
OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 865reviews | 78% | — | $255.8K |
| $12.99 | 3.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's fun
OlliOlli hooked me in a way I didn't expect — it starts simple enough, but once you're chasing perfect landings and grinding combos across rooftops and helicopter blades, it becomes genuinely addictive. The analog stick trick system takes some getting used to, especially coming from Tony Hawk muscle memory, but when it clicks, nailing a long grind-flip-grind chain feels incredibly satisfying. The lo-fi electronic soundtrack is a perfect match for zoning out and getting into the flow. My main gripe is that the landing detection can feel inconsistent — sometimes a perfectly timed press gets flagged as sloppy, which stings when you're deep into a combo run. Still, for a few bucks on sale, it's a tight little skateboarding game worth picking up if you're into skill-based arcade challenges.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Something is very buggy with the timing of grinding on diagonal rails and landing on the ground. Played through the campaign twice and it's still wildly inconsistent for such an unforgiving game.
increipla
super le jeu
2d tony hawk kinda plays like an infinite runner maybe some peoples cup of tea but it aint mine
Fun side scroller skater game with some unique controls with left analog controlling jump and tricks and then you timing the landing with a button press. Great soundtrack and some fun levels!
Игра Супер! Люблю Скейтбординг! Мне нравиться игры подобного жанра.
A Tony Hawks vibes, but with differents controllers, and much more difficults controls for the tricks and grinds. However, a nice game to have a little of a real challenge, and not the "God of the skate" feeling... Would have love to do all the achievements, but the Rad mode is unforgivable...
geeked vs locked in
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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|---|---|---|---|---|
| $208 | 13 | 92% | $0.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $255.9K | 613 | 87% | $11.99 | |
| $255.6K | 632 | 90% | $19.99 | |
| $256K | 418 | 86% | $20.99 | |
| $255.6K | 1.2K | 94% | $14.99 | |
| $255.5K | 881 | 77% | $9.99 | |
| $256.1K | 1.4K | 70% | $6.99 |