
Investigate a paranormal disease that threatens to eradicate humanity in this unsettling Lovecraftian adventure, inspired by the choose-your-own-adventure gamebooks of the 80s and 90s. Your choices will determine the story, your character’s destiny… and the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 641reviews | 85% | — | $101.4K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
各个选择体现了是勇是怯是义是私是智是愚,玩之前没看简介,没想到是克系神话背景,中前期只当是普通侦探或冒险之类的。游戏透着被打磨圆润的成熟感。共两个故事,长一点的可自定义加属性的是主线,短一点的无自定义的是支线或副章。
剧本是亮点,沉浸感和节奏都很不错。 但游戏本身还是有很多,让我感到不怎么舒服的点: 1. 在我打完一周目后,直接把我的游戏存档删除了。我本来还想通过这个完全体存档,来回顾一下我这个存档中所做出的选择和整体的游玩经历,根据我的个人习惯,我还会将这些经历整理成自己的小说,但很可惜,这些都做不到了。 2. 总是弹出“你错失了一个成就”。我不认为自己是很追逐全成就的人,我也能够理解制作组这样做是为了让我们在多周目完成全成就的时候,能够结合历史选择来判断应该选择哪些选择来获得成就,又或者体验别的故事路线。但是这种“遗失感”让我感到很别扭,就好像作者在告诉我“你做出了错误的选择”一样,尽管我知道没有选择是绝对正确或者错误的,但这种否认的感觉让我感到不舒服。 (补充:二周目的时候,发现成就提示、历史选择和快进真的很好用!只不过故事的走向似乎并没有太多的变化) 3. 没有很让我印象深刻的人物形象。每个人物的出场和离去都是那么的短暂,除了迈耶先生,还有那位所谓的“友人”贯穿了全文,我对其他人基本没有留下什么印象,更何况迈耶先生也并没有展现出多么复杂的、立体的人物性格,他只不过是整个密教的一个符号。而“友人”,就是撒托古亚的信使们,它们的出现固然让我感到一丝兴奋,但也仅此而已。可能还是整个故事流程太短了,没办法支撑复杂的人物形象。 4. 音效没有沉浸感。这是让我感到最遗憾的一点,毕竟有着相当优秀的剧本。如果能和Scarlet Hollow一样,拥有丰富的人物立绘和符合情绪流动的音效,那我相信游戏的质量可以提高一大截。 总的来说,是一款佳作,但也仅此而已。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Italian, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game's writing is too hasty and full of typos. The story has wild twists and turns which make your previous choices feel somewhat insignificant. I consider myself a Cthulhu mythos fan and even for me the payoff wasn't worth it.
-
4/10 just boring
克苏鲁的世界由我推动。适合想睡前推一下。
I just started playing this but I'm liking it so far! Will come back when I've finished it for a full review.
🐙 ALL HAIL CTHULHU 🐙
和美漫一样的问题,无效的文字过多了。可能是中外不同的表达习惯造成的 其次外国人名字真难记=-=
令人难忘的一场冒险 可以称得上是教科书式的低成本视觉小说 选用黄色牛皮纸作为文字载体 搭配简单易懂的数值和文字 故事相对不错但解锁多个结局需要花费的功夫不小 我只通了几条线而且都是相近的结局 总体还算好评 一百分能给八十分以上
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $47.5K | 619 | 82% | $2.69 | |
| $7.1K | 12 | 58% | $24.99 | |
| $6K | 19 | 84% | $13.69 | |
| $2.2K | 12 | 83% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.4K | 1.1K | 70% | $2.49 | |
| $101.4K | 286 | 65% | $9.95 | |
| $101.4K | 441 | 97% | $5.99 | |
| $101.5K | 206 | 81% | $19.99 | |
| $101.5K | 339 | 88% | $15.99 | |
| $101.5K | 149 | 74% | $24.99 |