
Mutant Football League 2 is a hard-hitting, arcade-style football game that combines intense gameplay, wisecracking mutants, weapons, deep strategy, and outrageous humor. Prepare yourself for the most insanely brutal football you’ll ever experience.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
Mutant Football League 2 is the outrageous, over-the-top spiritual successor to the ‘90s Sega Genesis cult-classic hit Mutant League Football.
This is not your parents’ football game or a bloated simulation that chases realism at the expense of fun. MFL 2 is a brutal, darkly comedic 8-on-8 arcade-style action-packed football game. Teams of Mutated Super-Humans, Monstrous Orcs, Skeletal Deadheads, and Armored BruiserBots are pit against each other in fantastical arenas packed with deadly traps and sinister hazards like buzzsaws and giant mutant worms. This “anti-Madden” blends the pick-up-and-play accessibility of arcade sports games with strategic depth and a buttload of monstrous mayhem. Referees don’t just blow calls — they get blown up. Players don’t just fumble — they explode into limbs and pink mist.
Create. Mutate. Dominate.
In Mutant Football League 2, you’ll create your dream team of mutant freaks and customize your team’s player composition and tactics. The right team is your ticket to gridiron glory, and you’ll have to define their playing style. Will you deploy a relentless offensive by mutilating the opposition? Or will you slice through the enemy’s defense with razor-sharp, brainy maneuvers? It’s up to you to show the world your prowess and become a true MFL legend. Under your guidance, these mutants will rise from scrubs to legends, crushing the competition with style and savagery across Mutant Football League 2’s single-player Season, Dynasty Supreme franchise mode, and online multiplayer.
Brace yourself for exploding body parts, comically horrific deaths, and blood splatters that paint the field red. Whether getting blitzed by a rampaging monster or succumbing to a trap-laden end zone, every game is a symphony of unpredictable chaos. Dirty Trick plays even allow teams to commit bannable atrocities; those poor refs… Nothing and no one is safe.
Choose from over 36 MFL teams composed of maniacal mutant versions of pro football superstars — 32 pro-league teams like the Karcass City Creeps, Killadelphia Evils, and Blitzburgh Steelheads, and 4 minor league teams like the Orcs of Hazards and Tokyo Terminators. MFL player cards also unlock historic players who can be signed in Free Agency; So, if you’d prefer to be a special snowflake, you can create an original team and craft a legacy of your own.
Evolve your mutant baddies to unlock new armor sets, mutations, and weapons such as chainsaws, shotguns, and more. Hell, you can even use SkillRoid Boosts to give your players special abilities during a game. We ain’t natty out here.
Become the ringleader of the freakshow in MFL2’s franchise mode. Start at the bottom of the league and claw to the top, turning pro by beating the competition across several seasons and winning Mayhem Bowls. Draft rookies every season and train them up to build a powerful roster.
Design your team's arena, strategically placing lethal hazards and manipulating the weather — buzz saws to trim the competition, fire geysers to turn up the heat, or drop a blizzard on those fools. Make your stadium into the kind of place where only your team loves to play, and everyone else just prays to survive.
Tim Kitzrow, the iconic voice of your favorite sports franchises — NBA Jam, NFL Blitz, NHL Hitz, and MLB Slugfest — commentates MFL 2, reciting plays and talking all kinds of smack. BOOMSHAKALAKA!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 149reviews | 74% | — | $101.5K |
| $24.99 | 245ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Certainly not a game to take seriously, but as fun as the first one. Now, they need to remake Mutant Hockey League!!!
--{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ---{ Additional Thoughts }--- This game is absolutely fantastic and is one of the better titles I've played this year. The graphics are a little dated and not the greatest, but the gameplay is leaps and bounds ahead of previous titles in the series (including Mutant League Football on the Genesis). Dynasty mode is back with a vengeance. The game plays like a dream. If you're missing the old days of games like Blitz on the 64, this will probably, more than likely, scratch your itches.
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Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved MFL 1, ..but 2, They have done horrible tuning .It's not fun anymore..The AI reeads button inputs rather then actually reacting. It overr -buffes itself and actively cheats,...And I had no issues on normal in the previous game, ..Why the heck did they decide it was a good idea to tune an -arcade style- gamee like the first, into...whateever this is for the super hardcore sweats. They Overbuff, THey Over-rubberbadn, Theey -input read so they know -exactly who your passing too- unlike the original which had to react to the balls movement, ...THey focused all the tuning on the 5% top sweaty players who knew how to exploit the AI. The gamee is not fun to play, ..Maybe do "AI management mode" simulator and let it be AI VS AI because hten it can't input read and cheat like hell against you. And instead it's cheating against it's own cheating self. LEt alone the handoff glitches, and ...how much blatant cheating...It's not fun.
The premise of the game is incredible! A more arcade-y version of Madden with mutant creatures and carnage with a dynasty mode where you can take any team and build them up to a championship contender was the main reason I kept coming back to this game. The problem, though, comes with the balancing of the difficulty. Play on normal, you lose one or two games while you trade for some quality players and then there's no team that can stop you. The games become too easy and you either win by 30 or the other team forfeits because they've lost too many players in a position. Increase the difficulty and the computer becomes impossible to tackle, often needing 3+ defenders to take them down, the computer can intercept with near perfection (even the rushers can intercept as the ball leaves the QB's hand!), and idol players wandering off into hazards, dying after the play is over for no reason. I can get over most of these issues, playing the game out fighting tooth and nail, but when a game is lost because the RB3 runs up the middle, breaking tackles from several defenders with 70+ tackle, I realize the outcome of each game is only 20% skill and 80% luck. I really wanted this game to be good, but in its current state, I wouldn't recommend this game to anyone.
This game shouldn't have been released in such an unpolished state. $30 for a buggy game that looks worse and plays worse than its predecessor. The game is fun, until the many issues that plague it drag it down. I wouldn't have minded waiting longer for this to come out provided it was fully polished/completed. The handoff glitch where the QB refuses to hand the ball off properly to my running back is absolutely infuriating, and torpedos my enjoyment of this game. It's costed me more games than count on all my digits. Like, it literally punishes me for trying to be a power running team with an aggressive defense. Speaking on defense, it's a joke in this game too. At least if you're a human going up against the CPU. The CPU REFUSES to get tackled no matter how high my tackle rating is. Even no named backup running backs with 0 IQ seem to effortlessly steamroll my 80+ tackle rating defenders. Sacks are impossible vs the CPU unless you use a dirty trick, as there's ALWAYS someone open on every play. Speed matters until it doesn't. The rubberbanding basically makes speed a stat that works for the human player for the first half, but not the second half. The CPU in general seem psychic in that that seem to know everything you're going to do. They perfectly guess or call plays that counter your dirty tricks, and in the second half, they PERFECTLY adapt to whatever you were doing the previous half. The glitch where they pick you off and the screen keeps flipping still happens. The lag that happens right before you get a kill. CPU Blitzers catching the ball better than your WRs. The list goes on... As far as team building goes, you should be able to pick what creatures your team consists of (i.e.. all skeletons or a mix of robots and trolls), you should be able to choose what dirty tricks you start with and disable buying them during the season. Also, where are the werewolves, demons, and aliens? Why are they STILL not in the game? ALSO, in the first game, leveling and developing your players was much easier, due in part by the CPUs in that game being more reasonable, and also due to the order in which things are leveled/unlocked. For example, as a blitzer in the first game, it was much easier to improve d-linemen because hitting power was one of the first things you got to upgrade. This made getting kills earlier easier. Overall, just so many things wrong for a game that costs $30. It wants to be fun, but its flaws make it very hard to want to keep playing...
After playing the first one almost religiously for years, I feel like this game needed more time in the oven before coming out of early access. The soundtrack, while having a few returning "team themes", lacked a lot of the soundtrack I liked coming from the previous title, and while I didn't expect songs like "Coming After You" or "It's After Midnight" to return, I expected something with the same energy. This isn't really a dealbreaker for me or probably anyone else due to great music streaming apps like Spotify. Gameplay wise, it is pretty much about the same for me, albeit I like the new dirty tricks they added despite not seeing them too often. I don't quite like how sometimes a 4th string halfback will suddenly refuse to go down and take zero damage despite the people tackling and hitting him have way better stats. Dynasty: When it isn't bugged, this will be a vast improvement over the previous dynasty mode. I love having the draft as an extra way to get talent faster and escape the "your entire team is 40 overall and if you don't play perfectly you're going to get creamed" trap sooner. However, stat tracking for players as of the time I'm writing this review is bugged, making getting goals for some players impossible. I believe it is limited to players who weren't originally on the team but I could be wrong. I love that you can make your own team, however I wish instead of having to remove a team we could somehow add our team to the league alongside the other 32, maybe even adding one of the minor leagues back to it like the Full Metal Mayhem in the other conference to even it up. Presentation: This is, without a doubt, my biggest knock on the game. Compared to the first one, everything feels toned down. The menus are ok but feel more generic, like they could have been put in any game for some of it. Some things from the old menu are kept which I like but overall it feels plain compared to the menu we got from MFL. The announcers for the most part have a lot of the same voicelines and the players' quips are still on par I'd say. The scorebug is ok, I still like the old one better but the new one has a more modern and sleek look to it. Though the first down, fumble, pass dropped, and any other notification of that sort lost all personality. Going from stopping a 4th down and seeing "stopped cold" as it actually froze in the little monitor that dropped from the scorebug was amazing, and then in mfl 2 it got replaced by... plain text. The only thing I will say this game did better was the gore, I like seeing the damage on players as an indicator instead of trying to guess who to target. I can appreciate the new intro with the mutants getting hyped and them walking onto the field, although I wish there were different types of entrances, like some could come in with fireworks or smoke or even rain. The sacrifice of everything else for me was not worth the 12 seconds of intro given in replacement. Wildcard: As I'm not really sure where to put this I do have some other "complaints" about this game. For starters, I was severely disappointed that werewolves and demons were removed from the game. Whether there's an in universe reason for this remains to be seen, however I'm guessing they were replaced in favor of the variants of humans. Despite these variants humans are still in my eyes the most basic of all the races you can choose from, they just removed some of their competition. I also noticed that the free agent pool doesn't seem as deep as it was from MFL 1, whether thats because I need their cards or what I'm not sure, a way to know what cards you DON'T have would be nice or any way to mark progress with the cards could work. To people considering buying the game, for now, I'd stick with the original. However this one has the potential to be leagues better than its predecessor given time. I'm hopeful for the future of this game. To the developers, you are *this* close to making this game so much better than the last one. I have high hopes.
this is a remake of the first game with a new roster, team creation, and a few minor additions. Still fun, but when you can get the first game for 3.99, I'd stick with that. Not what I expected
I will say, if you haven't played MLF 1 first - then you're missing out. So I love MLF 1 - played it for hours upon hours. This game though, isn't as good at all. They are using the same announcer audio and jokes uses in the first one, which tells me - they didn't really give this game the proper funding it deserved. Literally if you play 1 and listen to the announcers, its the same exact audio and jokes that you already heard. The graphics are better in some ways but in other ways, they are worse. The previous games graphics were just fine though. We're also missing werewolves and aliens which were in the first - where did they go? The first game definitely got more attention to detail...this one feels like a sequel to just make a sequel and a quick buck. I wouldn't doubt if some of it was put together by AI. Again, if you've not played the first - and just play this one...you might like it - but the first is just so much better. I really wanted this to be good. Even the UI is clunky and bloated...and what the hell are the cards for? i start the game and i got cards...you don't tell me what they're for...this is supposed to establish some sort of addictive element of collecting them all? tried to do too much but with not enough effort. I'm sorry, i really am...i love NFL Blitz, Blitz the league, and i loved the first (as I've said repeatedly already)...but this...just not good enough. $10 value...max in current form.
IT'S REALLY FUN AND I DON'T LIKE FOOTBALL
First I must say, I am a huge fan of Mutant League Football and Mutant Football League. Over all the gameplay and presentation is much better in MFL2 than MFL1. I loved the added customization to the players making them feel more unique than just a player portrait. You can now create your own team which is a really great added feature, but its not fully fleshed out. You can not choose from a greater and lesser pool of dirty tricks and are stuck with a middle of the field set of powers when creating your own team. You can also only choose from a handful of fields, maybe 8 in total? You can not edit your teams logo beyond picked your jersey colors. You do not get any fancy text like default teams and can not change the font (lame). The game is also full of game breaking bugs that have not been addressed. I can not longer view my player stats and standings without the game crashing, seriously wtf? The only way to fix this is to completely delete my team and start over, yeah I am not doing that after working so hard to level them up. Over all MFL2 feels like a rushed release. All the new shiny and welcome features are not fully fleshed out and some serious game breaking bugs keep you from really enjoying what MFL2 is trying to be. I guess we wont get these features fully fleshed out until MFL3. 6/10.
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