
The all-new Action-RPG, ONINAKI tells the story of one Watcher on a journey to protect Life, after Death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 428reviews | 67% | — | $455.6K |
| $14.99−70% | 1.5Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oninaki, developed by Tokyo RPG Factory and published by Square Enix, is a contemplative action RPG that dives deeply into themes of life, death, and the cycles that connect them. Players follow the story of Kagachi, a young Watcher whose duty is to guide wandering souls to their next reincarnation. The narrative explores heavy emotional and philosophical themes, balancing moments of intimate character development with broader reflections on the nature of existence. From the outset, the game establishes a somber yet compelling tone, creating an experience that is as much about emotional resonance as it is about gameplay. The combat system in Oninaki is one of its most distinctive features. Players can summon and switch between a variety of Daemons, each granting unique weapons and skills. This real-time combat mechanic encourages strategic thinking and adaptability, as different enemies and situations require different approaches. While the combat offers fluidity and variety initially, some players may find it becomes somewhat repetitive due to recurring enemy types and level layouts. Despite this, the system provides a satisfying sense of empowerment and flexibility, allowing players to experiment with different Daemon combinations and combat styles. Visually, the game presents a striking and melancholic world. The environments are rendered with a soft, almost watercolor-like aesthetic, lending an ethereal quality to forests, villages, and spectral landscapes. Character designs are thoughtful and detailed, reflecting the game's thematic focus on life, death, and emotion. The soundtrack, composed by Shunsuke Tsuchiya and Mariam Abounnasr, complements the visual style perfectly, blending haunting melodies with more subdued, reflective pieces. Together, the art and music create an immersive atmosphere that reinforces the game’s somber narrative and emotional undertones. Narratively, Oninaki tackles profound ideas about mortality, responsibility, and the consequences of one’s actions. Kagachi’s journey is both a personal story of loss and redemption and a broader meditation on the cycle of life and death. The story contains moments of quiet introspection as well as dramatic confrontations with moral dilemmas. Some players, however, may feel that certain plot developments are predictable or underexplored, leaving questions about character motivations or narrative consequences partially unanswered. Nevertheless, the game’s willingness to confront weighty philosophical themes sets it apart from more conventional action RPGs. Reception of Oninaki has been mixed, with praise often directed at its combat system, emotional depth, and artistic direction, while criticisms typically focus on gameplay repetitiveness and occasional narrative weaknesses. Its pacing and level design may feel uneven to some, yet the game succeeds in crafting a unique, contemplative experience that challenges players to think about the world and the souls inhabiting it. Despite its flaws, Oninaki is memorable for its willingness to explore somber themes in a meaningful and interactive way. Overall, Oninaki offers a reflective journey that blends action RPG mechanics with a story rich in emotional and philosophical content. While it may not appeal to players seeking fast-paced or endlessly varied gameplay, it excels at creating a meditative, atmospheric experience that lingers long after the game is over. For those drawn to thoughtful narratives, expressive visuals, and innovative combat systems, Oninaki provides a distinctive and compelling experience that examines life, death, and the bonds that endure between them. Rating: 6/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese**languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
icinde reenkarnasyon olan biseyin kotu olma sansi yok
me likr
我在朋友家玩的,明明显示已经储存到云了,但是回家打开发现没有存档,在朋友家都要玩通关了,结果回家一看进度0,真的不知道是Bug还是什么情况? 游戏没有中文,英语玩游戏肯定没有中文舒服,不过也能玩,但是剧情没啥太大意思我觉得,玩法也挺简单的,不能说烂吧,但是也没啥一定要玩的必要,打折便宜的话还是可以试一试。
Sehr schönes Spiel , traurige aber gute Story, die Dämonen sind sehr gut gemacht auch die Fähigkeitsbäume und das Kämpfen macht Laune wenn man sich mal reingefuchst hat. Schade das der Titel zum Teil so schlecht bewertet wird... mein Tipp dazu spielt die Demo und macht euch einen eigenen Eindruck ! Von mir eine klare Kaufempfehlung
[h1]Положительный обзор никогда не будет доступен ни в одном из существующих регионов мира согласно нарушению резолюции "О не отношении любых медиа материалов к политической и геополитической ситуации, социально-экономической формации и иной общественной конъюнктуре", а также закона "О правах и свободах настоящих людей, пользователях виртуальных миров".[/h1]
游戏太无聊了
Oninaki is a game that I personally enjoy but I am sure many people might find it dull with an uninteresting story. However for anyone who wants to experience a diablo or POE style game that is more artistic with a Japanese aesthetic that provides a slower more grounded and methodical combat that is beautiful to look at then you might enjoy Oninaki.
Amazing game, so fun to play and the story is so good. Really fun game play, I love the Spirit RPG mechanic, levelling them up and changing the game play so dynamically.
I like it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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