, Slay Outfits - Fashionably, of Course
Dress Carol in a massive collection of over 200 costumes, from space suits to wacky hats.
Fantastical Rides for a Fantastical World
Zoom through stages in the Buzzard Plane, Royal Hovercraft, Mechs, and over 20 more vehicles!
Multiplayer mayhem awaits! (Open Beta coming soon!)
Battle it out in local or online multiplayer with friends. Whether it’s blasting each other or taking bosses together, fun is always better shared!
The Adventure of a Lifetime Begins Now!
Join Carol on her quest to save her beloved plushie Bunbun as she blasts, jumps, and laughs her way through worlds shaped by imagination. Dive into Onirism today and embrace the chaos of dreams!
A message from us to our ever amazing Community!
Onirisim has been a huge adventure for us here at Crimson Tales and has been a huge part of our lives ever since we went into early access 6 years ago!
We thank you all so much for joining us on this journey to 1.0 and we have so much in store for you, including incredible Voice Actors and Talent such as; Kpop star AleXa, Anna Lauzeray-Gishi who did the French VA for Kiriko, Bob Lennon of fantabobgames, BenZaie, and many more!
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an absolute hidden gem of a game this turned out to be. I’ll be the first to admit that the reason I bought this game was because the main character shared visual similarities to A Hat In Time’s Hat Kid, so I didn’t know what to expect going into it, but I have to say I was pleasantly surprised overall. To make a long story short, this game is effectively a combination of an early 2000’s 3D platformer like Ratchet and Clank or Jak and Daxter, the frantic, fast paced bullet hell shooting of Serious Sam, and the expansive exploration/ map design of Metroid Prime, while throwing in a bit of Call of Duty’s multiplayer and Zombies modes on the side for good measure. On paper, this sounds like a recipe for disaster, and on a number of occasions, it definitely falls apart under the weight of its own over-ambition, but overall, the game manages to pull all of these elements off surprisingly well, and is one I really enjoyed despite its faults. The gunplay is easily where this game is at its strongest. There’s an utterly absurd number of weapons and gadgets for you to use, and a pretty sizable number of enemies and unique bosses to use them on. I had a lot of fun mixing and matching my arsenal throughout my playthrough, and each of the environments and arenas offer enough variety to the point where the combat never gets truly stale. The worlds themselves were also pretty fun to explore. No two levels in this game look and feel similar to each other, and the visuals can be absolutely breathtaking at times, particularly in areas like the Borealis Sea, Marshmalott, the Noir chapter or the Crimson World. In addition, the sheer number of outfits and accessories on display were fun to collect, the characters were fun and charming and the story, while very simple at first, goes places that I would have never guessed going in. Not to mention, the soundtrack is absolutely topnotch, and one I would definitely consider picking up if it ever got released separately. Where this game falters however, is with everything else. The platforming is very rough around the edges, with slippery and awkward feeling movement that clashes with the keyboard and mouse controls that the game really wants you to use. The writing and voice acting can be very hit or miss at times, not to mention the subtitles just being completely wrong on a number of occasions. The levels, while fun to go through, are absurdly massive and extremely easy to get lost in, alongside a godawful minimap which does absolutely nothing in actually helping the player navigate. Plus, the game is riddled with bugs and quirks that while negligible on their own, can add up overtime, like vehicles getting stuck on geometry or upside down with no way to reset them, platforms and geometry having very awkward collision issues, the game freezing for several seconds every time the map is opened, certain settings like v-sync resetting every launch and the window settings completely breaking on me, and no way to being able to keep track of what collectables you already have versus what you’re missing. Despite these problems, I still had a ton of fun with Onirism, and I would recommend giving it a shot if you’re interested. Less than 20 bucks for a 30-40 hour story mode, plus tons of side content I haven’t even gone through myself at the time of writing this, you are absolutely getting your money's worth with this one. This is one indie title that definitely deserves more attention.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing, the sheer breadth of content is mind blowing. I expected to play this game for an hour maybe and never look back. But the deeper you go the more you find. It's...amazing..it needs work but it IS AMAZING!
Not worth it unless the devs fix the terrible optimization. I realise it's a smaller indie team, but If my computer drops to 60-70 in certain areas... How the hell is anyone else going to get playable fps. Changing from low to high settings doesn't do much either, just makes the game look even worse without much benefit to fps. And no.. 60-70 fps is not acceptable for the type of rig I have. The game can be a 10/10 masterpiece, but I still wouldn't drop a positive review with this kind of performance. Locking comments. People genuinely cannot read. I understand most of you are fine with locking your fps to 60.. but we have to draw the line somewhere. This game is not well optimized end of discussion. I'm not the only one complaining about it either.
I really wanted to enjoy this game but running on the Unity engine really makes this game run poorly, I have a RTX 3060ti and I'm running in between 40 to 60 fps with all graphic settings turned down to the lowest, but to be honest even If I put all the graphic settings on ultra it's around the same fps so that's why I know it's the engine's limitation not my card, also the mode TALES which is why I bought it for does not want to load at all, disapointed.
flawed, but fantastic. Reminds of games 25 years ago. Timesplitters 2 dam level for one!
I have a hard time writing a non rec but i feel like im forcing myself to keep going on and im only in the 4th chapter out of 10. Theres been times where ive gotten lost due to not knowing where to go and constantly getting bombarded by enemies gets annoying after a while. this isnt a bad game by far, it is beautiful, well designed and there was definitely a lot of hard work put into it. I only came for the adventure mode and it feels like they tried to draw out the game with trying to throw hoarded of enemies at you trying to get from a-b. It dosent usually give you clear objectives, just gotta wonder around till you come across a cutscene or some such. some boss fights like the bee hive was just too much. no auto save, and they only put spawn checkpoints in the platformer mini games which i found on average aggravating. anytime i wanted to look at the map, it took forever to pull up. button inputs dont always work. In general i kept going back and forth between 'i like this game' and 'ugh i wasted money'. Game just wasnt for me
unfinished, unfun, and unoptimized.
The controller support is non existent. Combat is bland. The Serious Sam homage made me laugh though.. thats about it.
It looked really fun to play with my kids on split screen, but it just infinity loads... the dev had mentioned they were working on the infinity load screen issue, but it's listed for last year, lol, so I don't really have a lot of hope that they're getting it done anytime soon.
[h1] Has the seeds of something really special, but is just too rough at the moment. Keep an eye on it to see if it patches its way to greatness [/h1] Onirism is charming, ambitious and packed with content, but is still extremely rough even after a full release. The game is an adventurous mix of Serious Sam, Metroid Prime, Ratchet and Clank, Conker's Bad Fur Day, the 3D Rayman games and who knows what else. It combines janky 3D platforming with frantic, wave-based shooting across a huge world, armed with a massive array of guns. There's a lot to see and do, and with a good bit more polish it would be really great, but as it is now (and for me as a grown man without a youngster's infinite free time to spend on not-quite-good-enough games) I unfortunately ended up refunding it. Might rebuy it if the gamefeel and controls get seriously overhauled, but from what I played, it does not feel like it should be called a 1.0 yet. The platforming elements mix poorly with the shooting elements. It's a 3rd-person shooter that feels exactly like an FPS, which is rarely a good thing, as anyone who has ever gone 3rd person in a Bethesda game can attest. The camera feels like it was made for a shooter, never moving unless you tell it to, even when not aiming. Climbing, swimming and ladders also feel very FPS-y. Jumping and landing and climbing do not compare at all favourably to full, proper platformers, which means that about half of what you'll be doing in the game just feels sub-optimal and slightly wrong. The game is also clearly not made with controllers in mind, despite most of its inspirations being console games. Tutorial messages all give KBM binds and one basic movement tech is mapped to L3, when it could have just as easily been put on the far more sensible B button. Controller mapping is just not very good at all. The controls and gamefeel are far and away my biggest problem. This is a big, dumb action game, inspired by big, dumb action games. It should not feel this wonky and weak... It's unfortunately one of those indie games that wears its influences on its sleeve, but which also doesn't feel half as good as any of them The game has already added a ton of stuff. There are tons of guns, levels, costumes etc., and the game apparently has a playtime of up to and above 30 hours, which is insane for a shooter, with more content to come. This is cool and all, but when the very basics of movement and control still feel this rough, adding a bunch of options to dress your little girl up in as many ways as possible feels like misplaced priorities. If you vibe with the gamefeel, you're in for a real treat. Maybe the game will get polished to a sheen in the future. When that happens, it will be absolute peak and I will rebuy it. Until then, tread cautiously...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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