
*This game is only available in Japanese, Traditional Chinese, and Simplified Chinese. なんとなく大学生になった主人公、「加賀正午」。 それなりに一人暮らしの大学生活を楽しんでいる一方で、彼は漠然とした憂鬱さを感じていた。 その原因は数年前、理由も告げず突然消えた恋人、「黒須カナタ」だった。 カナタとの唐突な別れは彼の心に大きな傷をつけていたのだ……。 それから数年後── 偶然にもカフェで再会するカナタと正午。 失ったと思っていたカナタとの再会で彼の心は乱れてしまう。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
推薦這款遊戲! 🏹 推荐这款游戏! 🚀 Recommend this game! 🎮 このゲーム、おすすめです! ✨ 이 게임을 추천합니다! 🎯 ¡Recomiendo este juego! 🕹️ Je recommande ce jeu ! 👾 Ich empfehle dieses Spiel! 🎲 Recomendo este jogo! 🏆 Рекомендую эту игру! 🔥 !أوصي بهذه اللعبة 👑 इस गेम की सिफारिश करता हूँ! 🌟 Consiglio questo gioco! 💎 Đề xuất trò chơi này! ⚡ แนะนำเกมนี้เลย! 💥 Rekomendasi game ini! 🌈 Bu oyunu tavsiye ederim! 🧿
思い出に代わるクソゲー
绝对是好作品,依然是给到夯啊。不同于前两部青春校园恋爱的风格,这一部作品的现实感更加浓郁。虽然一开始我是想直接打彼方线的,但是不知道有剧情锁而误入了响线,加上流水账一样的日常和对响无感,导致一度想给本作打差评。直到推完了所有线打完了日后谈,我才能感受到这部作品真正的核心价值和思想。最后想说,这部作品的完成度相当之高,彼方和音绪两条线写的也非常不错,日后谈更是让整部作品更加完整和升华,抛开其他缺点绝对是一部好作品嗷。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
吐了,剧情依托,没屌用的男配角依托,我到现在都没分清女主是彼方还是音绪 纯纯一坨大便 终于刷完了,后日谈彼方线,对不起实在看不下去 我就是想拿个全成就而已 1236部里这部是最拉最折磨人的 别买
《秋之回忆:想君》应该算是秋之回忆的第三部,主角从高中生变成了大学生正午,游戏主线写的还是很不错的,特别是后面渣男打时间差这部分,但是其他几个人的剧情写的有点很敷衍,不知道是不是当时资金或者时间不足了,特别点名批评沙子这条线,太抽象了。而且进入真结局需要先打完所有的6个女角色的线路,当年第一次打的时候还想着后面有反转啥的没有跳过,真的太年轻了。 游戏进入真结局故事线的时候变成了双女主,虽然彼方算是正牌女主有绝对加成,但是音绪作为在六个人中脱颖而出的,甚至淘汰了自己的妹妹,展现出来的温柔也是很吸引人的,而不同于《白色相簿2》里三个人的挣扎,这部里的男主就开始打时间差同时拥有娥皇和女英,直到最后不得不做出抉择,换到现在,妥妥的渣男。还记得当年贴吧音彼大战的辩论,也说明了主线还是成功。建议跳过支线,直接进入主线。
Kanata saves this game. i went from a hard thumbs down to a soft thumbs up after playing her route. Kanata is a fascinating character, her dynamic with the main character is great, and her role is elevated by an exceptional voice acting performance. TLDR = this game is navigating lazy writing in search of Kanata. i would only recommend this to fans of the Memories Off series who have played and enjoyed both 1 and 2. brace yourself, however, as the story writing, characters, dialogue, and ideas presented in this game are generally unmemorable. there are a few good moments here and there, but this is ultimately a self-indulgent slog. i genuinely think Kanata's route is the only part of the game that is fundamentally solid, but that is ONLY thanks to the dynamic between her and the protagonist as once again the story there is sub par. finally, i'll just note that the Japanese isn't all that difficult, standard intermediate level stuff and good for studying. other gripes include: [spoiler] generally feels like it was written by a woman. this isn't to say women cant write, i'm saying the writer was trying to do something but failed. reading made me somehow feel like i wasn't the target audience. the writer would rather devote time to showing off superficial connections to Memories Off 1 and 2 and/or waste your time with side character nonsense instead of using that play time to build interesting stories with the main girls. case in point, the game flanderises Koyomi and Shizuru, and maguro and toby should have been completely cut from the game. Yue is handled ok. Shin has waaaay too many scenes. the game is 90% common route, then a handful of scenes rushed in at the very end to jam the individual heroine's 'story' in last minute. side characters still get in the way. decisions aren't meaningful, they just alter 1 line of text 90% of the time. there are too many. skip mode doesnt skip sounds = you have to listen to the same 10 second bug noise and 5 second ambiguous quiet rattling sound over and over, a few other sounds are short with 8 seconds of nothing, you have to wait. character walking out of the room? listen to what sounds like children pitter pattering across a wide open gymnasium for 6 seconds. walking down the street? listen to the wind for 4 seconds, the wind for 6 seconds, a car for 12 seconds, or perhaps more bug sounds that range from ~8 to ~14 seconds. skip also doesnt skip some scenes even though nothing is new, the dialogue is EXACTLY the same every character knows every other character. they don't just know each other, they all just HAPPEN TO HAVE INTIMATE CONNECTIONS FROM YEARS AGO. do you think im stupid? nearly every character has the same over the top sense of humour. annoying. routes are pair stories = forced drama, you are forced to hurt at least 2 girls per route because common route requires being horrible to Hibiki no matter what you choose to do. Hibiki route has one of the only memorable moments in the whole game, then they ruin it by doing the exact same thing again with the exact same CG. her conflict is obvious from her first scene but isn't addressed until her final scenes. disappointing. Neo/Mifu route is reading forums and talking to Shin, then solving problems with Yue and Shin. Mifu falls off her chair like 5 times (wtf?) and multiple occasions where you have to just straight up read 20+ posts on a message board from newest to oldest (WHY!?) Neo doesnt deserve her part in the true route. nothing that happens with Neo feels genuine, which i guess is the point, but all that means is that Kanata's ending (because of course the true ending is shared too) just means you have to hurt Neo, which she deserves even less. it sucks. Isako route is talking to Nayu, Nayu route steals from Kanata route and makes absolutely 0 sense in hindsight (seriously, am i missing something? think about it, it makes no sense) Tamaki route is talking to Hibiki and maguro (I HATE MAGURO). i was looking forward to doing this very interesting character's route and then boom she only has like 25% of the dialogue in her route, and 50% of that comes in two scenes. it was really cute when she shows the protagonist her necklace on the train though.... disappointing. finally get to Kanata route and it is another pair route with the most melodrama yet. im okay with the tenchou stuff, but man could it have been handled better. it basically only matters inside the protagonists head and only serves the purpose of delaying things. it isnt even properly addressed until the VERY END of the epilogue. its stupid. i cant help but feel bad for neo as well, she is too sweet to deserve just being written out of the story immediately like that. i guess the motivations SORT OF work, but the issue is that they should have never wound up together in the first place. interesting how all of that is just ellipsis'd through, hmm..? i think the writer agrees with me. anyway, the Neo stuff just sours the whole true ending. it's sad, frankly, and i dont like it. it feels unnecessary. stupid ass pair routes, whose idea was that? [/spoiler] .....Kanata is so good though man.. i think she is worth trudging through all of that
MO3 的大部分剧情平淡如水,玩得快睡着了。大部分在咖啡馆的日常感觉去掉对剧情的影响也不大。里面关于现实的剧情算显得正常且实际。某些时候,关于游戏中嬉笑的行为我不能理解,夸张的手法?总体评价感觉是中等偏下。 [spoiler]里面某位角色响[/spoiler]是我第一个感到讨厌的人物形象,这算塑造得好还是不好呢?[spoiler]某些情节显得愚蠢,行为无法理解。[/spoiler]
本作相较于其他的作品来说更为的现实,凸显出很多的人生百态。音绪的True Story在主角迷茫的时候响起OP的歌曲和彼方的故事里对生死的态度和来去自如的观念着实被震撼到了,让我想起来寻找遥远救世主里的芮小丹。我确实更喜欢这样的作品
把人刚给整不会了,不按套路出牌,正午我是什么有害垃圾吗??? --------------------- 45小时全通关,正午与彼方的故事放到最后,是值得的。是这一代最棒的故事。 --------------------- 也希望每个正午再次遇到彼方时,也能有美好的结局。
Я уже говорил тебе, что такое безумие? [strike] Это прохождение [/strike] главная тема данной игры. Имеющая не сильно хорошую репутацию третья часть серии MemoriesOff. Основная тема которой - повторная встреча с бывшей девушкой Канатой и восстановление отношений с ней. "Start or replay", такими словами встречает первая сцена и продолжается вступительной песней "replay machine" в исполнении Мизуки Наны. Я ее и раньше слушал, но теперь прочитав текст и поняв контекст она стала одной из любимых. Часа два в счетчике накручено только из-за нее. Очень в духе серии, а ее слова ложатся на отношения между основной парой персонажей и их (а точнее главного болвана) неспоспособностью, как либо изменить ситуацию. Арт и музыка. Картинка опять поменялось, стиль стал "грязным" в духе аниме начала 2000-х. Мне такой стиль нравится, спрайты персонажей очень выразительные, хотя поначалу было непривычно. Музыка по сравнению со второй частью не такая "индивидуальная", но звучит органичней. Сценарий в этот раз писал другой автор. Стиль стал более простым, разговорным, персонажи очень живые. С одной стороны приземленность данной серии подходит, с другой количество смысла на единицу текста сильно упало. Поначалу такие диалоги в коммоне читать было интересно, но ближе к концу прохождения уже физически устал. Важные для сюжета сцены комбинируются с десятками бесполезных, от чего темп сильно страдает. Рут Хибики понравился, получился в духе серии, к придурошному стилю общению под конец привык и даже стало грустно потом без нее. Тамаки является противоположностью Хибики и вместе они преподносят конфликт "персонаж, совершенно не заботящийся о мнении других" и "персонаж без своего мнения". Само развитие сюжета было интересно, но персонаж никакой, по причине того что 80% реплик являются мычанием с разными оттенками. Все же хотелось бы [spoiler] больше сцен с пробудившейся в концовке Тамаки [/spoiler]. Наюта/Исако - интересные персонажи, интересная идея, но развитие никакое - большая часть это сплошная вода, а нераскрытых вопросов осталось слишком много. По-хорошему их история должна быть раз в 5 длинее (и желательно без воды). Для такого персонажа как Исако, которая на одном уровне с Канатой стоит, это никуда не годится. Мифу - крепкий сценарий, крепкая идея - пойдет. Нео/Каната - делят между собой главный рут. Честно говоря я не понял почему Нео выбрали главной героиней. Ее взаимодействие в первом и втором акте с главным героем ну очень пресное из-за чего последующий конфликт ощущается слабо, а полноценный концовки просто не хватает. Каната - главная героиня истории. Голос у сейю очень специфичный, приятный. С ней периодически случаются флешбеки в первых двух актах (и поданы классно!). Своевольный характер, никогда не понятно что она сделает и почему. Идеальный кандидат для главного героя. Та для кого лучше всего подойдет фраза "сюжетный сумбур". Четкой последовательности в ее истории нет, ее арка больше похоже на пазл формирующий финал. Из старых персонажей тут как всегда Син и экранного времени у него раз в 10 больше. Рад был возвращению Юэ, ей тут дана роль с которой справится может только она. Из новых персонажей понравился Танака - генератор цитат [strike] Стэтхема [/strike], их можно брать и отдельно выписывать. Вывод. Рекомендую, если есть желание прочесть всю серию. Некоторые второстепенные руты могут отбить желание читать. В приоритете выделил бы Хибики и Канату. Рекомендованный порядок: Наюта/Исако -> Хибики/Тамаки -> Мифу -> Нео -> Каната -> After Story.
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Players by region
Where this game's players are, estimated from review languages.
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