
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 23.2Kreviews | 90% | #44 | $66M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Damn good game
《重生之我在京都通马桶》
Peak
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.5M | 30.3K | 81% | $53.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $65.4M | 140.8K | 72% | $39.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $67.5M | 22.6K | 60% | $69.99 | |
| $64.5M | 129.9K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.1K | 110 | 79% | $14.99 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.3K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best JP #5, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 396ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #96 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
就十个出头的boss,宣传片都基本漏完了,还以为会藏一手,战斗也没什么主动进攻的手段,不是特别爽,大地图通马桶环节打小怪根本都不想打太磨叽,只有boss战是爽的,其他方面都拉完了。
The return of a classic franchise done right!
boss设计真够劲,中期存在大练马桶,换皮怪也比较多,不过瑕不掩瑜,爽到爆炸的动作系统
🚽/10 马桶毁了一切(X) 毁了的只有马桶(√) BOSS战纯纯的masterpiece,剧情也是卡表难得的正常剧情,动作系统和CG真帅麻了 [spoiler] 我真的好想看到岩流岛决战 [/spoiler]
除了在大世界塞了些屎尿屁的通马桶小支线,剩下的只有战斗爽,战斗,爽!
un juegazo el único problema es que tiene una dificultad nivel "xokas" es horriblemente facil la IA es muy pasiva y no pelea solo se dejan matar uno por uno no se siente que meteran presion en algun momento aunque sean 10 no pido que sea nivel souls pero que al menos peleen en conjunto o tengan una estrategia tenes muchas mecanicas para aprovechar pero falta que las peleas sean desafiantes para sacarles proveco hubiera estado bueno que tenga un nivel "dificil" en vez de tener que pasarte el juego para desbloquearla (espero que lo tenga al menos)
卡普空今年真无敌了,今年玩的最爽游戏的两个,一个质识存在还有一个这个
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.