
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 23.2Kreviews | 90% | #44 | $66M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak
The return of a classic franchise done right!
un juegazo el único problema es que tiene una dificultad nivel "xokas" es horriblemente facil la IA es muy pasiva y no pelea solo se dejan matar uno por uno no se siente que meteran presion en algun momento aunque sean 10 no pido que sea nivel souls pero que al menos peleen en conjunto o tengan una estrategia tenes muchas mecanicas para aprovechar pero falta que las peleas sean desafiantes para sacarles proveco hubiera estado bueno que tenga un nivel "dificil" en vez de tener que pasarte el juego para desbloquearla (espero que lo tenga al menos)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.5M | 30.3K | 81% | $53.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $65.4M | 140.8K | 72% | $39.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $67.5M | 22.6K | 60% | $69.99 | |
| $64.5M | 129.9K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.1K | 110 | 79% | $14.99 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.3K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best JP #5, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 396ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #96 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一句话总结,MC这个均分85分我觉得恰如其分 游戏存档时间23小时通关,支线马桶大概清了不到一半,如果做完全支线的通关时间我估计是三十几个小时,纯主线的话估计十几个小时。但是纯主线能拿到的强化材料有限,纯主线还是要看技术的,不行的可能会打得死去活来被折磨,还不如多通点马桶把强化搞起来。体量我觉得还算可以了... 战斗系统本来就是强项就不多说了,想体验的话下个demo就好。然后箱庭也做得还行。另外关于被诟病的怪物种类少,我觉得动作天尊的素材复用还是相当有经验的,就我的流程体验来说,小怪是慢慢换皮加强的,就算boss重复出现了也基本都有新招(先不论那两位素材劳模),感觉就是从下位慢慢加强到G位,其实重复感不算太高。 比较扣分的地方就是大地图通马桶,甚至主线都要通马桶(主线任务大地图和箱庭一半一半这样吧),虽然这个马桶可以看出也有一些设计,比如大地图的主线马桶区域都是有箱庭设计的,但是感觉总体上设计得还是不够多,还是有点敷衍 然后我觉得最惊喜的地方还是剧情,全程没雷点,播片观感优秀,人物刻画好,小表情很生动,我是觉得直接把脚本拿来改改拍个大河剧都没问题了,就是女角色都好丑...感觉这是我玩过的卡婊游戏里,剧情最好的一作了。 总之现在通关的感想么就是,爽到了,快跟我说谢谢卡婊~
卡普空今年真无敌了,今年玩的最爽游戏的两个,一个质识存在还有一个这个
战斗!爽!唯一的缺点就是光推主线BOSS战的时间有紧凑,养成材料获方式初期不是很明朗。
明明能做到90分,但你偏偏八十分就满足了,你的战斗机制加上地图探索原本应该起到1+1大于2的效果,但因为探索过程中充斥着大量的换皮小怪,导致探索变得越来越快枯燥,boss的话可以看出有在堆料,每个boss都有不同的受击反馈,弹反效果和处决动画,但这不是个别boss重复打78遍的理由,要是boss和小兵数量多一点的话你就配得上IGN10了
I do recommend it. Coming from a mid-30's gamer who played all the original Onimusha games, its just great to be back experiencing the franchise. There are moments when it feels like classic Onimusha, but those moments aren't often enough. Original Onimisha was Resident Evil with swords. Of course I don't miss the tank controls and fixed camera, but RE was also more than that. Onimusha WotS nails the atmosphere but I wish there were more RE style puzzles, weird doors, etc. like it used to. I had hoped Way of the Sword would have more connection to the original world building, but a fresh take is also welcome. The story is alright, it kind of feels like its missing a more thorough connection from plot point to point rather than just "Go here and kill the next boss" but we get what we get. I will say that the writing for Musashi is fun, I love his expression and emoting. But Shizuka is basically the AAA dialogue meme and its a bit painful at times. She offers hints to puzzles when it's not asked for nor needed and that is quite unfortunate. The customization increments are agonizingly slow, I guess that's for the pacing and balance of the game. The combat is the shining point for this game. To those complaining of easy difficulty, you just don't get it. It's not a souls-like, its an action game. And the "easy" comes from the fact that the developers have given us so many different tools to play with. There are just so many different ways of tackling different encounters. You can be slow methodical, you can hack n slash, spam ultimates, you can parry everything. The game allows you to adapt and change tactics on the fly, and that's so much more engaging than a souls-like. The one criticism I have is the pacing of the enemy attacks. It could be tweaked up a bit for more challenge. I'm sure a mod will fix that. I also love that there is a built-in boss replay system. Often times during the story fight, I'll be so aggressive that I don't get to see all of the modes and transformations. Replaying allows you to switch up fighting styles and adapt to different strategies. Its an amazing game, I haven't finished but I hope there's a space for a sequel to happen because I just want more.
史无前例的攻防转换交互体验,顶级的动作设计,优秀的线性地图和人物刻画,唯独明显的缺点是第二章开放世界地图的通马桶支线任务
This game is pretty well made but does not justify the $70 price tag. Wait for sale. Highly recommend the game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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