
Dive into the dreamy world of Crearia in Onirism! Join Carol on a magical quest to find her lost plushie, Bunbun. Use quirky gadgets and wild weapons as you embark on a spellbinding journey through fantastical worlds, where you'll battle cunning and colorful foes in thrilling, high-intensity combat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 25 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Wild World of Onirism
A stolen plushie. A mysterious portal and a girl full of energy and imagination, packed with lots of attitude. Jump into Carol’s slippers and chase the unknown in this fast-paced, dream-like adventure through the world of Crearia!
Massive Adventure, Endless Surprises
Explore more than 20 unique levels spread over 10 chapters, each packed with secrets, puzzles and bizarre creatures. Platform through candy colored forests, scale the great pyramids, and battle monsters on a mysterious moon base!
A Vast Menagerie of Villains
Of course, not everyone you meet wants to be your friend. More than 300 unique enemies await you through your adventure. Each one brings its own otherworldly design and unpredictable behavior, turning every encounter into a surreal challenge.
Terrifying Boss fights
But dangerous as they are, those enemies are nothing compared to their leaders. More than 20 bosses seek to end your journey. From sentient carnivorous plants to megalomaniac scientists, you will need every ounce of skill to survive!
Weapons, Gadgets, and Potions Galore
Wield over 300 unique weapons and gadgets. Unlock a staggering arsenal of blasters, bubble guns, rocket launchers, and more, each with its own explosive personality!
Slay Monsters, Slay Outfits - Fashionably, of Course
Dress Carol in a massive collection of over 200 costumes, from space suits to wacky hats.
Fantastical Rides for a Fantastical World
Zoom through stages in the Buzzard Plane, Royal Hovercraft, Mechs, and over 20 more vehicles!
Multiplayer mayhem awaits! (Open Beta coming soon!)
Battle it out in local or online multiplayer with friends. Whether it’s blasting each other or taking bosses together, fun is always better shared!
The Adventure of a Lifetime Begins Now!
Join Carol on her quest to save her beloved plushie Bunbun as she blasts, jumps, and laughs her way through worlds shaped by imagination. Dive into Onirism today and embrace the chaos of dreams!
A message from us to our ever amazing Community!
Onirisim has been a huge adventure for us here at Crimson Tales and has been a huge part of our lives ever since we went into early access 6 years ago!
We thank you all so much for joining us on this journey to 1.0 and we have so much in store for you, including incredible Voice Actors and Talent such as; Kpop star AleXa, Anna Lauzeray-Gishi who did the French VA for Kiriko, Bob Lennon of fantabobgames, BenZaie, and many more!
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A know it's a cliche, but this game is genuinely cute and funny, or at least cute and FUN. Bajillion of weapons and abilities, and also colourful outfits. ABSOLUTELY massive and vibrant locations. This game is just endless fun, and I'm glad something like this exists. It also has a charming story and characters. My only complaint is that sometimes locations feel like they are big only to justify the existence of vehicles, and those can be very difficult to use. Travelling from one location to another can get repetetive.
Came for the adventure mode, stayed for the amazingly well done Cod zombies game mode (tales mode).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So frustrating to play. Controls are awful, the game doesn't give you any objectives notifications of where to go. No auto save so you'll frequently lose 30 mins plus of progress if you can't find a save checkpoint. I wanted to love this game but it needs a lot more polish.
Мда .. Ну и фигня. Блин я разочаровался в человечестве .Кто пишет все эти положительные обзоры на эту поделку? Вы что кроме тетриса ни во что ни играли? Игра милая? Да в каком месте? Смешная? Вы серьезно ? Вы что дауны? Открытый мир пуст. Стрельба убожество. Патронов мало. Из за перегруженного окружения враги плохо читаются, разглядеть их в этой мешанине невозможно. Анимации и врагов и протагонистки дно днищенское. Модельки убожество. Нет в игре ничего за что ее можно похвалить.
Insanely huge and awesome indie game, I spent at least 100 in this game (some of my logged hours were afk) just from the story and the endgame levels. That doesn't even touch multiplayer and Tales mode which is basically black ops zombies mode but cute and funny. Is it janky at times? Oh no doubt, I think only 3 developers made this in the span of 8 years so that's to be expected. But there is so many guns, so many costumes, great voice acting, amazing soundtrack, 20 main levels i believe, driving sections, boating sections, platforming, upgrades to the hair dryer, and most of all it just feels like a passion project: a labor of love in a similar way to Mario Odyssey but with more of a serious sam / ratchet and clank bent. It's on sale for $9 right now and honestly i'd pay triple that price (actually i paid full price and I don't feel ripped off so that should say something, i'm cheap asf lol), even with all the bugs. Tbh, most of the bugs were more amusing to me than anything, but this game could use some more patching for sure. Also i think the dev is working on some kind of Golden Apple Archipelago type level to drop soon, so be on the lookout for that. Anyway my verdict is BUY THIS GAME YESTERDAY, might legit be the best game of the 2020s imo.
Отличная игра с вайбами серьезного сэма. Вы играете за маленькую девочку с постоянным нервным тиком глаза, тучей коронных фраз, и желанием уничтожить все живое что бы вернуть своего плющевого зайца. Мы будем путешествовать по миру сновидений с очень разнообразными уровнями от всяких сказочных лесов до секретных лабораторий, есть особняк с зомби как будто позаимствованный из первого резика и целый черно-белый город под мафию. Блин есть целый уровень как будто из стар ворс батлфронт, где мы воюем армиями на огромной ледяной равнине сначала захватывая окопы, а потом взмываем в небо на истребителе и разрушаем огромную летающую крепость. И все без единой подгрузки! Все уровни наполнены тоннами секреток и пасхалок, переговоры по рации как MGS, превращение в зомби от укуса зомби как в метал слаге, полеты на магнитном крюке как в биошок инфинит, коридор с лазерами как в первом фильме по резику и т.д.))) Геймплей за пределами обычной ураганной стрельбы включает в себя еще и метроидованию. Мы будем получать такие знакомые скилы как двойной прыжок, дэшь, разбивание некоторых стен и планирование в воздухе. Благодаря чему можно будет добывать ранее недосягаемые плюшки и скрытые зоны. Есть даже подобие своего аналога пути боли с секретным боссом. Также в игре много... нет не так... ОЧЕНЬ МНОГО оружия!!! И очень обширное количество вещей для кастомизации персонажа. Ну ладно похвалили и хватит пора поговорить о минусах. 1. Игра страдает гигантизмом и он выражается во всем. Слишком огромные уровни, слишком огромные волны врагов, слишком много оружия многое из которого за исключением внешнего вида кардинально не отличается друг от друга, слишком долгое время прохождения для игры такого типа. Я периодически душнился от этого всего и бросал прохождение на месяц другой, чтоб пройти игры покороче и немного прийти в себя. 2. Навигация по карте. Это наверно первая игра где мне приходилось смотреть прохождение на ютубе, не для решения головоломок, а просто чтоб понять куда идти 3. Бэктрекинг начиная где-то с середины игры. Я просто проклял страну маршмеллоу. А потом понял что это цветочки. Потому что перед финальным боссом игра вспоминает, что она так то метроидования и решает, что тебе надо вернуться в большинство пройденных уровней для сбора 6 ловцов снов для доступа к этому боссу. Для этого на уровнях надо найти проход кошмарную изнанку в которой надо найти по три ключа, чтоб открыть комнату боса, убить его, получить этот ловец снов и вернуться обратно НОЖКАМИ, как вы пришли. И тут накладывается все и бектрекинг и ублюдское расположение телепортов. На этом моменте я вообще чуть не дропнул игру окончательно. 4. Баги всех мастей, от застреваний и глюков картинки, до зависания персонажа при подборе квестовых предметов с необходимостью перезагрузки. В целом оглядываясь назад игра мне подарила больше положительных эмоций, тем более за такую цену, так что ставлю палец вверх
1. Game has WAY more guns than it actually needs (I love it) 2. Game has SO many enemies inspired by Serious Sam (I love it)
This game is like if Serious Sam had a baby with Ratchet & Clank. So it's a pretty damn serious game and like it was made for me. Some of the enemies are very obviously derived from Sam and there's platforming bits and mechanics like in a third person action platformer much like R&C (also some weapon designs feel similar). Overall it feels like a mix of a lot of stuff with a fun, whimsical dream aspect to it. Obviously cute main char too, similar to Hat Kid from Hat in Time. I liked the exploration aspect and the music is pretty good, fun dialog as well. I do think it could use a lot more polish overall though. I got lost easily and there's lots of unfinished looking animations and places you can get stuck at etc. The tutorial didn't display the keybinds for my controller but for my keyboard, even though I was playing it on a controller (so I had to figure out the controls on my own). Pressing buttons in the menus makes my char jump every time when leaving the menu. Performance could be better optimized, I was getting 50-70 fps playing at Ultra settings at 4K on my pc with reflections & global illumination disabled (I really think the game should have DLSS/FSR support, as it would also improve anti-aliasing a lot). Cutscene subtitles also often didn't match with what the characters were saying. Graphics had issues in some areas (for instance black lighting) and it lacks anti-aliasing. But from what I'm seeing the game is fun and it's got a lot of potential, I hope they can keep polishing and adding to it. Even some Serious Sam fights could be replicated in this game. Since it's so cheap as well (and the budget probably wasn't super high) I'll pass it as a recommended - especially for Sam / arena shooter / platformer fans.
Runs like absolute garbage despite not looking very graphically intensive and has terribly designed platforming segments that are MANDATORY FOR PROGRESSION. I could make ignore the former and just put my nose to the grindstone, but as someone that grew up on platformer games, this game does everything it can to make those segments not fun - slippery jumping controls, no predicable jumping arc, no drop shadow, no clear designation of what is and isn't a platform, stingy checkpoints, instant death pits, enemies placed in annoying locations and inconsistent ledge grabbing. The gunplay is fine, the enemies and weaponry remind me of games I've played in the past, but the other gameplay styles mandatory for progression are just bad and cannot be avoided.
What an absolute hidden gem of a game this turned out to be. I’ll be the first to admit that the reason I bought this game was because the main character shared visual similarities to A Hat In Time’s Hat Kid, so I didn’t know what to expect going into it, but I have to say I was pleasantly surprised overall. To make a long story short, this game is effectively a combination of an early 2000’s 3D platformer like Ratchet and Clank or Jak and Daxter, the frantic, fast paced bullet hell shooting of Serious Sam, and the expansive exploration/ map design of Metroid Prime, while throwing in a bit of Call of Duty’s multiplayer and Zombies modes on the side for good measure. On paper, this sounds like a recipe for disaster, and on a number of occasions, it definitely falls apart under the weight of its own over-ambition, but overall, the game manages to pull all of these elements off surprisingly well, and is one I really enjoyed despite its faults. The gunplay is easily where this game is at its strongest. There’s an utterly absurd number of weapons and gadgets for you to use, and a pretty sizable number of enemies and unique bosses to use them on. I had a lot of fun mixing and matching my arsenal throughout my playthrough, and each of the environments and arenas offer enough variety to the point where the combat never gets truly stale. The worlds themselves were also pretty fun to explore. No two levels in this game look and feel similar to each other, and the visuals can be absolutely breathtaking at times, particularly in areas like the Borealis Sea, Marshmalott, the Noir chapter or the Crimson World. In addition, the sheer number of outfits and accessories on display were fun to collect, the characters were fun and charming and the story, while very simple at first, goes places that I would have never guessed going in. Not to mention, the soundtrack is absolutely topnotch, and one I would definitely consider picking up if it ever got released separately. Where this game falters however, is with everything else. The platforming is very rough around the edges, with slippery and awkward feeling movement that clashes with the keyboard and mouse controls that the game really wants you to use. The writing and voice acting can be very hit or miss at times, not to mention the subtitles just being completely wrong on a number of occasions. The levels, while fun to go through, are absurdly massive and extremely easy to get lost in, alongside a godawful minimap which does absolutely nothing in actually helping the player navigate. Plus, the game is riddled with bugs and quirks that while negligible on their own, can add up overtime, like vehicles getting stuck on geometry or upside down with no way to reset them, platforms and geometry having very awkward collision issues, the game freezing for several seconds every time the map is opened, certain settings like v-sync resetting every launch and the window settings completely breaking on me, and no way to being able to keep track of what collectables you already have versus what you’re missing. Despite these problems, I still had a ton of fun with Onirism, and I would recommend giving it a shot if you’re interested. Less than 20 bucks for a 30-40 hour story mode, plus tons of side content I haven’t even gone through myself at the time of writing this, you are absolutely getting your money's worth with this one. This is one indie title that definitely deserves more attention.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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